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path: root/src/libjin-lua/modules/graphics/l_mesh.cpp
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-rw-r--r--src/libjin-lua/modules/graphics/l_mesh.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/libjin-lua/modules/graphics/l_mesh.cpp b/src/libjin-lua/modules/graphics/l_mesh.cpp
new file mode 100644
index 0000000..73e0024
--- /dev/null
+++ b/src/libjin-lua/modules/graphics/l_mesh.cpp
@@ -0,0 +1,87 @@
+#include "common/l_object.h"
+#include "common/l_common.h"
+#include "libjin/jin.h"
+#include "l_mesh.h"
+#include "l_texture.h"
+
+using namespace JinEngine::Math;
+using namespace JinEngine::Graphics;
+
+namespace JinEngine
+{
+ namespace Lua
+ {
+
+ const char* Jin_Lua_Mesh = "Mesh";
+
+ LUA_IMPLEMENT inline Mesh* checkMesh(lua_State* L)
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
+ return luaObj->getObject<Mesh>();
+ }
+
+ LUA_IMPLEMENT int l_getBound(lua_State* L)
+ {
+ Mesh* mesh = checkMesh(L);
+ BBox bbox = mesh->getBound();
+ luax_pushnumber(L, bbox.l);
+ luax_pushnumber(L, bbox.r);
+ luax_pushnumber(L, bbox.t);
+ luax_pushnumber(L, bbox.b);
+ return 4;
+ }
+
+ LUA_IMPLEMENT int l_setGraphic(lua_State* L)
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
+ Mesh* mesh = luaObj->getObject<Mesh>();
+ luaObj->removeDependency((int)MeshDependency::DEP_GRAPHIC);
+ LuaObject* obj = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Texture);
+ mesh->setGraphic(obj->getObject<Texture>());
+ luaObj->setDependency((int)MeshDependency::DEP_GRAPHIC, obj);
+ return 0;
+ }
+
+ // x, y, u, v, color_table
+ LUA_IMPLEMENT int l_pushVertex(lua_State* L)
+ {
+ Mesh* mesh = checkMesh(L);
+ float x = luax_checknumber(L, 2);
+ float y = luax_checknumber(L, 3);
+ float u = luax_checknumber(L, 4);
+ float v = luax_checknumber(L, 5);
+ if (!luax_istable(L, 6))
+ {
+ luax_typerror(L, 6, "color table");
+ return 1;
+ }
+ Color c;
+ c.r = luax_rawgetnumberthenpop(L, -1, 1);
+ c.g = luax_rawgetnumberthenpop(L, -1, 2);
+ c.b = luax_rawgetnumberthenpop(L, -1, 3);
+ c.a = luax_rawgetnumberthenpop(L, -1, 4);
+ mesh->pushVertex(x, y, u, v, c);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_gc(lua_State* L)
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh);
+ luaObj->release();
+ return 0;
+ }
+
+ LUA_EXPORT void luaopen_Mesh(lua_State* L)
+ {
+ luaL_Reg methods[] = {
+ { "__gc", l_gc },
+ { "getBound", l_getBound },
+ { "setGraphic", l_setGraphic },
+ { "pushVertex", l_pushVertex },
+ { 0, 0 }
+ };
+ luax_newtype(L, Jin_Lua_Mesh, methods);
+ }
+
+ } // namespace Lua
+} // namespace JinEngine \ No newline at end of file