diff options
Diffstat (limited to 'build/vs2015/libjin/libjin.vcxproj.filters')
-rw-r--r-- | build/vs2015/libjin/libjin.vcxproj.filters | 306 |
1 files changed, 303 insertions, 3 deletions
diff --git a/build/vs2015/libjin/libjin.vcxproj.filters b/build/vs2015/libjin/libjin.vcxproj.filters index 7452651..8485947 100644 --- a/build/vs2015/libjin/libjin.vcxproj.filters +++ b/build/vs2015/libjin/libjin.vcxproj.filters @@ -79,6 +79,30 @@ <Filter Include="Source\Time"> <UniqueIdentifier>{e11ee8ea-9e7d-4906-a6fd-8df56cb6a3e9}</UniqueIdentifier> </Filter> + <Filter Include="Source\3rdparty\Box2D"> + <UniqueIdentifier>{57ceb31d-2bc0-488a-8965-0d29111f9ecf}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Common"> + <UniqueIdentifier>{b8807b96-b968-4502-8034-b5d016189ab2}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Collision"> + <UniqueIdentifier>{648bd259-b5c0-4b9e-a561-1ff83ac0c34b}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Collision\Shapes"> + <UniqueIdentifier>{95228e09-6999-4472-8ac4-540fc8c9a692}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics"> + <UniqueIdentifier>{09d35646-0b60-405a-8288-9e3a4a1f9667}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics\Joints"> + <UniqueIdentifier>{ae410ff7-378a-4dc3-b6ca-52b685d4fcd2}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Dynamics\Contacts"> + <UniqueIdentifier>{e2930534-acb0-4705-96e1-725de73c17af}</UniqueIdentifier> + </Filter> + <Filter Include="Source\3rdparty\Box2D\Rope"> + <UniqueIdentifier>{bf260b45-984e-498b-8128-b32332aab23d}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\src\libjin\jin.h"> @@ -177,9 +201,6 @@ <ClInclude Include="..\..\..\src\libjin\Physics\Physics.h"> <Filter>Source\Physics</Filter> </ClInclude> - <ClInclude Include="..\..\..\src\libjin\Physics\Rigid.h"> - <Filter>Source\Physics</Filter> - </ClInclude> <ClInclude Include="..\..\..\src\libjin\Thread\Thread.h"> <Filter>Source\Thread</Filter> </ClInclude> @@ -255,6 +276,147 @@ <ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h"> <Filter>Source\Graphics</Filter> </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Box2D.h"> + <Filter>Source\3rdparty\Box2D</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2GrowableStack.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.h"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2Shape.h"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.h"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2TimeStep.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.h"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.h"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClInclude> + <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.h"> + <Filter>Source\3rdparty\Box2D\Rope</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\..\src\libjin\README.md"> @@ -364,5 +526,143 @@ <ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp"> <Filter>Source\Graphics</Filter> </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.cpp"> + <Filter>Source\3rdparty\Box2D\Common</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp"> + <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideCircle.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideEdge.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollidePolygon.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.cpp"> + <Filter>Source\3rdparty\Box2D\Collision</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp"> + <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter> + </ClCompile> + <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp"> + 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