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+/*
+* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef B2_SHAPE_H
+#define B2_SHAPE_H
+
+#include "Box2D/Common/b2BlockAllocator.h"
+#include "Box2D/Common/b2Math.h"
+#include "Box2D/Collision/b2Collision.h"
+
+/// This holds the mass data computed for a shape.
+struct b2MassData
+{
+ /// The mass of the shape, usually in kilograms.
+ float32 mass;
+
+ /// The position of the shape's centroid relative to the shape's origin.
+ b2Vec2 center;
+
+ /// The rotational inertia of the shape about the local origin.
+ float32 I;
+};
+
+/// A shape is used for collision detection. You can create a shape however you like.
+/// Shapes used for simulation in b2World are created automatically when a b2Fixture
+/// is created. Shapes may encapsulate a one or more child shapes.
+class b2Shape
+{
+public:
+
+ enum Type
+ {
+ e_circle = 0,
+ e_edge = 1,
+ e_polygon = 2,
+ e_chain = 3,
+ e_typeCount = 4
+ };
+
+ virtual ~b2Shape() {}
+
+ /// Clone the concrete shape using the provided allocator.
+ virtual b2Shape* Clone(b2BlockAllocator* allocator) const = 0;
+
+ /// Get the type of this shape. You can use this to down cast to the concrete shape.
+ /// @return the shape type.
+ Type GetType() const;
+
+ /// Get the number of child primitives.
+ virtual int32 GetChildCount() const = 0;
+
+ /// Test a point for containment in this shape. This only works for convex shapes.
+ /// @param xf the shape world transform.
+ /// @param p a point in world coordinates.
+ virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0;
+
+ /// Cast a ray against a child shape.
+ /// @param output the ray-cast results.
+ /// @param input the ray-cast input parameters.
+ /// @param transform the transform to be applied to the shape.
+ /// @param childIndex the child shape index
+ virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
+ const b2Transform& transform, int32 childIndex) const = 0;
+
+ /// Given a transform, compute the associated axis aligned bounding box for a child shape.
+ /// @param aabb returns the axis aligned box.
+ /// @param xf the world transform of the shape.
+ /// @param childIndex the child shape
+ virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
+
+ /// Compute the mass properties of this shape using its dimensions and density.
+ /// The inertia tensor is computed about the local origin.
+ /// @param massData returns the mass data for this shape.
+ /// @param density the density in kilograms per meter squared.
+ virtual void ComputeMass(b2MassData* massData, float32 density) const = 0;
+
+ Type m_type;
+
+ /// Radius of a shape. For polygonal shapes this must be b2_polygonRadius. There is no support for
+ /// making rounded polygons.
+ float32 m_radius;
+};
+
+inline b2Shape::Type b2Shape::GetType() const
+{
+ return m_type;
+}
+
+#endif