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-rw-r--r--src/libjin-lua/modules/audio/l_source.cpp114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/libjin-lua/modules/audio/l_source.cpp b/src/libjin-lua/modules/audio/l_source.cpp
new file mode 100644
index 0000000..72af871
--- /dev/null
+++ b/src/libjin-lua/modules/audio/l_source.cpp
@@ -0,0 +1,114 @@
+#include "libjin/jin.h"
+#include "common/je_lua.h"
+#include "common/l_common.h"
+
+using namespace JinEngine::Audio;
+
+namespace JinEngine
+{
+ namespace Lua
+ {
+
+ const char* Jin_Lua_Source = "Source";
+
+ LUA_IMPLEMENT inline Source* checkSource(lua_State* L)
+ {
+ LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_Source);
+ Source* source = luaObj->getObject<Source>();
+ return source;
+ }
+
+ LUA_IMPLEMENT int l_play(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ source->play();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_stop(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ source->stop();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_pause(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ source->pause();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_rewind(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ source->rewind();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_resume(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ source->resume();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_isStop(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ bool isStop = source->isStopped();
+ luax_pushboolean(L, isStop);
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_isPaused(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ bool isPaused = source->isPaused();
+ luax_pushboolean(L, isPaused);
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_setVolume(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ float volume = luax_checknumber(L, 2);
+ source->setVolume(volume);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_setLoop(lua_State* L)
+ {
+ Source* source = checkSource(L);
+ bool loop = luax_checkbool(L, 2);
+ source->setLoop(loop);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_gc(lua_State* L)
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Source);
+ luaObj->release();
+ return 0;
+ }
+
+ LUA_EXPORT void luaopen_Source(lua_State* L)
+ {
+ luaL_Reg methods[] = {
+ { "__gc", l_gc },
+ { "play", l_play },
+ { "stop", l_stop },
+ { "pause", l_pause },
+ { "resume", l_resume },
+ { "rewind", l_rewind },
+ { "isStop", l_isStop },
+ { "isPaused", l_isPaused },
+ { "setVolume", l_setVolume },
+ { "setLoop", l_setLoop },
+ { 0, 0 }
+ };
+ luax_newtype(L, Jin_Lua_Source, methods);
+ }
+
+ } // namespace Lua
+} // namespace JinEngine \ No newline at end of file