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diff --git a/src/3rdparty/Box2D/Dynamics/Joints/b2RopeJoint.cpp b/src/3rdparty/Box2D/Dynamics/Joints/b2RopeJoint.cpp
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+/*
+* Copyright (c) 2007-2011 Erin Catto http://www.box2d.org
+*
+* This software is provided 'as-is', without any express or implied
+* warranty. In no event will the authors be held liable for any damages
+* arising from the use of this software.
+* Permission is granted to anyone to use this software for any purpose,
+* including commercial applications, and to alter it and redistribute it
+* freely, subject to the following restrictions:
+* 1. The origin of this software must not be misrepresented; you must not
+* claim that you wrote the original software. If you use this software
+* in a product, an acknowledgment in the product documentation would be
+* appreciated but is not required.
+* 2. Altered source versions must be plainly marked as such, and must not be
+* misrepresented as being the original software.
+* 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "Box2D/Dynamics/Joints/b2RopeJoint.h"
+#include "Box2D/Dynamics/b2Body.h"
+#include "Box2D/Dynamics/b2TimeStep.h"
+
+
+// Limit:
+// C = norm(pB - pA) - L
+// u = (pB - pA) / norm(pB - pA)
+// Cdot = dot(u, vB + cross(wB, rB) - vA - cross(wA, rA))
+// J = [-u -cross(rA, u) u cross(rB, u)]
+// K = J * invM * JT
+// = invMassA + invIA * cross(rA, u)^2 + invMassB + invIB * cross(rB, u)^2
+
+b2RopeJoint::b2RopeJoint(const b2RopeJointDef* def)
+: b2Joint(def)
+{
+ m_localAnchorA = def->localAnchorA;
+ m_localAnchorB = def->localAnchorB;
+
+ m_maxLength = def->maxLength;
+
+ m_mass = 0.0f;
+ m_impulse = 0.0f;
+ m_state = e_inactiveLimit;
+ m_length = 0.0f;
+}
+
+void b2RopeJoint::InitVelocityConstraints(const b2SolverData& data)
+{
+ m_indexA = m_bodyA->m_islandIndex;
+ m_indexB = m_bodyB->m_islandIndex;
+ m_localCenterA = m_bodyA->m_sweep.localCenter;
+ m_localCenterB = m_bodyB->m_sweep.localCenter;
+ m_invMassA = m_bodyA->m_invMass;
+ m_invMassB = m_bodyB->m_invMass;
+ m_invIA = m_bodyA->m_invI;
+ m_invIB = m_bodyB->m_invI;
+
+ b2Vec2 cA = data.positions[m_indexA].c;
+ float32 aA = data.positions[m_indexA].a;
+ b2Vec2 vA = data.velocities[m_indexA].v;
+ float32 wA = data.velocities[m_indexA].w;
+
+ b2Vec2 cB = data.positions[m_indexB].c;
+ float32 aB = data.positions[m_indexB].a;
+ b2Vec2 vB = data.velocities[m_indexB].v;
+ float32 wB = data.velocities[m_indexB].w;
+
+ b2Rot qA(aA), qB(aB);
+
+ m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
+ m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
+ m_u = cB + m_rB - cA - m_rA;
+
+ m_length = m_u.Length();
+
+ float32 C = m_length - m_maxLength;
+ if (C > 0.0f)
+ {
+ m_state = e_atUpperLimit;
+ }
+ else
+ {
+ m_state = e_inactiveLimit;
+ }
+
+ if (m_length > b2_linearSlop)
+ {
+ m_u *= 1.0f / m_length;
+ }
+ else
+ {
+ m_u.SetZero();
+ m_mass = 0.0f;
+ m_impulse = 0.0f;
+ return;
+ }
+
+ // Compute effective mass.
+ float32 crA = b2Cross(m_rA, m_u);
+ float32 crB = b2Cross(m_rB, m_u);
+ float32 invMass = m_invMassA + m_invIA * crA * crA + m_invMassB + m_invIB * crB * crB;
+
+ m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
+
+ if (data.step.warmStarting)
+ {
+ // Scale the impulse to support a variable time step.
+ m_impulse *= data.step.dtRatio;
+
+ b2Vec2 P = m_impulse * m_u;
+ vA -= m_invMassA * P;
+ wA -= m_invIA * b2Cross(m_rA, P);
+ vB += m_invMassB * P;
+ wB += m_invIB * b2Cross(m_rB, P);
+ }
+ else
+ {
+ m_impulse = 0.0f;
+ }
+
+ data.velocities[m_indexA].v = vA;
+ data.velocities[m_indexA].w = wA;
+ data.velocities[m_indexB].v = vB;
+ data.velocities[m_indexB].w = wB;
+}
+
+void b2RopeJoint::SolveVelocityConstraints(const b2SolverData& data)
+{
+ b2Vec2 vA = data.velocities[m_indexA].v;
+ float32 wA = data.velocities[m_indexA].w;
+ b2Vec2 vB = data.velocities[m_indexB].v;
+ float32 wB = data.velocities[m_indexB].w;
+
+ // Cdot = dot(u, v + cross(w, r))
+ b2Vec2 vpA = vA + b2Cross(wA, m_rA);
+ b2Vec2 vpB = vB + b2Cross(wB, m_rB);
+ float32 C = m_length - m_maxLength;
+ float32 Cdot = b2Dot(m_u, vpB - vpA);
+
+ // Predictive constraint.
+ if (C < 0.0f)
+ {
+ Cdot += data.step.inv_dt * C;
+ }
+
+ float32 impulse = -m_mass * Cdot;
+ float32 oldImpulse = m_impulse;
+ m_impulse = b2Min(0.0f, m_impulse + impulse);
+ impulse = m_impulse - oldImpulse;
+
+ b2Vec2 P = impulse * m_u;
+ vA -= m_invMassA * P;
+ wA -= m_invIA * b2Cross(m_rA, P);
+ vB += m_invMassB * P;
+ wB += m_invIB * b2Cross(m_rB, P);
+
+ data.velocities[m_indexA].v = vA;
+ data.velocities[m_indexA].w = wA;
+ data.velocities[m_indexB].v = vB;
+ data.velocities[m_indexB].w = wB;
+}
+
+bool b2RopeJoint::SolvePositionConstraints(const b2SolverData& data)
+{
+ b2Vec2 cA = data.positions[m_indexA].c;
+ float32 aA = data.positions[m_indexA].a;
+ b2Vec2 cB = data.positions[m_indexB].c;
+ float32 aB = data.positions[m_indexB].a;
+
+ b2Rot qA(aA), qB(aB);
+
+ b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
+ b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
+ b2Vec2 u = cB + rB - cA - rA;
+
+ float32 length = u.Normalize();
+ float32 C = length - m_maxLength;
+
+ C = b2Clamp(C, 0.0f, b2_maxLinearCorrection);
+
+ float32 impulse = -m_mass * C;
+ b2Vec2 P = impulse * u;
+
+ cA -= m_invMassA * P;
+ aA -= m_invIA * b2Cross(rA, P);
+ cB += m_invMassB * P;
+ aB += m_invIB * b2Cross(rB, P);
+
+ data.positions[m_indexA].c = cA;
+ data.positions[m_indexA].a = aA;
+ data.positions[m_indexB].c = cB;
+ data.positions[m_indexB].a = aB;
+
+ return length - m_maxLength < b2_linearSlop;
+}
+
+b2Vec2 b2RopeJoint::GetAnchorA() const
+{
+ return m_bodyA->GetWorldPoint(m_localAnchorA);
+}
+
+b2Vec2 b2RopeJoint::GetAnchorB() const
+{
+ return m_bodyB->GetWorldPoint(m_localAnchorB);
+}
+
+b2Vec2 b2RopeJoint::GetReactionForce(float32 inv_dt) const
+{
+ b2Vec2 F = (inv_dt * m_impulse) * m_u;
+ return F;
+}
+
+float32 b2RopeJoint::GetReactionTorque(float32 inv_dt) const
+{
+ B2_NOT_USED(inv_dt);
+ return 0.0f;
+}
+
+float32 b2RopeJoint::GetMaxLength() const
+{
+ return m_maxLength;
+}
+
+b2LimitState b2RopeJoint::GetLimitState() const
+{
+ return m_state;
+}
+
+void b2RopeJoint::Dump()
+{
+ int32 indexA = m_bodyA->m_islandIndex;
+ int32 indexB = m_bodyB->m_islandIndex;
+
+ b2Log(" b2RopeJointDef jd;\n");
+ b2Log(" jd.bodyA = bodies[%d];\n", indexA);
+ b2Log(" jd.bodyB = bodies[%d];\n", indexB);
+ b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
+ b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
+ b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
+ b2Log(" jd.maxLength = %.15lef;\n", m_maxLength);
+ b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
+}