diff options
Diffstat (limited to 'samples/post-processing/shaders/sobel.jsl')
-rw-r--r-- | samples/post-processing/shaders/sobel.jsl | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/samples/post-processing/shaders/sobel.jsl b/samples/post-processing/shaders/sobel.jsl new file mode 100644 index 0000000..7700dee --- /dev/null +++ b/samples/post-processing/shaders/sobel.jsl @@ -0,0 +1,30 @@ +#VERTEX_SHADER +Vertex vert(Vertex v) +{ + return v; +} +#END_VERTEX_SHADER +#FRAGMENT_SHADER +Color frag(Color col, Texture texture, Vertex v) +{ + float x = 1.0 / jin_RenderTargetSize.x; + float y = 1.0 / jin_RenderTargetSize.y; + vec4 horizEdge = vec4( 0.0 ); + horizEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y - y ) ) * 1.0; + horizEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y ) ) * 2.0; + horizEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y + y ) ) * 1.0; + horizEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y - y ) ) * 1.0; + horizEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y ) ) * 2.0; + horizEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y + y ) ) * 1.0; + vec4 vertEdge = vec4( 0.0 ); + vertEdge -= texture2D( texture, vec2( v.uv.x - x, v.uv.y - y ) ) * 1.0; + vertEdge -= texture2D( texture, vec2( v.uv.x , v.uv.y - y ) ) * 2.0; + vertEdge -= texture2D( texture, vec2( v.uv.x + x, v.uv.y - y ) ) * 1.0; + vertEdge += texture2D( texture, vec2( v.uv.x - x, v.uv.y + y ) ) * 1.0; + vertEdge += texture2D( texture, vec2( v.uv.x , v.uv.y + y ) ) * 2.0; + vertEdge += texture2D( texture, vec2( v.uv.x + x, v.uv.y + y ) ) * 1.0; + vec3 edge = sqrt((horizEdge.rgb * horizEdge.rgb) + (vertEdge.rgb * vertEdge.rgb)); + + return vec4(edge, texture2D(texture, v.uv.xy).a); +} +#END_FRAGMENT_SHADER
\ No newline at end of file |