diff options
Diffstat (limited to 'src/libjin-lua/modules/graphics/l_animator.cpp')
-rw-r--r-- | src/libjin-lua/modules/graphics/l_animator.cpp | 288 |
1 files changed, 144 insertions, 144 deletions
diff --git a/src/libjin-lua/modules/graphics/l_animator.cpp b/src/libjin-lua/modules/graphics/l_animator.cpp index 7927ca4..404fa26 100644 --- a/src/libjin-lua/modules/graphics/l_animator.cpp +++ b/src/libjin-lua/modules/graphics/l_animator.cpp @@ -16,148 +16,148 @@ using namespace JinEngine::Graphics::Animations; namespace JinEngine { - namespace Lua - { - const char* Jin_Lua_Animator = "Animator"; - - LUA_IMPLEMENT inline Animator* checkAnimator(lua_State* L) - { - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); - return luaObj->getObject<Animator>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* obj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - obj->release(); - return 0; - } - - LUA_IMPLEMENT int l_update(lua_State* L) - { - Animator* animator = checkAnimator(L); - float dt = luax_checknumber(L, 2); - animator->update(dt); - return 0; - } - - LUA_IMPLEMENT int l_play(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->play(); - return 0; - } - - LUA_IMPLEMENT int l_pause(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->pause(); - return 0; - } - - LUA_IMPLEMENT int l_resume(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->resume(); - return 0; - } - - LUA_IMPLEMENT int l_rewind(lua_State* L) - { - Animator* animator = checkAnimator(L); - animator->rewind(); - return 0; - } - - LUA_IMPLEMENT int l_render(lua_State* L) - { - Animator* animator = checkAnimator(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - float sx = luax_checknumber(L, 4); - float sy = luax_checknumber(L, 5); - float r = luax_checknumber(L, 6); - animator->render(x, y, sx, sy, r); - return 0; - } - - LUA_IMPLEMENT int l_setAnimation(lua_State* L) - { - LuaObject* luaAnimator = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); - Animator* animator = luaAnimator->getObject<Animator>(); - LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); - luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, luaObj); - animator->setAnimation(luaObj->getObject<Animation>()); - return 0; - } - - LUA_IMPLEMENT int l_forceToFrame(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - int index = luax_checkinteger(L, 2); - shrAnimator->forceToFrame(index); - return 0; - } - - LUA_IMPLEMENT int l_setSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - float fps = luax_checknumber(L, 2); - shrAnimator->setSpeed(fps); - return 0; - } - - LUA_IMPLEMENT int l_setDefaultSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - shrAnimator->setDefaultSpeed(); - return 0; - } - - LUA_IMPLEMENT int l_setLoop(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - bool loop = luax_checkbool(L, 2); - shrAnimator->setLoop(loop); - return 0; - } - - LUA_IMPLEMENT int l_setDefaultLoop(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - shrAnimator->setDefaultLoop(); - return 0; - } - - LUA_IMPLEMENT int l_getSpeed(lua_State* L) - { - Animator* shrAnimator = checkAnimator(L); - float speed = shrAnimator->getSpeed(); - luax_pushnumber(L, speed); - return 1; - } - - LUA_EXPORT void luaopen_Animator(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "update", l_update }, - { "play", l_play }, - { "pause", l_pause }, - { "resume", l_resume }, - { "rewind", l_rewind }, - { "render", l_render }, - { "setAnimation", l_setAnimation }, - { "forceToFrame", l_forceToFrame }, - { "setSpeed", l_setSpeed }, - { "setDefaultSpeed", l_setDefaultSpeed }, - { "setLoop", l_setLoop }, - { "setDefaultLoop", l_setDefaultLoop }, - { "getSpeed", l_getSpeed }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_Animator, methods); - } - - } // namespace Lua + namespace Lua + { + const char* Jin_Lua_Animator = "Animator"; + + LUA_IMPLEMENT inline Animator* checkAnimator(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); + return luaObj->getObject<Animator>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* obj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + obj->release(); + return 0; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + Animator* animator = checkAnimator(L); + float dt = luax_checknumber(L, 2); + animator->update(dt); + return 0; + } + + LUA_IMPLEMENT int l_play(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->play(); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->pause(); + return 0; + } + + LUA_IMPLEMENT int l_resume(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->resume(); + return 0; + } + + LUA_IMPLEMENT int l_rewind(lua_State* L) + { + Animator* animator = checkAnimator(L); + animator->rewind(); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + Animator* animator = checkAnimator(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float sx = luax_checknumber(L, 4); + float sy = luax_checknumber(L, 5); + float r = luax_checknumber(L, 6); + animator->render(x, y, sx, sy, r); + return 0; + } + + LUA_IMPLEMENT int l_setAnimation(lua_State* L) + { + LuaObject* luaAnimator = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animator); + Animator* animator = luaAnimator->getObject<Animator>(); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation); + luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, luaObj); + animator->setAnimation(luaObj->getObject<Animation>()); + return 0; + } + + LUA_IMPLEMENT int l_forceToFrame(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + int index = luax_checkinteger(L, 2); + shrAnimator->forceToFrame(index); + return 0; + } + + LUA_IMPLEMENT int l_setSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + float fps = luax_checknumber(L, 2); + shrAnimator->setSpeed(fps); + return 0; + } + + LUA_IMPLEMENT int l_setDefaultSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + shrAnimator->setDefaultSpeed(); + return 0; + } + + LUA_IMPLEMENT int l_setLoop(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + bool loop = luax_checkbool(L, 2); + shrAnimator->setLoop(loop); + return 0; + } + + LUA_IMPLEMENT int l_setDefaultLoop(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + shrAnimator->setDefaultLoop(); + return 0; + } + + LUA_IMPLEMENT int l_getSpeed(lua_State* L) + { + Animator* shrAnimator = checkAnimator(L); + float speed = shrAnimator->getSpeed(); + luax_pushnumber(L, speed); + return 1; + } + + LUA_EXPORT void luaopen_Animator(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "update", l_update }, + { "play", l_play }, + { "pause", l_pause }, + { "resume", l_resume }, + { "rewind", l_rewind }, + { "render", l_render }, + { "setAnimation", l_setAnimation }, + { "forceToFrame", l_forceToFrame }, + { "setSpeed", l_setSpeed }, + { "setDefaultSpeed", l_setDefaultSpeed }, + { "setLoop", l_setLoop }, + { "setDefaultLoop", l_setDefaultLoop }, + { "getSpeed", l_getSpeed }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Animator, methods); + } + + } // namespace Lua } // namespace JinEngine
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