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+/*
+* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_CHAIN_SHAPE_H
+#define B2_CHAIN_SHAPE_H
+
+#include "Box2D/Collision/Shapes/b2Shape.h"
+
+class b2EdgeShape;
+
+/// A chain shape is a free form sequence of line segments.
+/// The chain has two-sided collision, so you can use inside and outside collision.
+/// Therefore, you may use any winding order.
+/// Since there may be many vertices, they are allocated using b2Alloc.
+/// Connectivity information is used to create smooth collisions.
+/// WARNING: The chain will not collide properly if there are self-intersections.
+class b2ChainShape : public b2Shape
+{
+public:
+ b2ChainShape();
+
+ /// The destructor frees the vertices using b2Free.
+ ~b2ChainShape();
+
+ /// Clear all data.
+ void Clear();
+
+ /// Create a loop. This automatically adjusts connectivity.
+ /// @param vertices an array of vertices, these are copied
+ /// @param count the vertex count
+ void CreateLoop(const b2Vec2* vertices, int32 count);
+
+ /// Create a chain with isolated end vertices.
+ /// @param vertices an array of vertices, these are copied
+ /// @param count the vertex count
+ void CreateChain(const b2Vec2* vertices, int32 count);
+
+ /// Establish connectivity to a vertex that precedes the first vertex.
+ /// Don't call this for loops.
+ void SetPrevVertex(const b2Vec2& prevVertex);
+
+ /// Establish connectivity to a vertex that follows the last vertex.
+ /// Don't call this for loops.
+ void SetNextVertex(const b2Vec2& nextVertex);
+
+ /// Implement b2Shape. Vertices are cloned using b2Alloc.
+ b2Shape* Clone(b2BlockAllocator* allocator) const override;
+
+ /// @see b2Shape::GetChildCount
+ int32 GetChildCount() const override;
+
+ /// Get a child edge.
+ void GetChildEdge(b2EdgeShape* edge, int32 index) const;
+
+ /// This always return false.
+ /// @see b2Shape::TestPoint
+ bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
+
+ /// Implement b2Shape.
+ bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+ const b2Transform& transform, int32 childIndex) const override;
+
+ /// @see b2Shape::ComputeAABB
+ void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
+
+ /// Chains have zero mass.
+ /// @see b2Shape::ComputeMass
+ void ComputeMass(b2MassData* massData, float32 density) const override;
+
+ /// The vertices. Owned by this class.
+ b2Vec2* m_vertices;
+
+ /// The vertex count.
+ int32 m_count;
+
+ b2Vec2 m_prevVertex, m_nextVertex;
+ bool m_hasPrevVertex, m_hasNextVertex;
+};
+
+inline b2ChainShape::b2ChainShape()
+{
+ m_type = e_chain;
+ m_radius = b2_polygonRadius;
+ m_vertices = nullptr;
+ m_count = 0;
+ m_hasPrevVertex = false;
+ m_hasNextVertex = false;
+}
+
+#endif