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-rw-r--r--build/vs2015/libjin/libjin.vcxproj.filters306
1 files changed, 303 insertions, 3 deletions
diff --git a/build/vs2015/libjin/libjin.vcxproj.filters b/build/vs2015/libjin/libjin.vcxproj.filters
index 7452651..8485947 100644
--- a/build/vs2015/libjin/libjin.vcxproj.filters
+++ b/build/vs2015/libjin/libjin.vcxproj.filters
@@ -79,6 +79,30 @@
<Filter Include="Source\Time">
<UniqueIdentifier>{e11ee8ea-9e7d-4906-a6fd-8df56cb6a3e9}</UniqueIdentifier>
</Filter>
+ <Filter Include="Source\3rdparty\Box2D">
+ <UniqueIdentifier>{57ceb31d-2bc0-488a-8965-0d29111f9ecf}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source\3rdparty\Box2D\Common">
+ <UniqueIdentifier>{b8807b96-b968-4502-8034-b5d016189ab2}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source\3rdparty\Box2D\Collision">
+ <UniqueIdentifier>{648bd259-b5c0-4b9e-a561-1ff83ac0c34b}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source\3rdparty\Box2D\Collision\Shapes">
+ <UniqueIdentifier>{95228e09-6999-4472-8ac4-540fc8c9a692}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source\3rdparty\Box2D\Dynamics">
+ <UniqueIdentifier>{09d35646-0b60-405a-8288-9e3a4a1f9667}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source\3rdparty\Box2D\Dynamics\Joints">
+ <UniqueIdentifier>{ae410ff7-378a-4dc3-b6ca-52b685d4fcd2}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source\3rdparty\Box2D\Dynamics\Contacts">
+ <UniqueIdentifier>{e2930534-acb0-4705-96e1-725de73c17af}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Source\3rdparty\Box2D\Rope">
+ <UniqueIdentifier>{bf260b45-984e-498b-8128-b32332aab23d}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\libjin\jin.h">
@@ -177,9 +201,6 @@
<ClInclude Include="..\..\..\src\libjin\Physics\Physics.h">
<Filter>Source\Physics</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\src\libjin\Physics\Rigid.h">
- <Filter>Source\Physics</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\src\libjin\Thread\Thread.h">
<Filter>Source\Thread</Filter>
</ClInclude>
@@ -255,6 +276,147 @@
<ClInclude Include="..\..\..\src\libjin\Graphics\Shapes.h">
<Filter>Source\Graphics</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Box2D.h">
+ <Filter>Source\3rdparty\Box2D</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.h">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.h">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2GrowableStack.h">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.h">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.h">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.h">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.h">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.h">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.h">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.h">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.h">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2Shape.h">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.h">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.h">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.h">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.h">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.h">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2TimeStep.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.h">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.h">
+ <Filter>Source\3rdparty\Box2D\Rope</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\src\libjin\README.md">
@@ -364,5 +526,143 @@
<ClCompile Include="..\..\..\src\libjin\Graphics\Shapes.cpp">
<Filter>Source\Graphics</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2BlockAllocator.cpp">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Draw.cpp">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Math.cpp">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Settings.cpp">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2StackAllocator.cpp">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Common\b2Timer.cpp">
+ <Filter>Source\3rdparty\Box2D\Common</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2ChainShape.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2CircleShape.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2EdgeShape.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\Shapes\b2PolygonShape.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision\Shapes</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2BroadPhase.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideCircle.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollideEdge.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2CollidePolygon.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Collision.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2Distance.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2DynamicTree.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Collision\b2TimeOfImpact.cpp">
+ <Filter>Source\3rdparty\Box2D\Collision</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2GearJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2Joint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MotorJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2MouseJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2RopeJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WeldJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Joints\b2WheelJoint.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Joints</Filter>
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+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Body.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2ContactManager.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Fixture.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2Island.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2World.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\b2WorldCallbacks.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2CircleContact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2Contact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp">
+ <Filter>Source\3rdparty\Box2D\Dynamics\Contacts</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\src\libjin\3rdparty\Box2D\Rope\b2Rope.cpp">
+ <Filter>Source\3rdparty\Box2D\Rope</Filter>
+ </ClCompile>
</ItemGroup>
</Project> \ No newline at end of file