diff options
Diffstat (limited to 'build/vc++')
-rw-r--r-- | build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj | 138 | ||||
-rw-r--r-- | build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.filters | 14 | ||||
-rw-r--r-- | build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.user | 4 | ||||
-rw-r--r-- | build/vc++/jin.sln | 15 | ||||
-rw-r--r-- | build/vc++/jin.vcxproj.filters | 18 | ||||
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 14 | ||||
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj.filters | 57 |
7 files changed, 225 insertions, 35 deletions
diff --git a/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj new file mode 100644 index 0000000..3198c62 --- /dev/null +++ b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj @@ -0,0 +1,138 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>15.0</VCProjectVersion> + <ProjectGuid>{984764C1-0471-4A36-9B2B-BF846817C95F}</ProjectGuid> + <RootNamespace>ParticleSystem</RootNamespace> + <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>Application</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v141</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>MultiByte</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup /> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>D:\Jin\Jin\Jin\src\libjin;$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <SubSystem>Console</SubSystem> + <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>D:\Jin\Jin\Jin\src\libjin;$(SolutionDir)libs\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + <Link> + <SubSystem>Console</SubSystem> + <AdditionalLibraryDirectories>$(SolutionDir)libs\SDL2-2.0.5\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> + </Link> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>Disabled</Optimization> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <Optimization>MaxSpeed</Optimization> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <ConformanceMode>true</ConformanceMode> + </ClCompile> + <Link> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + </Link> + </ItemDefinitionGroup> + <ItemGroup> + <ClCompile Include="..\..\..\..\examples\particle_system\main.cpp" /> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\..\libjin\libjin.vcxproj"> + <Project>{9ee02090-c15e-4520-9c05-c435e45ef2fc}</Project> + </ProjectReference> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
\ No newline at end of file diff --git a/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.filters b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.filters new file mode 100644 index 0000000..fd11df1 --- /dev/null +++ b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.filters @@ -0,0 +1,14 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup> + <Filter Include="src"> + <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> + <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> + </Filter> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\..\examples\particle_system\main.cpp"> + <Filter>src</Filter> + </ClCompile> + </ItemGroup> +</Project>
\ No newline at end of file diff --git a/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.user b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.user new file mode 100644 index 0000000..be25078 --- /dev/null +++ b/build/vc++/examples/ParticleSystem/ParticleSystem.vcxproj.user @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup /> +</Project>
\ No newline at end of file diff --git a/build/vc++/jin.sln b/build/vc++/jin.sln index ed8f37c..8441c11 100644 --- a/build/vc++/jin.sln +++ b/build/vc++/jin.sln @@ -7,6 +7,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jin", "jin.vcxproj", "{A3E3 EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libjin", "libjin\libjin.vcxproj", "{9EE02090-C15E-4520-9C05-C435E45EF2FC}" EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Example", "Example", "{6FC112F9-B317-4444-B4FB-2E0BF70328F1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ParticleSystem", "examples\ParticleSystem\ParticleSystem.vcxproj", "{984764C1-0471-4A36-9B2B-BF846817C95F}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|x64 = Debug|x64 @@ -31,10 +35,21 @@ Global {9EE02090-C15E-4520-9C05-C435E45EF2FC}.Release|x64.Build.0 = Release|x64 {9EE02090-C15E-4520-9C05-C435E45EF2FC}.Release|x86.ActiveCfg = Release|Win32 {9EE02090-C15E-4520-9C05-C435E45EF2FC}.Release|x86.Build.0 = Release|Win32 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Debug|x64.ActiveCfg = Debug|x64 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Debug|x64.Build.0 = Debug|x64 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Debug|x86.ActiveCfg = Debug|Win32 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Debug|x86.Build.0 = Debug|Win32 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Release|x64.ActiveCfg = Release|x64 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Release|x64.Build.0 = Release|x64 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Release|x86.ActiveCfg = Release|Win32 + {984764C1-0471-4A36-9B2B-BF846817C95F}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection + GlobalSection(NestedProjects) = preSolution + {984764C1-0471-4A36-9B2B-BF846817C95F} = {6FC112F9-B317-4444-B4FB-2E0BF70328F1} + EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {633D8D43-3349-43F7-8835-7D7F58BAD2A8} EndGlobalSection diff --git a/build/vc++/jin.vcxproj.filters b/build/vc++/jin.vcxproj.filters index ba41a45..825d718 100644 --- a/build/vc++/jin.vcxproj.filters +++ b/build/vc++/jin.vcxproj.filters @@ -158,12 +158,6 @@ <ClInclude Include="resource.h"> <Filter>res</Filter> </ClInclude> - <ClInclude Include="..\..\src\lua\common\Reference.hpp"> - <Filter>src\common</Filter> - </ClInclude> - <ClInclude Include="..\..\src\lua\common\Proxy.h"> - <Filter>src\common</Filter> - </ClInclude> <ClInclude Include="..\..\src\lua\common\common.h"> <Filter>src\common</Filter> </ClInclude> @@ -176,9 +170,6 @@ <ClInclude Include="..\..\src\lua\resources\font.ttf.h"> <Filter>src\resources</Filter> </ClInclude> - <ClInclude Include="..\..\src\lua\common\error.h"> - <Filter>src\common</Filter> - </ClInclude> <ClInclude Include="..\..\src\lua\modules\luax.h"> <Filter>src\modules</Filter> </ClInclude> @@ -218,6 +209,15 @@ <ClInclude Include="..\..\src\lua\modules\types.h"> <Filter>src\modules</Filter> </ClInclude> + <ClInclude Include="..\..\src\lua\common\error.h"> + <Filter>src\common</Filter> + </ClInclude> + <ClInclude Include="..\..\src\lua\common\Proxy.h"> + <Filter>src\common</Filter> + </ClInclude> + <ClInclude Include="..\..\src\lua\common\Reference.hpp"> + <Filter>src\common</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <ResourceCompile Include="jin.rc"> diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index 4305471..6d1d3f5 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -165,8 +165,8 @@ <ClInclude Include="..\..\..\src\libjin\Game\je_game.h" /> <ClInclude Include="..\..\..\src\libjin\Game\je_game_object.h" /> <ClInclude Include="..\..\..\src\libjin\game\je_scene.h" /> + <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animator.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animation.h" /> - <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_clip.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_bitmap.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_canvas.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_color.h" /> @@ -179,6 +179,8 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_ttf.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphics.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_batch.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_sheet.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_single.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_image.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_mesh.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_gl.h" /> @@ -187,15 +189,15 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\particle\je_particle_emitter.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\particle\je_particle_system.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_base.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_default.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_font.shader.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_shader.h" /> <ClInclude Include="..\..\..\src\libjin\graphics\shader\je_jsl_compiler.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_texture.shader.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_shapes.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_sprite.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_texture.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\je_window.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\shaders\je_default.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\shaders\je_font.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\shaders\je_texture.shader.h" /> <ClInclude Include="..\..\..\src\libjin\Input\je_event.h" /> <ClInclude Include="..\..\..\src\libjin\Input\je_input.h" /> <ClInclude Include="..\..\..\src\libjin\Input\je_joypad.h" /> @@ -243,8 +245,8 @@ <ClCompile Include="..\..\..\src\libjin\Game\je_game_object.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_game.cpp" /> <ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp" /> + <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animator.cpp" /> <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp" /> - <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_clip.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_bitmap.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_canvas.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_color.cpp" /> @@ -254,6 +256,8 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_texture_font.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Font\je_ttf.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_batch.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_sheet.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_single.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_image.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_mesh.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\je_gl.cpp" /> diff --git a/build/vc++/libjin/libjin.vcxproj.filters b/build/vc++/libjin/libjin.vcxproj.filters index 72fe0f3..7df2cf0 100644 --- a/build/vc++/libjin/libjin.vcxproj.filters +++ b/build/vc++/libjin/libjin.vcxproj.filters @@ -82,6 +82,9 @@ <Filter Include="source\ai"> <UniqueIdentifier>{caecef4f-a2c6-4d0a-8052-20e400378f3a}</UniqueIdentifier> </Filter> + <Filter Include="source\graphics\shader\shaders"> + <UniqueIdentifier>{9bb29b2f-9812-4a0b-ad27-fd57756c0717}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\src\libjin\3rdparty\GLee\GLee.h"> @@ -150,15 +153,6 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_base.shader.h"> <Filter>source\graphics\shader</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_default.shader.h"> - <Filter>source\graphics\shader</Filter> - </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_font.shader.h"> - <Filter>source\graphics\shader</Filter> - </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\je_texture.shader.h"> - <Filter>source\graphics\shader</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Font\je_decoder.h"> <Filter>source\graphics\font</Filter> </ClInclude> @@ -309,12 +303,6 @@ <ClInclude Include="..\..\..\src\libjin\ai\je_state_machine.h"> <Filter>source\ai</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animation.h"> - <Filter>source\graphics\animation</Filter> - </ClInclude> - <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_clip.h"> - <Filter>source\graphics\animation</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\je_object.h"> <Filter>source\common</Filter> </ClInclude> @@ -348,6 +336,27 @@ <ClInclude Include="..\..\..\src\libjin\Game\je_entity.h"> <Filter>source\game</Filter> </ClInclude> + <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animator.h"> + <Filter>source\graphics\animation</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\graphics\animation\je_animation.h"> + <Filter>source\graphics\animation</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_single.h"> + <Filter>source\graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\je_graphic_sheet.h"> + <Filter>source\graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\shaders\je_default.shader.h"> + <Filter>source\graphics\shader\shaders</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\shaders\je_font.shader.h"> + <Filter>source\graphics\shader\shaders</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\shaders\je_texture.shader.h"> + <Filter>source\graphics\shader\shaders</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\src\libjin\README.md"> @@ -490,12 +499,6 @@ <ClCompile Include="..\..\..\src\libjin\ai\je_state_machine.cpp"> <Filter>source\ai</Filter> </ClCompile> - <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp"> - <Filter>source\graphics\animation</Filter> - </ClCompile> - <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_clip.cpp"> - <Filter>source\graphics\animation</Filter> - </ClCompile> <ClCompile Include="..\..\..\src\libjin\Game\je_scene.cpp"> <Filter>source\game</Filter> </ClCompile> @@ -520,5 +523,17 @@ <ClCompile Include="..\..\..\src\libjin\Game\je_entity.cpp"> <Filter>source\game</Filter> </ClCompile> + <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animator.cpp"> + <Filter>source\graphics\animation</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\graphics\animation\je_animation.cpp"> + <Filter>source\graphics\animation</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_single.cpp"> + <Filter>source\graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\Graphics\je_graphic_sheet.cpp"> + <Filter>source\graphics</Filter> + </ClCompile> </ItemGroup> </Project>
\ No newline at end of file |