diff options
Diffstat (limited to 'src/libjin-lua/embed/scripts/graphics')
-rw-r--r-- | src/libjin-lua/embed/scripts/graphics/graphics.lua | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/src/libjin-lua/embed/scripts/graphics/graphics.lua b/src/libjin-lua/embed/scripts/graphics/graphics.lua deleted file mode 100644 index 65a320f..0000000 --- a/src/libjin-lua/embed/scripts/graphics/graphics.lua +++ /dev/null @@ -1,162 +0,0 @@ - -jin.graphics = jin.graphics or {} - -local jg = jin.graphics - -jg.RenderMode = { - FILL = 1, - LINE = 2, -} - -jg.SpriteOrigin = { - TOPLEFT = 0, - TOPCENTER = 1, - TOPRIGHT = 2, - MIDDLELEFT = 3, - MIDDLECENTER = 4, - MIDDLERIGHT = 5, - BOTTOMLEFT = 6, - BOTTOMCENTER = 7, - BOTTOMRIGHT = 8 -} - -jg.SpriteMode = { - SINGLE = 1, - RANDOM = 2, - ANIMATED = 3 -} - --- Built in shaders. -jg.Shaders = nil -local function compileBuiltInShaders() - if jg.Shaders ~= nil then - return - end - jg.Shaders = {} - jg.Shaders.Font = jg.newShader[[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return Color(col.rgb, texel(tex, v.uv).a); - } - #END_FRAGMENT_SHADER - ]] - jg.Shaders.Texture = jg.newShader[[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]] - jg.Shaders.Sprite = jg.newShader[[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]] - jg.Shaders.SpriteBatch = jg.newShader[[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]] - jg.Shaders.Shape = jg.newShader[[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col; - } - #END_FRAGMENT_SHADER - ]] - jg.Shaders.Mesh = jg.newShader[[ - #VERTEX_SHADER - in Vec4 color; - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv) * v.color; - } - #END_FRAGMENT_SHADER - ]] - jg.Shaders.Default = jg.newShader[[ - #VERTEX_SHADER - Vertex vert(Vertex v) - { - return v; - } - #END_VERTEX_SHADER - #FRAGMENT_SHADER - Color frag(Color col, Texture tex, Vertex v) - { - return col * texel(tex, v.uv); - } - #END_FRAGMENT_SHADER - ]] -end - -local _init = jg.init -local initialized = false -jg.init = function(setting) - if initialized then - return initialized - end - initialized = _init(setting) - if initialized then - compileBuiltInShaders() - jg.useShader(jg.Shaders.Default) - end - return initialized -end - -jg.unuseShader = function() - jg.useShader(jg.Shaders.Default) -end - --- Reset all attributes to default value. -jg.reset = function() - jg.setColor(255, 255, 255, 255) - jg.setClearColor(0, 0, 0, 255) - jg.clear() - jg.unsetFont() - jg.unuseShader() -end |