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path: root/src/libjin-lua/modules/graphics/l_graphics.cpp
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Diffstat (limited to 'src/libjin-lua/modules/graphics/l_graphics.cpp')
-rw-r--r--src/libjin-lua/modules/graphics/l_graphics.cpp2150
1 files changed, 1075 insertions, 1075 deletions
diff --git a/src/libjin-lua/modules/graphics/l_graphics.cpp b/src/libjin-lua/modules/graphics/l_graphics.cpp
index 950554a..02031f7 100644
--- a/src/libjin-lua/modules/graphics/l_graphics.cpp
+++ b/src/libjin-lua/modules/graphics/l_graphics.cpp
@@ -34,1079 +34,1079 @@ using namespace JinEngine::Filesystem;
namespace JinEngine
{
- namespace Lua
- {
-
- #include "../../resources/font.ttf.h"
-
- static struct
- {
- Color curRenderColor;
- Color curClearColor;
- Font* defaultFont = nullptr;
- bool initialized = false;
- } context;
-
- LUA_IMPLEMENT int l_init(lua_State* L)
- {
- if (context.initialized)
- {
- luax_pushboolean(L, true);
- return 1;
- }
-
- Window* wnd = Window::get();
- Window::Setting setting;
- setting.width = luax_getfieldinteger(L, 1, "width");
- setting.height = luax_getfieldinteger(L, 1, "height");
- setting.title = luax_getfieldstring(L, 1, "title");
- setting.icon = luax_getfieldstring(L, 1, "icon");
- setting.vsync = luax_getfieldbool(L, 1, "vsync");
- setting.fullscreen = luax_getfieldbool(L, 1, "fullscreen");
- setting.resizable = luax_getfieldbool(L, 1, "resizable");
- context.initialized = wnd->start(&setting);
- if (!context.initialized)
- {
- luax_pushboolean(L, context.initialized);
- return 1;
- }
-
- /* load default font */
- Bitmap* bitmap = new Bitmap(default_font_bitmap, sizeof(default_font_bitmap));
- TextureFont* tf = new TextureFont(bitmap, Text(Encode::UTF8, default_charset), default_font_split, bitmap->getHeight());
- delete bitmap;
- context.defaultFont = tf;
- gl.setFont(tf);
-
- luax_pushboolean(L, context.initialized);
- return 1;
- }
-
- LUA_IMPLEMENT int l_setTitle(lua_State* L)
- {
- Window* wnd = Window::get();
- const char* title = luax_checkstring(L, 1);
- wnd->setTitle(title);
- return 0;
- }
-
- LUA_IMPLEMENT int l_destroy(lua_State* L)
- {
- Window* wnd = Window::get();
- wnd->quit();
- return 0;
- }
-
- LUA_IMPLEMENT int l_showWindow(lua_State* L)
- {
- Window* wnd = Window::get();
- wnd->show();
- return 0;
- }
-
- LUA_IMPLEMENT int l_hideWindow(lua_State* L)
- {
- Window* wnd = Window::get();
- wnd->hide();
- return 0;
- }
-
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Window* wnd = Window::get();
- luax_pushnumber(L, wnd->getW());
- luax_pushnumber(L, wnd->getH());
- return 2;
- }
-
- LUA_IMPLEMENT int l_getWidth(lua_State* L)
- {
- Window* wnd = Window::get();
- luax_pushnumber(L, wnd->getW());
- return 1;
- }
-
- LUA_IMPLEMENT int l_getHeight(lua_State* L)
- {
- Window* wnd = Window::get();
- luax_pushnumber(L, wnd->getH());
- return 1;
- }
-
- LUA_IMPLEMENT int l_newBitmap(lua_State* L)
- {
- Bitmap* bitmap = nullptr;
- if (luax_gettop(L) == 2)
- {
- int w = luax_checkinteger(L, 1);
- int h = luax_checkinteger(L, 2);
- bitmap = new Bitmap(w, h);
- }
- else if (luax_gettop(L) == 3)
- {
- int w = luax_checkinteger(L, 1);
- int h = luax_checkinteger(L, 2);
- if (luax_istable(L, 3))
- {
- unsigned int r = luax_rawgetnumber(L, 3, 1);
- unsigned int g = luax_rawgetnumber(L, 3, 2);
- unsigned int b = luax_rawgetnumber(L, 3, 3);
- unsigned int a = luax_rawgetnumber(L, 3, 4);
- bitmap = new Bitmap(w, h, Color(r, g, b, a));
- }
- else if (luax_isfunction(L, 3))
- {
- std::function<Color(int, int, int, int)> drawer = [=](int w, int h, int x, int y)->Color{
- luax_pushvalue(L, 3);
- luax_pushnumber(L, w);
- luax_pushnumber(L, h);
- luax_pushnumber(L, x);
- luax_pushnumber(L, y);
- // Call drawer function.
- luax_call(L, 4, 1);
- // Get result color.
- if (!luax_istable(L, -1))
- luax_error(L, "Return value of bitmap drawer is wrong, should be a color table.");
- Color c;
- c.r = luax_rawgetnumberthenpop(L, -1, 1);
- c.g = luax_rawgetnumberthenpop(L, -1, 2);
- c.b = luax_rawgetnumberthenpop(L, -1, 3);
- c.a = luax_rawgetnumberthenpop(L, -1, 4);
- // Pop return value.
- luax_pop(L, 1);
- return c;
- };
- bitmap = new Bitmap(w, h, drawer);
- }
- else
- {
- luax_typerror(L, 3, "color table or color setter");
- return 1;
- }
- }
- else
- {
- const char* f = luax_checkstring(L, 1);
- AssetDatabase* fs = AssetDatabase::get();
- Buffer b;
- try
- {
- if (!fs->exists(f))
- throw Exception("No such image file %s.", f);
- fs->read(f, b);
- }
- catch (Exception& e)
- {
- luax_errorf(L, "Failed to read image %s", f);
- luax_pushnil(L);
- return 1;
- }
- bitmap = new Bitmap(&b, b.size());
- if (bitmap == nullptr)
- {
- luax_errorf(L, "Failed to decode image file %s", f);
- luax_pushnil(L);
- return 1;
- }
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(bitmap));
- return 1;
- }
-
- /* jin.graphics.newTexture(bitmap) */
- LUA_IMPLEMENT int l_newTexture(lua_State* L)
- {
- Texture* texture = nullptr;
- if (luax_istype(L, 1, Jin_Lua_Bitmap))
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
- Bitmap* bitmap = luaObj->getObject<Bitmap>();
- texture = new Texture(bitmap);
- }
- else if (luax_isstring(L, 1))
- {
- const char* path = luax_checkstring(L, 1);
- texture = new Texture(path);
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Texture, new Shared(texture));
- return 1;
- }
-
- // See embed graphics.lua.
- LUA_IMPLEMENT int l_newShader(lua_State* L)
- {
- const char* program = luax_checkstring(L, 1);
- Shader* jsl = nullptr;
- try
- {
- jsl = new Shader(program);
- }
- catch (JinEngine::Exception& e)
- {
- //luax_errorf(L, "Failed to compile shader");
- luax_pushnil(L);
- return 1;
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl));
- return 1;
- }
-
- // See embed graphics.lua
- LUA_IMPLEMENT int l_newShaderf(lua_State* L)
- {
- const char* path = luax_checkstring(L, 1);
- AssetDatabase* fs = AssetDatabase::get();
- if (!fs->exists(path))
- {
- //luax_errorf(L, "No such shader file \"%s\"", path);
- luax_pushnil(L);
- return 1;
- }
- Buffer b;
- fs->read(path, b);
- Shader* jsl = nullptr;
- try
- {
- jsl = new Shader((char*)&b);
- }
- catch (JinEngine::Exception& e)
- {
- //luax_errorf(L, "Failed to compile shader");
- luax_pushnil(L);
- return 1;
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl));
- return 1;
- }
-
- LUA_IMPLEMENT int l_newCanvas(lua_State* L)
- {
- int w = luax_checknumber(L, 1);
- int h = luax_checknumber(L, 2);
- Canvas* cvs = new Canvas(w, h);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Canvas, new Shared(cvs));
- return 1;
- }
-
- LUA_IMPLEMENT int l_clear(lua_State* L)
- {
- glClear(GL_COLOR_BUFFER_BIT);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setClearColor(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- glClearColor(0, 0, 0, 1);
- return 0;
- }
-
- context.curClearColor.r = luax_checknumber(L, 1);
- context.curClearColor.g = luax_checknumber(L, 2);
- context.curClearColor.b = luax_checknumber(L, 3);
- context.curClearColor.a = luax_checknumber(L, 4);
-
- gl.setClearColor(context.curClearColor.r,
- context.curClearColor.g,
- context.curClearColor.b,
- context.curClearColor.a);
- return 0;
- }
-
- LUA_IMPLEMENT int l_present(lua_State* L)
- {
- Window::get()->present();
- return 0;
- }
-
- LUA_IMPLEMENT void l_draw_texture(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Texture))
- return;
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- float sx = luax_optnumber(L, 4, 1);
- float sy = luax_optnumber(L, 5, 1);
- float r = luax_optnumber(L, 6, 0);
- float ox = luax_optnumber(L, 7, 0);
- float oy = luax_optnumber(L, 8, 0);
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Texture* tex = luaObj->getObject<Texture>();
- tex->render(x, y, sx, sy, r, ox, oy);
- }
-
- LUA_IMPLEMENT void l_draw_canvas(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Canvas))
- return;
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- float sx = luax_optnumber(L, 4, 1);
- float sy = luax_optnumber(L, 5, 1);
- float r = luax_optnumber(L, 6, 0);
- float ox = luax_optnumber(L, 7, 0);
- float oy = luax_optnumber(L, 8, 0);
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Canvas* canvas = luaObj->getObject<Canvas>();
- canvas->render(x, y, sx, sy, r, ox, oy);
- }
-
- /* jin.graphics.draw(text, font, x, y) */
- LUA_IMPLEMENT void l_draw_text(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Text))
- return;
- LuaObject* p = (LuaObject*)luax_toudata(L, 1);
- Text* text = p->getObject<Text>();
- int x = luax_optnumber(L, 3, 0);
- int y = luax_optnumber(L, 4, 0);
- int spacing = luax_optnumber(L, 6, 0);
- Font* font = nullptr;
- LuaObject* p2 = (LuaObject*)luax_toudata(L, 2);
- if (luax_istype(L, 2, Jin_Lua_TextureFont))
- {
- TextureFont* tf = p2->getObject<TextureFont>();
- font = tf;
- }
- else if (luax_istype(L, 2, Jin_Lua_TTF))
- {
- TTF* ttf = p2->getObject<TTF>();
- font = ttf;
- }
- else
- {
- font = context.defaultFont;
- }
- int lineheight = luax_optnumber(L, 5, font->getFontSize());
- font->render(*text, x, y, lineheight, spacing);
- }
-
- /* jin.graphics.draw(page, x, y) */
- LUA_IMPLEMENT void l_draw_page(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Page))
- return;
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- LuaObject* p = (LuaObject*)luax_toudata(L, 1);
- Page* page = p->getObject<Page>();
- Font* font = page->font;
- font->render(page, x, y);
- }
-
- LUA_IMPLEMENT void l_draw_sprite(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Sprite))
- return;
- LuaObject* luaSprite = (LuaObject*)luax_toudata(L, 1);
- Sprite* sprite = luaSprite->getObject<Sprite>();
- float x = luax_checknumber(L, 2);
- float y = luax_checknumber(L, 3);
- float sx = luax_checknumber(L, 4);
- float sy = luax_checknumber(L, 5);
- float r = luax_checknumber(L, 6);
- sprite->render(x, y, sx, sy, r);
- }
-
- LUA_IMPLEMENT void l_draw_mesh(lua_State* L)
- {
- if (!luax_istype(L, 1, Jin_Lua_Mesh))
- return;
- LuaObject* obj= (LuaObject*)luax_toudata(L, 1);
- Mesh* mesh = obj->getObject<Mesh>();
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- float sx = luax_optnumber(L, 4, 1);
- float sy = luax_optnumber(L, 5, 1);
- float r = luax_optnumber(L, 6, 0);
- float ox = luax_optnumber(L, 7, 0);
- float oy = luax_optnumber(L, 8, 0);
- mesh->render(x, y, sx, sy, r, ox, oy);
- }
-
- LUA_IMPLEMENT int l_draw(lua_State* L)
- {
- if (luax_istype(L, 1, Jin_Lua_Texture))
- l_draw_texture(L);
- else if (luax_istype(L, 1, Jin_Lua_Canvas))
- l_draw_canvas(L);
- else if (luax_istype(L, 1, Jin_Lua_Text))
- l_draw_text(L);
- else if (luax_istype(L, 1, Jin_Lua_Page))
- l_draw_page(L);
- else if (luax_istype(L, 1, Jin_Lua_Sprite))
- l_draw_sprite(L);
- else if (luax_istype(L, 1, Jin_Lua_Mesh))
- l_draw_mesh(L);
- else
- {
- luax_typerror(L, 1, "texture or canvas");
- return 1;
- }
- return 0;
- }
-
- // draw(tex, quad, x, y, sx, sy, r, ax, ay)
- LUA_IMPLEMENT int l_drawq(lua_State* L)
- {
- if (!luax_istable(L, 2))
- {
- luax_typerror(L, 2, "table");
- return 1;
- }
- Math::Quad q;
- q.x = luax_rawgetnumber(L, 2, 1);
- q.y = luax_rawgetnumber(L, 2, 2);
- q.w = luax_rawgetnumber(L, 2, 3);
- q.h = luax_rawgetnumber(L, 2, 4);
- luax_pop(L, 4);
- int x = luax_optnumber(L, 3, 0);
- int y = luax_optnumber(L, 4, 0);
- float sx = luax_optnumber(L, 5, 1);
- float sy = luax_optnumber(L, 6, 1);
- float r = luax_optnumber(L, 7, 0);
- float ox = luax_optnumber(L, 8, 0);
- float oy = luax_optnumber(L, 9, 0);
-
- if (luax_istype(L, 1, Jin_Lua_Texture))
- {
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Texture* tex = luaObj->getObject<Texture>();
- tex->render(q, x, y, sx, sy, r, ox, oy);
- }
- else if (luax_istype(L, 1, Jin_Lua_Canvas))
- {
- LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
- Canvas* canvas = luaObj->getObject<Canvas>();
- canvas->render(q, x, y, sx, sy, r, ox, oy);
- }
- else
- {
- luax_typerror(L, 1, "texture or canvas");
- return 1;
- }
- return 0;
- }
-
- /* print(string, x, y, lineheight, spacing) */
- /* need set font */
- LUA_IMPLEMENT int l_print(lua_State* L)
- {
- Font* font = gl.getFont();
- if (font == nullptr)
- return 0;
- unsigned length;
- const char* str = luax_checklstring(L, 1, &length);
- Text text(Encode::UTF8, str, length);
- int x = luax_optnumber(L, 2, 0);
- int y = luax_optnumber(L, 3, 0);
- int lineheight = luax_optnumber(L, 4, font->getFontSize());
- int spacing = luax_optnumber(L, 5, 0);
- font->render(text, x, y, lineheight, spacing);
- return 0;
- }
-
- LUA_IMPLEMENT int l_setColor(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- gl.setColor(Color(255, 255, 255, 255));
- return 0;
- }
-
- context.curRenderColor.r = luax_checknumber(L, 1);
- context.curRenderColor.g = luax_checknumber(L, 2);
- context.curRenderColor.b = luax_checknumber(L, 3);
- if (luax_gettop(L) == 4)
- context.curRenderColor.a = luax_checknumber(L, 4);
- else
- context.curRenderColor.a = 255;
- gl.setColor(context.curRenderColor);
- return 0;
- }
-
- LUA_IMPLEMENT int l_getColor(lua_State * L)
- {
- luax_pushnumber(L, context.curRenderColor.r);
- luax_pushnumber(L, context.curRenderColor.g);
- luax_pushnumber(L, context.curRenderColor.b);
- luax_pushnumber(L, context.curRenderColor.a);
- return 4;
- }
-
- LUA_IMPLEMENT int l_bindCanvas(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- // bind to default canvas
- gl.unbindCanvas();
- return 0;
- }
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- Canvas* canvas = luaObj->getObject<Canvas>();
- gl.bindCanvas(canvas);
- return 0;
- }
-
- LUA_IMPLEMENT int l_unbindCanvas(lua_State* L)
- {
- gl.unbindCanvas();
- return 0;
- }
-
- LUA_IMPLEMENT int l_useShader(lua_State* L)
- {
- if (luax_gettop(L) == 0)
- {
- gl.unuseShader();
- return 0;
- }
- if (luax_istype(L, 1, Jin_Lua_Shader))
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
- Shader* shader = luaObj->getObject<Shader>();
- gl.useShader(shader);
- }
- else
- {
- luax_typerror(L, 1, "JSL shader");
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_setBlendMode(lua_State* L)
- {
- int mode = luax_checkinteger(L, 1);
- gl.setBlendMode(static_cast<OpenGL::BlendMode>(mode));
- return 0;
- }
-
- LUA_IMPLEMENT int l_getBlendMode(lua_State* L)
- {
- int mode = static_cast<int>(gl.getBlendMode());
- luax_pushinteger(L, mode);
- return 1;
- }
-
- LUA_IMPLEMENT int l_point(lua_State* L)
- {
- int x = luax_checknumber(L, 1);
- int y = luax_checknumber(L, 2);
- JinEngine::Graphics::point(x, y);
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_line(lua_State* L)
- {
- int x1 = luax_checknumber(L, 1);
- int y1 = luax_checknumber(L, 2);
- int x2 = luax_checknumber(L, 3);
- int y2 = luax_checknumber(L, 4);
- JinEngine::Graphics::line(x1, y1, x2, y2);
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_rect(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- if (mode != RenderMode::NONE)
- {
- int x = luax_checknumber(L, 2);
- int y = luax_checknumber(L, 3);
- int w = luax_checknumber(L, 4);
- int h = luax_checknumber(L, 5);
- rect(mode, x, y, w, h);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_circle(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- if (mode != RenderMode::NONE)
- {
- int x = luax_checknumber(L, 2);
- int y = luax_checknumber(L, 3);
- float r = luax_checknumber(L, 4);
- circle(mode, x, y, r);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_triangle(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- if (mode != RenderMode::NONE)
- {
- int x = luax_checknumber(L, 2);
- int y = luax_checknumber(L, 3);
-
- int x2 = luax_checknumber(L, 3);
- int y2 = luax_checknumber(L, 4);
-
- int x3 = luax_checknumber(L, 5);
- int y3 = luax_checknumber(L, 6);
-
- triangle(mode, x, y, x2, y2, x3, y3);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_polygon(lua_State* L)
- {
- RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
- int n = luax_checknumber(L, 2);
- if (mode != RenderMode::NONE)
- {
- if (!luax_istable(L, 3))
- {
- luax_typerror(L, 3, "table");
- return 1;
- }
- int tn = luax_tableidxlen(L, 3);
- if (tn != n * 2)
- {
- LUA_IMPLEMENT char* emsg = \
- "number of polygon vertices doesn't match " \
- "provided n, expect %d numbers but get %d";
- luax_error(L, emsg, n * 2, tn);
- return 1;
- }
- float* p = (float*)alloca(2 * n * sizeof(float));
- for (int i = 1; i <= 2 * n; ++i)
- p[i - 1] = luax_rawgetnumber(L, 3, i);
- polygon(mode, p, n);
- }
- else
- {
- luax_typerror(L, 1, "'fill' or 'line'");
- return 1;
- }
-
- return 0;
- }
-
- LUA_IMPLEMENT int l_newTTFData(lua_State* L)
- {
- TTFData* fd = nullptr;
- {
- const char* path = luax_checkstring(L, 1);
- AssetDatabase* fs = AssetDatabase::get();
- if (!fs->exists(path))
- {
- luax_errorf(L, "No such font \"%s\"", path);
- luax_pushnil(L);
- return 1;
- }
- Buffer b;
- fs->read(path, b);
- fd = new TTFData(&b, b.size());
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TTFData, new Shared(fd));
- return 1;
- }
-
- /* newText(str[, encode]) */
- LUA_IMPLEMENT int l_newText(lua_State* L)
- {
- Encode encode = Encode::UTF8;
- if (luax_gettop(L) == 2)
- {
- const char* e = luax_checkstring(L, 2);
- if (strcmp(e, "UTF8") == 0) encode = Encode::UTF8;
- //else if (strcmp(e, "UTF16") == 0) encode = Encode::UTF16;
- else if (strcmp(e, "ASCII") == 0) encode = Encode::ASCII;
- else
- {
- luax_error(L, "wrong text encode %s", e);
- return 0;
- }
- }
- unsigned length;
- const char* data = luax_checklstring(L, 1, &length);
- Text* text = new Text(encode, data, length);
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Text, new Shared(text));
- return 1;
- }
-
- // newSprite(Texture tex, Quad quad, Origin origin)
- // newSprite(Texture tex, Quad quad, Number ox, Number oy)
- // newSprite(Texture tex, Origin origin)
- // newSprite(Texture tex, Number ox, Number oy)
- LUA_IMPLEMENT int l_newSprite(lua_State* L)
- {
- int n = luax_gettop(L);
- LuaObject* objGraphic = nullptr;
- if (luax_istype(L, 1, Jin_Lua_Texture))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
- else if (luax_istype(L, 1, Jin_Lua_Canvas))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- Graphic* graphic = objGraphic->getObject<Graphic>();
- if (objGraphic != nullptr)
- {
- if (n == 3 && luax_istable(L, 2))
- {
- Quad quad;
- quad.x = luax_rawgetnumberthenpop(L, 2, 1);
- quad.y = luax_rawgetnumberthenpop(L, 2, 2);
- quad.w = luax_rawgetnumberthenpop(L, 2, 3);
- quad.h = luax_rawgetnumberthenpop(L, 2, 4);
- int o = luax_checkinteger(L, 3);
- Origin origin = static_cast<Origin>(o);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, origin)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else if (n == 4)
- {
- Quad quad;
- quad.x = luax_rawgetnumberthenpop(L, 2, 1);
- quad.y = luax_rawgetnumberthenpop(L, 2, 2);
- quad.w = luax_rawgetnumberthenpop(L, 2, 3);
- quad.h = luax_rawgetnumberthenpop(L, 2, 4);
- int ox = luax_checkinteger(L, 3);
- int oy = luax_checkinteger(L, 4);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, ox, oy)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else if (n == 2)
- {
- int o = luax_checkinteger(L, 2);
- Origin origin = static_cast<Origin>(o);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, origin)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else if (n == 3)
- {
- int ox = luax_checkinteger(L, 2);
- int oy = luax_checkinteger(L, 3);
- LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, ox, oy)));
- p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
- }
- else
- {
- luax_error(L, "No matched overloaded functions.");
- return 1;
- }
- }
-
- return 1;
- }
-
- LUA_IMPLEMENT int l_newSpriteSheet(lua_State* L)
- {
- LuaObject* objGraphic = nullptr;
- if (luax_istype(L, 1, Jin_Lua_Texture))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
- else if(luax_istype(L, 1, Jin_Lua_Canvas))
- objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
- if (objGraphic != nullptr)
- {
- Graphic* graphic = objGraphic->getObject<Graphic>();
- Shared* shrSSheet = new Shared(new SpriteSheet(graphic));
- LuaObject* luaSSheet = luax_newinstance(L, Jin_Lua_SpriteSheet, shrSSheet);
- luaSSheet->setDependency((int)SpriteSheetDependency::DEP_GRAPHIC, objGraphic);
- return 1;
- }
- else
- return 0;
- }
-
- // newAnimation([frames table, loop, speed])
- LUA_IMPLEMENT int l_newAnimation(lua_State* L)
- {
- int argc = luax_gettop(L);
- Animation* animation = new Animation();
- Shared* shrAnimation = new Shared(animation);
- LuaObject* luaAnimation = luax_newinstance(L, Jin_Lua_Animation, shrAnimation);
- if (argc >= 3)
- {
- if (!luax_istable(L, 1))
- {
- luax_typerror(L, 1, "frames table");
- return 1;
- }
- bool loop = luax_checkbool(L, 2);
- float speed = luax_checknumber(L, 3);
- int n = luax_tableidxlen(L, 1);
- for (int i = 1; i <= n; ++i)
- {
- luax_rawgeti(L, 1, i);
- LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite);
- animation->addFrame(luaSprite->getObject<Sprite>());
- int index = animation->getFrameCount() - 1;
- luaAnimation->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite);
- }
- animation->setLoop(loop);
- animation->setSpeed(speed);
- }
- luax_pushvalue(L, argc + 1);
- return 1;
- }
-
- // newAnimator([animation])
- LUA_IMPLEMENT int l_newAnimator(lua_State* L)
- {
- int argc = luax_gettop(L);
- Animator* animator = new Animator();
- Shared* shrAniamtor = new Shared(animator);
- if (argc >= 1)
- {
- LuaObject* animation = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
- animator->setAnimation(animation->getObject<Animation>());
- LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor);
- luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, animation);
- return 1;
- }
- LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor);
- return 1;
- }
-
- /* newTextureFont(bitmap, text, color | cellw, cellh) */
- LUA_IMPLEMENT int l_newTextureFont(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
- Bitmap* bitmap = p->getObject<Bitmap>();
- Text* text;
- if (luax_istype(L, 2, Jin_Lua_Text))
- {
- LuaObject* pt = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text);
- text = pt->getObject<Text>();
- }
- else if (luax_isstring(L, 2))
- {
- unsigned len;
- const char* str = luax_checklstring(L, 2, &len);
- text = new Text(Encode::UTF8, str, len);
- }
- else
- {
- luax_typerror(L, 2, "Text or string");
- return 1;
- }
- float cellh = luax_checknumber(L, 4);
- TextureFont* textureFont = nullptr;
- if (luax_istable(L, 3))
- {
- unsigned int r = luax_rawgetnumber(L, 3, 1);
- unsigned int g = luax_rawgetnumber(L, 3, 2);
- unsigned int b = luax_rawgetnumber(L, 3, 3);
- unsigned int a = luax_rawgetnumber(L, 3, 4);
- textureFont = new TextureFont(bitmap, *text, Color(r, g, b, a), cellh);
- }
- else if (luax_isnumber(L, 3))
- {
- float cellw = luax_checknumber(L, 3);
- textureFont = new TextureFont(bitmap, *text, cellw, cellh);
- }
- else
- {
- luax_error(L, "bad arguments #3 to 'newTextureFont', need to be table or number");
- return 0;
- }
- if (luax_isstring(L, 2))
- {
- // Delete temporary text.
- delete text;
- }
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TextureFont, new Shared(textureFont));
- return 1;
- }
-
- LUA_IMPLEMENT int l_newParticleSystem(lua_State* L)
- {
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_ParticleSystem, new Shared(new ParticleSystem()));
- return 1;
- }
-
- LUA_IMPLEMENT int l_newMesh(lua_State* L)
- {
- LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Mesh, new Shared(new Mesh()));
- return 1;
- }
-
- /* setFont(font) */
- LUA_IMPLEMENT int l_setFont(lua_State* L)
- {
- if (luax_istype(L, 1, Jin_Lua_TTF))
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF);
- TTF* ttf = p->getObject<TTF>();
- gl.setFont(ttf);
- }
- else if (luax_istype(L, 1, Jin_Lua_TextureFont))
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont);
- TextureFont* tf = p->getObject<TextureFont>();
- gl.setFont(tf);
- }
- return 0;
- }
-
- LUA_IMPLEMENT int l_unsetFont(lua_State* L)
- {
- gl.setFont(context.defaultFont);
- return 0;
- }
-
- LUA_IMPLEMENT int l_clearMatrix(lua_State* L)
- {
- gl.clearMatrix();
- return 0;
- }
-
- LUA_IMPLEMENT int l_pushMatrix(lua_State* L)
- {
- gl.pushMatrix();
- return 0;
- }
-
- LUA_IMPLEMENT int l_popMatrix(lua_State* L)
- {
- gl.popMatrix();
- return 0;
- }
-
- LUA_IMPLEMENT int l_scale(lua_State* L)
- {
- float sx = luax_checknumber(L, 1);
- float sy = luax_checknumber(L, 2);
- gl.scale(sx, sy);
- return 0;
- }
-
- LUA_IMPLEMENT int l_translate(lua_State* L)
- {
- float x = luax_checknumber(L, 1);
- float y = luax_checknumber(L, 2);
- gl.translate(x, y);
- return 0;
- }
-
- LUA_IMPLEMENT int l_rotate(lua_State* L)
- {
- float r = luax_checknumber(L, 1);
- gl.rotate(r);
- return 0;
- }
-
- LUA_IMPLEMENT int l_getStats(lua_State* L)
- {
- OpenGL::Stats stats = gl.getStats();
- luax_newtable(L);
- luax_setfieldinteger(L, "drawCalls", stats.drawCalls);
- luax_setfieldinteger(L, "canvasSwitches", stats.canvasSwitches);
- luax_setfieldinteger(L, "shaderSwitches", stats.shaderSwitches);
- luax_setfieldinteger(L, "fontSwitches", stats.fontSwitches);
- luax_setfieldinteger(L, "textures", stats.textures);
- luax_setfieldinteger(L, "canvases", stats.canvases);
- luax_setfieldinteger(L, "fonts", stats.fonts);
- return 1;
- }
-
- LUA_EXPORT int luaopen_graphics(lua_State* L)
- {
- luaopen_Bitmap(L);
- luaopen_Texture(L);
- luaopen_Canvas(L);
- luaopen_TTFData(L);
- luaopen_TTF(L);
- luaopen_Text(L);
- luaopen_TextureFont(L);
- luaopen_Page(L);
- luaopen_Shader(L);
- luaopen_Sprite(L);
- luaopen_SpriteSheet(L);
- luaopen_Animation(L);
- luaopen_Animator(L);
- luaopen_ParticleSystem(L);
- luaopen_Mesh(L);
-
- luaL_Reg methods[] = {
- { "getStats", l_getStats },
- /* window */
- { "init", l_init },
- { "setTitle", l_setTitle },
- { "getSize", l_getSize },
- { "getWidth", l_getWidth },
- { "getHeight", l_getHeight },
- { "destroy", l_destroy },
- { "hideWindow", l_hideWindow },
- { "showWindow", l_showWindow },
- /* creators */
- { "newBitmap", l_newBitmap },
- { "newTexture", l_newTexture },
- { "newShader", l_newShader },
- { "newShaderf", l_newShaderf },
- { "newCanvas", l_newCanvas },
- { "newTTFData", l_newTTFData },
- { "newText", l_newText },
- { "newTextureFont", l_newTextureFont },
- { "newSprite", l_newSprite },
- { "newSpriteSheet", l_newSpriteSheet },
- { "newAnimation", l_newAnimation },
- { "newAnimator", l_newAnimator },
- { "newParticleSystem", l_newParticleSystem },
- { "newMesh", l_newMesh },
- /* render */
- { "setClearColor", l_setClearColor },
- { "clear", l_clear },
- { "draw", l_draw },
- { "print", l_print },
- { "drawq", l_drawq },
- { "setColor", l_setColor },
- { "getColor", l_getColor },
- { "present", l_present },
- { "setBlendMode", l_setBlendMode },
- { "getBlendMode", l_getBlendMode },
- /* canvas */
- { "bindCanvas", l_bindCanvas },
- { "unbindCanvas", l_unbindCanvas },
- /* shader */
- { "useShader", l_useShader },
- /* shapes */
- { "point", l_point },
- { "line", l_line },
- { "rect", l_rect },
- { "circle", l_circle },
- { "triangle", l_triangle },
- { "polygon", l_polygon },
- /* font */
- { "setFont", l_setFont },
- { "unsetFont", l_unsetFont },
- /* transform */
- { "pushMatrix", l_pushMatrix },
- { "clearMatrix", l_clearMatrix },
- { "popMatrix", l_popMatrix },
- { "translate", l_translate },
- { "rotate", l_rotate },
- { "scale", l_scale },
- { 0, 0 }
- };
- // Load whole lib.
- luax_newlib(L, methods);
- return 1;
- }
-
- } // namespace Lua
+ namespace Lua
+ {
+
+ #include "../../resources/font.ttf.h"
+
+ static struct
+ {
+ Color curRenderColor;
+ Color curClearColor;
+ Font* defaultFont = nullptr;
+ bool initialized = false;
+ } context;
+
+ LUA_IMPLEMENT int l_init(lua_State* L)
+ {
+ if (context.initialized)
+ {
+ luax_pushboolean(L, true);
+ return 1;
+ }
+
+ Window* wnd = Window::get();
+ Window::Setting setting;
+ setting.width = luax_getfieldinteger(L, 1, "width");
+ setting.height = luax_getfieldinteger(L, 1, "height");
+ setting.title = luax_getfieldstring(L, 1, "title");
+ setting.icon = luax_getfieldstring(L, 1, "icon");
+ setting.vsync = luax_getfieldbool(L, 1, "vsync");
+ setting.fullscreen = luax_getfieldbool(L, 1, "fullscreen");
+ setting.resizable = luax_getfieldbool(L, 1, "resizable");
+ context.initialized = wnd->start(&setting);
+ if (!context.initialized)
+ {
+ luax_pushboolean(L, context.initialized);
+ return 1;
+ }
+
+ /* load default font */
+ Bitmap* bitmap = new Bitmap(default_font_bitmap, sizeof(default_font_bitmap));
+ TextureFont* tf = new TextureFont(bitmap, Text(Encode::UTF8, default_charset), default_font_split, bitmap->getHeight());
+ delete bitmap;
+ context.defaultFont = tf;
+ gl.setFont(tf);
+
+ luax_pushboolean(L, context.initialized);
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_setTitle(lua_State* L)
+ {
+ Window* wnd = Window::get();
+ const char* title = luax_checkstring(L, 1);
+ wnd->setTitle(title);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_destroy(lua_State* L)
+ {
+ Window* wnd = Window::get();
+ wnd->quit();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_showWindow(lua_State* L)
+ {
+ Window* wnd = Window::get();
+ wnd->show();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_hideWindow(lua_State* L)
+ {
+ Window* wnd = Window::get();
+ wnd->hide();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_getSize(lua_State* L)
+ {
+ Window* wnd = Window::get();
+ luax_pushnumber(L, wnd->getW());
+ luax_pushnumber(L, wnd->getH());
+ return 2;
+ }
+
+ LUA_IMPLEMENT int l_getWidth(lua_State* L)
+ {
+ Window* wnd = Window::get();
+ luax_pushnumber(L, wnd->getW());
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_getHeight(lua_State* L)
+ {
+ Window* wnd = Window::get();
+ luax_pushnumber(L, wnd->getH());
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_newBitmap(lua_State* L)
+ {
+ Bitmap* bitmap = nullptr;
+ if (luax_gettop(L) == 2)
+ {
+ int w = luax_checkinteger(L, 1);
+ int h = luax_checkinteger(L, 2);
+ bitmap = new Bitmap(w, h);
+ }
+ else if (luax_gettop(L) == 3)
+ {
+ int w = luax_checkinteger(L, 1);
+ int h = luax_checkinteger(L, 2);
+ if (luax_istable(L, 3))
+ {
+ unsigned int r = luax_rawgetnumber(L, 3, 1);
+ unsigned int g = luax_rawgetnumber(L, 3, 2);
+ unsigned int b = luax_rawgetnumber(L, 3, 3);
+ unsigned int a = luax_rawgetnumber(L, 3, 4);
+ bitmap = new Bitmap(w, h, Color(r, g, b, a));
+ }
+ else if (luax_isfunction(L, 3))
+ {
+ std::function<Color(int, int, int, int)> drawer = [=](int w, int h, int x, int y)->Color{
+ luax_pushvalue(L, 3);
+ luax_pushnumber(L, w);
+ luax_pushnumber(L, h);
+ luax_pushnumber(L, x);
+ luax_pushnumber(L, y);
+ // Call drawer function.
+ luax_call(L, 4, 1);
+ // Get result color.
+ if (!luax_istable(L, -1))
+ luax_error(L, "Return value of bitmap drawer is wrong, should be a color table.");
+ Color c;
+ c.r = luax_rawgetnumberthenpop(L, -1, 1);
+ c.g = luax_rawgetnumberthenpop(L, -1, 2);
+ c.b = luax_rawgetnumberthenpop(L, -1, 3);
+ c.a = luax_rawgetnumberthenpop(L, -1, 4);
+ // Pop return value.
+ luax_pop(L, 1);
+ return c;
+ };
+ bitmap = new Bitmap(w, h, drawer);
+ }
+ else
+ {
+ luax_typerror(L, 3, "color table or color setter");
+ return 1;
+ }
+ }
+ else
+ {
+ const char* f = luax_checkstring(L, 1);
+ AssetDatabase* fs = AssetDatabase::get();
+ Buffer b;
+ try
+ {
+ if (!fs->exists(f))
+ throw Exception("No such image file %s.", f);
+ fs->read(f, b);
+ }
+ catch (Exception& e)
+ {
+ luax_errorf(L, "Failed to read image %s", f);
+ luax_pushnil(L);
+ return 1;
+ }
+ bitmap = new Bitmap(&b, b.size());
+ if (bitmap == nullptr)
+ {
+ luax_errorf(L, "Failed to decode image file %s", f);
+ luax_pushnil(L);
+ return 1;
+ }
+ }
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Bitmap, new Shared(bitmap));
+ return 1;
+ }
+
+ /* jin.graphics.newTexture(bitmap) */
+ LUA_IMPLEMENT int l_newTexture(lua_State* L)
+ {
+ Texture* texture = nullptr;
+ if (luax_istype(L, 1, Jin_Lua_Bitmap))
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
+ Bitmap* bitmap = luaObj->getObject<Bitmap>();
+ texture = new Texture(bitmap);
+ }
+ else if (luax_isstring(L, 1))
+ {
+ const char* path = luax_checkstring(L, 1);
+ texture = new Texture(path);
+ }
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Texture, new Shared(texture));
+ return 1;
+ }
+
+ // See embed graphics.lua.
+ LUA_IMPLEMENT int l_newShader(lua_State* L)
+ {
+ const char* program = luax_checkstring(L, 1);
+ Shader* jsl = nullptr;
+ try
+ {
+ jsl = new Shader(program);
+ }
+ catch (JinEngine::Exception& e)
+ {
+ //luax_errorf(L, "Failed to compile shader");
+ luax_pushnil(L);
+ return 1;
+ }
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl));
+ return 1;
+ }
+
+ // See embed graphics.lua
+ LUA_IMPLEMENT int l_newShaderf(lua_State* L)
+ {
+ const char* path = luax_checkstring(L, 1);
+ AssetDatabase* fs = AssetDatabase::get();
+ if (!fs->exists(path))
+ {
+ //luax_errorf(L, "No such shader file \"%s\"", path);
+ luax_pushnil(L);
+ return 1;
+ }
+ Buffer b;
+ fs->read(path, b);
+ Shader* jsl = nullptr;
+ try
+ {
+ jsl = new Shader((char*)&b);
+ }
+ catch (JinEngine::Exception& e)
+ {
+ //luax_errorf(L, "Failed to compile shader");
+ luax_pushnil(L);
+ return 1;
+ }
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Shader, new Shared(jsl));
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_newCanvas(lua_State* L)
+ {
+ int w = luax_checknumber(L, 1);
+ int h = luax_checknumber(L, 2);
+ Canvas* cvs = new Canvas(w, h);
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Canvas, new Shared(cvs));
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_clear(lua_State* L)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_setClearColor(lua_State* L)
+ {
+ if (luax_gettop(L) == 0)
+ {
+ glClearColor(0, 0, 0, 1);
+ return 0;
+ }
+
+ context.curClearColor.r = luax_checknumber(L, 1);
+ context.curClearColor.g = luax_checknumber(L, 2);
+ context.curClearColor.b = luax_checknumber(L, 3);
+ context.curClearColor.a = luax_checknumber(L, 4);
+
+ gl.setClearColor(context.curClearColor.r,
+ context.curClearColor.g,
+ context.curClearColor.b,
+ context.curClearColor.a);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_present(lua_State* L)
+ {
+ Window::get()->present();
+ return 0;
+ }
+
+ LUA_IMPLEMENT void l_draw_texture(lua_State* L)
+ {
+ if (!luax_istype(L, 1, Jin_Lua_Texture))
+ return;
+ int x = luax_optnumber(L, 2, 0);
+ int y = luax_optnumber(L, 3, 0);
+ float sx = luax_optnumber(L, 4, 1);
+ float sy = luax_optnumber(L, 5, 1);
+ float r = luax_optnumber(L, 6, 0);
+ float ox = luax_optnumber(L, 7, 0);
+ float oy = luax_optnumber(L, 8, 0);
+ LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
+ Texture* tex = luaObj->getObject<Texture>();
+ tex->render(x, y, sx, sy, r, ox, oy);
+ }
+
+ LUA_IMPLEMENT void l_draw_canvas(lua_State* L)
+ {
+ if (!luax_istype(L, 1, Jin_Lua_Canvas))
+ return;
+ int x = luax_optnumber(L, 2, 0);
+ int y = luax_optnumber(L, 3, 0);
+ float sx = luax_optnumber(L, 4, 1);
+ float sy = luax_optnumber(L, 5, 1);
+ float r = luax_optnumber(L, 6, 0);
+ float ox = luax_optnumber(L, 7, 0);
+ float oy = luax_optnumber(L, 8, 0);
+ LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
+ Canvas* canvas = luaObj->getObject<Canvas>();
+ canvas->render(x, y, sx, sy, r, ox, oy);
+ }
+
+ /* jin.graphics.draw(text, font, x, y) */
+ LUA_IMPLEMENT void l_draw_text(lua_State* L)
+ {
+ if (!luax_istype(L, 1, Jin_Lua_Text))
+ return;
+ LuaObject* p = (LuaObject*)luax_toudata(L, 1);
+ Text* text = p->getObject<Text>();
+ int x = luax_optnumber(L, 3, 0);
+ int y = luax_optnumber(L, 4, 0);
+ int spacing = luax_optnumber(L, 6, 0);
+ Font* font = nullptr;
+ LuaObject* p2 = (LuaObject*)luax_toudata(L, 2);
+ if (luax_istype(L, 2, Jin_Lua_TextureFont))
+ {
+ TextureFont* tf = p2->getObject<TextureFont>();
+ font = tf;
+ }
+ else if (luax_istype(L, 2, Jin_Lua_TTF))
+ {
+ TTF* ttf = p2->getObject<TTF>();
+ font = ttf;
+ }
+ else
+ {
+ font = context.defaultFont;
+ }
+ int lineheight = luax_optnumber(L, 5, font->getFontSize());
+ font->render(*text, x, y, lineheight, spacing);
+ }
+
+ /* jin.graphics.draw(page, x, y) */
+ LUA_IMPLEMENT void l_draw_page(lua_State* L)
+ {
+ if (!luax_istype(L, 1, Jin_Lua_Page))
+ return;
+ int x = luax_optnumber(L, 2, 0);
+ int y = luax_optnumber(L, 3, 0);
+ LuaObject* p = (LuaObject*)luax_toudata(L, 1);
+ Page* page = p->getObject<Page>();
+ Font* font = page->font;
+ font->render(page, x, y);
+ }
+
+ LUA_IMPLEMENT void l_draw_sprite(lua_State* L)
+ {
+ if (!luax_istype(L, 1, Jin_Lua_Sprite))
+ return;
+ LuaObject* luaSprite = (LuaObject*)luax_toudata(L, 1);
+ Sprite* sprite = luaSprite->getObject<Sprite>();
+ float x = luax_checknumber(L, 2);
+ float y = luax_checknumber(L, 3);
+ float sx = luax_checknumber(L, 4);
+ float sy = luax_checknumber(L, 5);
+ float r = luax_checknumber(L, 6);
+ sprite->render(x, y, sx, sy, r);
+ }
+
+ LUA_IMPLEMENT void l_draw_mesh(lua_State* L)
+ {
+ if (!luax_istype(L, 1, Jin_Lua_Mesh))
+ return;
+ LuaObject* obj= (LuaObject*)luax_toudata(L, 1);
+ Mesh* mesh = obj->getObject<Mesh>();
+ int x = luax_optnumber(L, 2, 0);
+ int y = luax_optnumber(L, 3, 0);
+ float sx = luax_optnumber(L, 4, 1);
+ float sy = luax_optnumber(L, 5, 1);
+ float r = luax_optnumber(L, 6, 0);
+ float ox = luax_optnumber(L, 7, 0);
+ float oy = luax_optnumber(L, 8, 0);
+ mesh->render(x, y, sx, sy, r, ox, oy);
+ }
+
+ LUA_IMPLEMENT int l_draw(lua_State* L)
+ {
+ if (luax_istype(L, 1, Jin_Lua_Texture))
+ l_draw_texture(L);
+ else if (luax_istype(L, 1, Jin_Lua_Canvas))
+ l_draw_canvas(L);
+ else if (luax_istype(L, 1, Jin_Lua_Text))
+ l_draw_text(L);
+ else if (luax_istype(L, 1, Jin_Lua_Page))
+ l_draw_page(L);
+ else if (luax_istype(L, 1, Jin_Lua_Sprite))
+ l_draw_sprite(L);
+ else if (luax_istype(L, 1, Jin_Lua_Mesh))
+ l_draw_mesh(L);
+ else
+ {
+ luax_typerror(L, 1, "texture or canvas");
+ return 1;
+ }
+ return 0;
+ }
+
+ // draw(tex, quad, x, y, sx, sy, r, ax, ay)
+ LUA_IMPLEMENT int l_drawq(lua_State* L)
+ {
+ if (!luax_istable(L, 2))
+ {
+ luax_typerror(L, 2, "table");
+ return 1;
+ }
+ Math::Quad q;
+ q.x = luax_rawgetnumber(L, 2, 1);
+ q.y = luax_rawgetnumber(L, 2, 2);
+ q.w = luax_rawgetnumber(L, 2, 3);
+ q.h = luax_rawgetnumber(L, 2, 4);
+ luax_pop(L, 4);
+ int x = luax_optnumber(L, 3, 0);
+ int y = luax_optnumber(L, 4, 0);
+ float sx = luax_optnumber(L, 5, 1);
+ float sy = luax_optnumber(L, 6, 1);
+ float r = luax_optnumber(L, 7, 0);
+ float ox = luax_optnumber(L, 8, 0);
+ float oy = luax_optnumber(L, 9, 0);
+
+ if (luax_istype(L, 1, Jin_Lua_Texture))
+ {
+ LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
+ Texture* tex = luaObj->getObject<Texture>();
+ tex->render(q, x, y, sx, sy, r, ox, oy);
+ }
+ else if (luax_istype(L, 1, Jin_Lua_Canvas))
+ {
+ LuaObject* luaObj = (LuaObject*)luax_toudata(L, 1);
+ Canvas* canvas = luaObj->getObject<Canvas>();
+ canvas->render(q, x, y, sx, sy, r, ox, oy);
+ }
+ else
+ {
+ luax_typerror(L, 1, "texture or canvas");
+ return 1;
+ }
+ return 0;
+ }
+
+ /* print(string, x, y, lineheight, spacing) */
+ /* need set font */
+ LUA_IMPLEMENT int l_print(lua_State* L)
+ {
+ Font* font = gl.getFont();
+ if (font == nullptr)
+ return 0;
+ unsigned length;
+ const char* str = luax_checklstring(L, 1, &length);
+ Text text(Encode::UTF8, str, length);
+ int x = luax_optnumber(L, 2, 0);
+ int y = luax_optnumber(L, 3, 0);
+ int lineheight = luax_optnumber(L, 4, font->getFontSize());
+ int spacing = luax_optnumber(L, 5, 0);
+ font->render(text, x, y, lineheight, spacing);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_setColor(lua_State* L)
+ {
+ if (luax_gettop(L) == 0)
+ {
+ gl.setColor(Color(255, 255, 255, 255));
+ return 0;
+ }
+
+ context.curRenderColor.r = luax_checknumber(L, 1);
+ context.curRenderColor.g = luax_checknumber(L, 2);
+ context.curRenderColor.b = luax_checknumber(L, 3);
+ if (luax_gettop(L) == 4)
+ context.curRenderColor.a = luax_checknumber(L, 4);
+ else
+ context.curRenderColor.a = 255;
+ gl.setColor(context.curRenderColor);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_getColor(lua_State * L)
+ {
+ luax_pushnumber(L, context.curRenderColor.r);
+ luax_pushnumber(L, context.curRenderColor.g);
+ luax_pushnumber(L, context.curRenderColor.b);
+ luax_pushnumber(L, context.curRenderColor.a);
+ return 4;
+ }
+
+ LUA_IMPLEMENT int l_bindCanvas(lua_State* L)
+ {
+ if (luax_gettop(L) == 0)
+ {
+ // bind to default canvas
+ gl.unbindCanvas();
+ return 0;
+ }
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
+ Canvas* canvas = luaObj->getObject<Canvas>();
+ gl.bindCanvas(canvas);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_unbindCanvas(lua_State* L)
+ {
+ gl.unbindCanvas();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_useShader(lua_State* L)
+ {
+ if (luax_gettop(L) == 0)
+ {
+ gl.unuseShader();
+ return 0;
+ }
+ if (luax_istype(L, 1, Jin_Lua_Shader))
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader);
+ Shader* shader = luaObj->getObject<Shader>();
+ gl.useShader(shader);
+ }
+ else
+ {
+ luax_typerror(L, 1, "JSL shader");
+ }
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_setBlendMode(lua_State* L)
+ {
+ int mode = luax_checkinteger(L, 1);
+ gl.setBlendMode(static_cast<OpenGL::BlendMode>(mode));
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_getBlendMode(lua_State* L)
+ {
+ int mode = static_cast<int>(gl.getBlendMode());
+ luax_pushinteger(L, mode);
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_point(lua_State* L)
+ {
+ int x = luax_checknumber(L, 1);
+ int y = luax_checknumber(L, 2);
+ JinEngine::Graphics::point(x, y);
+
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_line(lua_State* L)
+ {
+ int x1 = luax_checknumber(L, 1);
+ int y1 = luax_checknumber(L, 2);
+ int x2 = luax_checknumber(L, 3);
+ int y2 = luax_checknumber(L, 4);
+ JinEngine::Graphics::line(x1, y1, x2, y2);
+
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_rect(lua_State* L)
+ {
+ RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
+ if (mode != RenderMode::NONE)
+ {
+ int x = luax_checknumber(L, 2);
+ int y = luax_checknumber(L, 3);
+ int w = luax_checknumber(L, 4);
+ int h = luax_checknumber(L, 5);
+ rect(mode, x, y, w, h);
+ }
+ else
+ {
+ luax_typerror(L, 1, "'fill' or 'line'");
+ return 1;
+ }
+
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_circle(lua_State* L)
+ {
+ RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
+ if (mode != RenderMode::NONE)
+ {
+ int x = luax_checknumber(L, 2);
+ int y = luax_checknumber(L, 3);
+ float r = luax_checknumber(L, 4);
+ circle(mode, x, y, r);
+ }
+ else
+ {
+ luax_typerror(L, 1, "'fill' or 'line'");
+ return 1;
+ }
+
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_triangle(lua_State* L)
+ {
+ RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
+ if (mode != RenderMode::NONE)
+ {
+ int x = luax_checknumber(L, 2);
+ int y = luax_checknumber(L, 3);
+
+ int x2 = luax_checknumber(L, 3);
+ int y2 = luax_checknumber(L, 4);
+
+ int x3 = luax_checknumber(L, 5);
+ int y3 = luax_checknumber(L, 6);
+
+ triangle(mode, x, y, x2, y2, x3, y3);
+ }
+ else
+ {
+ luax_typerror(L, 1, "'fill' or 'line'");
+ return 1;
+ }
+
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_polygon(lua_State* L)
+ {
+ RenderMode mode = static_cast<RenderMode>(luax_checkinteger(L, 1));
+ int n = luax_checknumber(L, 2);
+ if (mode != RenderMode::NONE)
+ {
+ if (!luax_istable(L, 3))
+ {
+ luax_typerror(L, 3, "table");
+ return 1;
+ }
+ int tn = luax_tableidxlen(L, 3);
+ if (tn != n * 2)
+ {
+ LUA_IMPLEMENT char* emsg = \
+ "number of polygon vertices doesn't match " \
+ "provided n, expect %d numbers but get %d";
+ luax_error(L, emsg, n * 2, tn);
+ return 1;
+ }
+ float* p = (float*)alloca(2 * n * sizeof(float));
+ for (int i = 1; i <= 2 * n; ++i)
+ p[i - 1] = luax_rawgetnumber(L, 3, i);
+ polygon(mode, p, n);
+ }
+ else
+ {
+ luax_typerror(L, 1, "'fill' or 'line'");
+ return 1;
+ }
+
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_newTTFData(lua_State* L)
+ {
+ TTFData* fd = nullptr;
+ {
+ const char* path = luax_checkstring(L, 1);
+ AssetDatabase* fs = AssetDatabase::get();
+ if (!fs->exists(path))
+ {
+ luax_errorf(L, "No such font \"%s\"", path);
+ luax_pushnil(L);
+ return 1;
+ }
+ Buffer b;
+ fs->read(path, b);
+ fd = new TTFData(&b, b.size());
+ }
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TTFData, new Shared(fd));
+ return 1;
+ }
+
+ /* newText(str[, encode]) */
+ LUA_IMPLEMENT int l_newText(lua_State* L)
+ {
+ Encode encode = Encode::UTF8;
+ if (luax_gettop(L) == 2)
+ {
+ const char* e = luax_checkstring(L, 2);
+ if (strcmp(e, "UTF8") == 0) encode = Encode::UTF8;
+ //else if (strcmp(e, "UTF16") == 0) encode = Encode::UTF16;
+ else if (strcmp(e, "ASCII") == 0) encode = Encode::ASCII;
+ else
+ {
+ luax_error(L, "wrong text encode %s", e);
+ return 0;
+ }
+ }
+ unsigned length;
+ const char* data = luax_checklstring(L, 1, &length);
+ Text* text = new Text(encode, data, length);
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Text, new Shared(text));
+ return 1;
+ }
+
+ // newSprite(Texture tex, Quad quad, Origin origin)
+ // newSprite(Texture tex, Quad quad, Number ox, Number oy)
+ // newSprite(Texture tex, Origin origin)
+ // newSprite(Texture tex, Number ox, Number oy)
+ LUA_IMPLEMENT int l_newSprite(lua_State* L)
+ {
+ int n = luax_gettop(L);
+ LuaObject* objGraphic = nullptr;
+ if (luax_istype(L, 1, Jin_Lua_Texture))
+ objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
+ else if (luax_istype(L, 1, Jin_Lua_Canvas))
+ objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
+ Graphic* graphic = objGraphic->getObject<Graphic>();
+ if (objGraphic != nullptr)
+ {
+ if (n == 3 && luax_istable(L, 2))
+ {
+ Quad quad;
+ quad.x = luax_rawgetnumberthenpop(L, 2, 1);
+ quad.y = luax_rawgetnumberthenpop(L, 2, 2);
+ quad.w = luax_rawgetnumberthenpop(L, 2, 3);
+ quad.h = luax_rawgetnumberthenpop(L, 2, 4);
+ int o = luax_checkinteger(L, 3);
+ Origin origin = static_cast<Origin>(o);
+ LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, origin)));
+ p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
+ }
+ else if (n == 4)
+ {
+ Quad quad;
+ quad.x = luax_rawgetnumberthenpop(L, 2, 1);
+ quad.y = luax_rawgetnumberthenpop(L, 2, 2);
+ quad.w = luax_rawgetnumberthenpop(L, 2, 3);
+ quad.h = luax_rawgetnumberthenpop(L, 2, 4);
+ int ox = luax_checkinteger(L, 3);
+ int oy = luax_checkinteger(L, 4);
+ LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, quad, ox, oy)));
+ p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
+ }
+ else if (n == 2)
+ {
+ int o = luax_checkinteger(L, 2);
+ Origin origin = static_cast<Origin>(o);
+ LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, origin)));
+ p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
+ }
+ else if (n == 3)
+ {
+ int ox = luax_checkinteger(L, 2);
+ int oy = luax_checkinteger(L, 3);
+ LuaObject* p = luax_newinstance(L, Jin_Lua_Sprite, new Shared(new Sprite(graphic, ox, oy)));
+ p->setDependency((int)SpriteDependency::DEP_GRAPHIC, objGraphic);
+ }
+ else
+ {
+ luax_error(L, "No matched overloaded functions.");
+ return 1;
+ }
+ }
+
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_newSpriteSheet(lua_State* L)
+ {
+ LuaObject* objGraphic = nullptr;
+ if (luax_istype(L, 1, Jin_Lua_Texture))
+ objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Texture);
+ else if(luax_istype(L, 1, Jin_Lua_Canvas))
+ objGraphic = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Canvas);
+ if (objGraphic != nullptr)
+ {
+ Graphic* graphic = objGraphic->getObject<Graphic>();
+ Shared* shrSSheet = new Shared(new SpriteSheet(graphic));
+ LuaObject* luaSSheet = luax_newinstance(L, Jin_Lua_SpriteSheet, shrSSheet);
+ luaSSheet->setDependency((int)SpriteSheetDependency::DEP_GRAPHIC, objGraphic);
+ return 1;
+ }
+ else
+ return 0;
+ }
+
+ // newAnimation([frames table, loop, speed])
+ LUA_IMPLEMENT int l_newAnimation(lua_State* L)
+ {
+ int argc = luax_gettop(L);
+ Animation* animation = new Animation();
+ Shared* shrAnimation = new Shared(animation);
+ LuaObject* luaAnimation = luax_newinstance(L, Jin_Lua_Animation, shrAnimation);
+ if (argc >= 3)
+ {
+ if (!luax_istable(L, 1))
+ {
+ luax_typerror(L, 1, "frames table");
+ return 1;
+ }
+ bool loop = luax_checkbool(L, 2);
+ float speed = luax_checknumber(L, 3);
+ int n = luax_tableidxlen(L, 1);
+ for (int i = 1; i <= n; ++i)
+ {
+ luax_rawgeti(L, 1, i);
+ LuaObject* luaSprite = (LuaObject*)luax_checktype(L, -1, Jin_Lua_Sprite);
+ animation->addFrame(luaSprite->getObject<Sprite>());
+ int index = animation->getFrameCount() - 1;
+ luaAnimation->setDependency((int)AnimationDependency::DEP_SPRITES + index, luaSprite);
+ }
+ animation->setLoop(loop);
+ animation->setSpeed(speed);
+ }
+ luax_pushvalue(L, argc + 1);
+ return 1;
+ }
+
+ // newAnimator([animation])
+ LUA_IMPLEMENT int l_newAnimator(lua_State* L)
+ {
+ int argc = luax_gettop(L);
+ Animator* animator = new Animator();
+ Shared* shrAniamtor = new Shared(animator);
+ if (argc >= 1)
+ {
+ LuaObject* animation = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Animation);
+ animator->setAnimation(animation->getObject<Animation>());
+ LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor);
+ luaAnimator->setDependency((int)AnimatorDependency::DEP_ANIMATION, animation);
+ return 1;
+ }
+ LuaObject* luaAnimator = luax_newinstance(L, Jin_Lua_Animator, shrAniamtor);
+ return 1;
+ }
+
+ /* newTextureFont(bitmap, text, color | cellw, cellh) */
+ LUA_IMPLEMENT int l_newTextureFont(lua_State* L)
+ {
+ LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Bitmap);
+ Bitmap* bitmap = p->getObject<Bitmap>();
+ Text* text;
+ if (luax_istype(L, 2, Jin_Lua_Text))
+ {
+ LuaObject* pt = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Text);
+ text = pt->getObject<Text>();
+ }
+ else if (luax_isstring(L, 2))
+ {
+ unsigned len;
+ const char* str = luax_checklstring(L, 2, &len);
+ text = new Text(Encode::UTF8, str, len);
+ }
+ else
+ {
+ luax_typerror(L, 2, "Text or string");
+ return 1;
+ }
+ float cellh = luax_checknumber(L, 4);
+ TextureFont* textureFont = nullptr;
+ if (luax_istable(L, 3))
+ {
+ unsigned int r = luax_rawgetnumber(L, 3, 1);
+ unsigned int g = luax_rawgetnumber(L, 3, 2);
+ unsigned int b = luax_rawgetnumber(L, 3, 3);
+ unsigned int a = luax_rawgetnumber(L, 3, 4);
+ textureFont = new TextureFont(bitmap, *text, Color(r, g, b, a), cellh);
+ }
+ else if (luax_isnumber(L, 3))
+ {
+ float cellw = luax_checknumber(L, 3);
+ textureFont = new TextureFont(bitmap, *text, cellw, cellh);
+ }
+ else
+ {
+ luax_error(L, "bad arguments #3 to 'newTextureFont', need to be table or number");
+ return 0;
+ }
+ if (luax_isstring(L, 2))
+ {
+ // Delete temporary text.
+ delete text;
+ }
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_TextureFont, new Shared(textureFont));
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_newParticleSystem(lua_State* L)
+ {
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_ParticleSystem, new Shared(new ParticleSystem()));
+ return 1;
+ }
+
+ LUA_IMPLEMENT int l_newMesh(lua_State* L)
+ {
+ LuaObject* luaObj = luax_newinstance(L, Jin_Lua_Mesh, new Shared(new Mesh()));
+ return 1;
+ }
+
+ /* setFont(font) */
+ LUA_IMPLEMENT int l_setFont(lua_State* L)
+ {
+ if (luax_istype(L, 1, Jin_Lua_TTF))
+ {
+ LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TTF);
+ TTF* ttf = p->getObject<TTF>();
+ gl.setFont(ttf);
+ }
+ else if (luax_istype(L, 1, Jin_Lua_TextureFont))
+ {
+ LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_TextureFont);
+ TextureFont* tf = p->getObject<TextureFont>();
+ gl.setFont(tf);
+ }
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_unsetFont(lua_State* L)
+ {
+ gl.setFont(context.defaultFont);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_clearMatrix(lua_State* L)
+ {
+ gl.clearMatrix();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_pushMatrix(lua_State* L)
+ {
+ gl.pushMatrix();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_popMatrix(lua_State* L)
+ {
+ gl.popMatrix();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_scale(lua_State* L)
+ {
+ float sx = luax_checknumber(L, 1);
+ float sy = luax_checknumber(L, 2);
+ gl.scale(sx, sy);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_translate(lua_State* L)
+ {
+ float x = luax_checknumber(L, 1);
+ float y = luax_checknumber(L, 2);
+ gl.translate(x, y);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_rotate(lua_State* L)
+ {
+ float r = luax_checknumber(L, 1);
+ gl.rotate(r);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_getStats(lua_State* L)
+ {
+ OpenGL::Stats stats = gl.getStats();
+ luax_newtable(L);
+ luax_setfieldinteger(L, "drawCalls", stats.drawCalls);
+ luax_setfieldinteger(L, "canvasSwitches", stats.canvasSwitches);
+ luax_setfieldinteger(L, "shaderSwitches", stats.shaderSwitches);
+ luax_setfieldinteger(L, "fontSwitches", stats.fontSwitches);
+ luax_setfieldinteger(L, "textures", stats.textures);
+ luax_setfieldinteger(L, "canvases", stats.canvases);
+ luax_setfieldinteger(L, "fonts", stats.fonts);
+ return 1;
+ }
+
+ LUA_EXPORT int luaopen_graphics(lua_State* L)
+ {
+ luaopen_Bitmap(L);
+ luaopen_Texture(L);
+ luaopen_Canvas(L);
+ luaopen_TTFData(L);
+ luaopen_TTF(L);
+ luaopen_Text(L);
+ luaopen_TextureFont(L);
+ luaopen_Page(L);
+ luaopen_Shader(L);
+ luaopen_Sprite(L);
+ luaopen_SpriteSheet(L);
+ luaopen_Animation(L);
+ luaopen_Animator(L);
+ luaopen_ParticleSystem(L);
+ luaopen_Mesh(L);
+
+ luaL_Reg methods[] = {
+ { "getStats", l_getStats },
+ /* window */
+ { "init", l_init },
+ { "setTitle", l_setTitle },
+ { "getSize", l_getSize },
+ { "getWidth", l_getWidth },
+ { "getHeight", l_getHeight },
+ { "destroy", l_destroy },
+ { "hideWindow", l_hideWindow },
+ { "showWindow", l_showWindow },
+ /* creators */
+ { "newBitmap", l_newBitmap },
+ { "newTexture", l_newTexture },
+ { "newShader", l_newShader },
+ { "newShaderf", l_newShaderf },
+ { "newCanvas", l_newCanvas },
+ { "newTTFData", l_newTTFData },
+ { "newText", l_newText },
+ { "newTextureFont", l_newTextureFont },
+ { "newSprite", l_newSprite },
+ { "newSpriteSheet", l_newSpriteSheet },
+ { "newAnimation", l_newAnimation },
+ { "newAnimator", l_newAnimator },
+ { "newParticleSystem", l_newParticleSystem },
+ { "newMesh", l_newMesh },
+ /* render */
+ { "setClearColor", l_setClearColor },
+ { "clear", l_clear },
+ { "draw", l_draw },
+ { "print", l_print },
+ { "drawq", l_drawq },
+ { "setColor", l_setColor },
+ { "getColor", l_getColor },
+ { "present", l_present },
+ { "setBlendMode", l_setBlendMode },
+ { "getBlendMode", l_getBlendMode },
+ /* canvas */
+ { "bindCanvas", l_bindCanvas },
+ { "unbindCanvas", l_unbindCanvas },
+ /* shader */
+ { "useShader", l_useShader },
+ /* shapes */
+ { "point", l_point },
+ { "line", l_line },
+ { "rect", l_rect },
+ { "circle", l_circle },
+ { "triangle", l_triangle },
+ { "polygon", l_polygon },
+ /* font */
+ { "setFont", l_setFont },
+ { "unsetFont", l_unsetFont },
+ /* transform */
+ { "pushMatrix", l_pushMatrix },
+ { "clearMatrix", l_clearMatrix },
+ { "popMatrix", l_popMatrix },
+ { "translate", l_translate },
+ { "rotate", l_rotate },
+ { "scale", l_scale },
+ { 0, 0 }
+ };
+ // Load whole lib.
+ luax_newlib(L, methods);
+ return 1;
+ }
+
+ } // namespace Lua
} // namespace JinEngine \ No newline at end of file