diff options
Diffstat (limited to 'build/vc++')
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj | 13 | ||||
-rw-r--r-- | build/vc++/libjin/libjin.vcxproj.filters | 45 |
2 files changed, 27 insertions, 31 deletions
diff --git a/build/vc++/libjin/libjin.vcxproj b/build/vc++/libjin/libjin.vcxproj index 77a3fff..f8d4a17 100644 --- a/build/vc++/libjin/libjin.vcxproj +++ b/build/vc++/libjin/libjin.vcxproj @@ -145,7 +145,6 @@ <ClInclude Include="..\..\..\src\libjin\Audio\Source.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Array.hpp" /> <ClInclude Include="..\..\..\src\libjin\Common\common.h" /> - <ClInclude Include="..\..\..\src\libjin\Common\Data.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Exception.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Object.h" /> <ClInclude Include="..\..\..\src\libjin\Common\Singleton.hpp" /> @@ -170,11 +169,11 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Image.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Mesh.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\OpenGL.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\base.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\default.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\font.shader.h" /> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\texture.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\base.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\default.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\font.shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\Shader.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\texture.shader.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Sprite.h" /> <ClInclude Include="..\..\..\src\libjin\Graphics\Texture.h" /> @@ -231,7 +230,7 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Image.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Mesh.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\OpenGL.cpp" /> - <ClCompile Include="..\..\..\src\libjin\Graphics\Shader.cpp" /> + <ClCompile Include="..\..\..\src\libjin\Graphics\Shader\Shader.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Sprite.cpp" /> <ClCompile Include="..\..\..\src\libjin\Graphics\Texture.cpp" /> diff --git a/build/vc++/libjin/libjin.vcxproj.filters b/build/vc++/libjin/libjin.vcxproj.filters index 6030f3c..e50f56a 100644 --- a/build/vc++/libjin/libjin.vcxproj.filters +++ b/build/vc++/libjin/libjin.vcxproj.filters @@ -55,9 +55,6 @@ <Filter Include="Source\Utils"> <UniqueIdentifier>{6259760f-501a-4b52-b9a1-4abb4d788a99}</UniqueIdentifier> </Filter> - <Filter Include="Source\Graphics\Shaders"> - <UniqueIdentifier>{bed786b4-6d8a-4c8d-b04f-67eb0f7435b8}</UniqueIdentifier> - </Filter> <Filter Include="Source\3rdparty\ogl2d"> <UniqueIdentifier>{c582e534-7e96-484c-ae1b-a9e7962ab6c2}</UniqueIdentifier> </Filter> @@ -70,6 +67,9 @@ <Filter Include="Source\3rdparty\base64"> <UniqueIdentifier>{086e2fe7-2366-4d52-b059-212ada075da4}</UniqueIdentifier> </Filter> + <Filter Include="Source\Graphics\Shader"> + <UniqueIdentifier>{bed786b4-6d8a-4c8d-b04f-67eb0f7435b8}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\src\libjin\modules.h"> @@ -198,27 +198,12 @@ <ClInclude Include="..\..\..\src\libjin\Common\common.h"> <Filter>Source\Common</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\base.shader.h"> - <Filter>Source\Graphics\Shaders</Filter> - </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\default.shader.h"> - <Filter>Source\Graphics\Shaders</Filter> - </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\font.shader.h"> - <Filter>Source\Graphics\Shaders</Filter> - </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Common\Data.h"> - <Filter>Source\Common</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Common\types.h"> <Filter>Source\Common</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\ogl\OpenGL.h"> <Filter>Source\3rdparty\ogl2d</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shaders\texture.shader.h"> - <Filter>Source\Graphics\Shaders</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Game\Game.h"> <Filter>Source\Game</Filter> </ClInclude> @@ -267,9 +252,6 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\OpenGL.h"> <Filter>Source\Graphics</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Graphics\Shader.h"> - <Filter>Source\Graphics</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h"> <Filter>Source\Graphics</Filter> </ClInclude> @@ -283,6 +265,21 @@ <Filter>Source\Graphics</Filter> </ClInclude> <ClInclude Include="..\..\..\src\libjin\3rdparty\base64\base64.h" /> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\base.shader.h"> + <Filter>Source\Graphics\Shader</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\default.shader.h"> + <Filter>Source\Graphics\Shader</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\font.shader.h"> + <Filter>Source\Graphics\Shader</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\Shader.h"> + <Filter>Source\Graphics\Shader</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\Graphics\Shader\texture.shader.h"> + <Filter>Source\Graphics\Shader</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\src\libjin\README.md"> @@ -398,9 +395,6 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\OpenGL.cpp"> <Filter>Source\Graphics</Filter> </ClCompile> - <ClCompile Include="..\..\..\src\libjin\Graphics\Shader.cpp"> - <Filter>Source\Graphics</Filter> - </ClCompile> <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp"> <Filter>Source\Graphics</Filter> </ClCompile> @@ -413,5 +407,8 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Window.cpp"> <Filter>Source\Graphics</Filter> </ClCompile> + <ClCompile Include="..\..\..\src\libjin\Graphics\Shader\Shader.cpp"> + <Filter>Source\Graphics\Shader</Filter> + </ClCompile> </ItemGroup> </Project>
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