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-rw-r--r--src/libjin-lua/modules/graphics/je_lua_mesh.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/src/libjin-lua/modules/graphics/je_lua_mesh.cpp b/src/libjin-lua/modules/graphics/je_lua_mesh.cpp
deleted file mode 100644
index fc42096..0000000
--- a/src/libjin-lua/modules/graphics/je_lua_mesh.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-#include "common/je_lua_object.h"
-#include "common/je_lua_common.h"
-#include "libjin/jin.h"
-#include "je_lua_mesh.h"
-#include "je_lua_texture.h"
-
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics;
-
-namespace JinEngine
-{
- namespace Lua
- {
-
- const char* Jin_Lua_Mesh = "Mesh";
-
- LUA_IMPLEMENT inline Mesh* checkMesh(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
- return luaObj->getObject<Mesh>();
- }
-
- LUA_IMPLEMENT int l_getBound(lua_State* L)
- {
- Mesh* mesh = checkMesh(L);
- BBox bbox = mesh->getBound();
- luax_pushnumber(L, bbox.l);
- luax_pushnumber(L, bbox.r);
- luax_pushnumber(L, bbox.t);
- luax_pushnumber(L, bbox.b);
- return 4;
- }
-
- LUA_IMPLEMENT int l_setGraphic(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
- Mesh* mesh = luaObj->getObject<Mesh>();
- luaObj->removeDependency((int)MeshDependency::DEP_GRAPHIC);
- LuaObject* obj = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Texture);
- mesh->setGraphic(obj->getObject<Texture>());
- luaObj->setDependency((int)MeshDependency::DEP_GRAPHIC, obj);
- return 0;
- }
-
- // x, y, u, v, color_table
- LUA_IMPLEMENT int l_pushVertex(lua_State* L)
- {
- Mesh* mesh = checkMesh(L);
- float x = luax_checknumber(L, 2);
- float y = luax_checknumber(L, 3);
- float u = luax_checknumber(L, 4);
- float v = luax_checknumber(L, 5);
- if (!luax_istable(L, 6))
- {
- luax_typerror(L, 6, "color table");
- return 1;
- }
- Color c;
- c.r = luax_rawgetnumberthenpop(L, -1, 1);
- c.g = luax_rawgetnumberthenpop(L, -1, 2);
- c.b = luax_rawgetnumberthenpop(L, -1, 3);
- c.a = luax_rawgetnumberthenpop(L, -1, 4);
- mesh->pushVertex(x, y, u, v, c);
- return 0;
- }
-
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
- luaObj->release();
- return 0;
- }
-
- LUA_EXPORT void luaopen_Mesh(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "getBound", l_getBound },
- { "setGraphic", l_setGraphic },
- { "pushVertex", l_pushVertex },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Mesh, methods);
- }
-
- } // namespace Lua
-} // namespace JinEngine \ No newline at end of file