diff options
Diffstat (limited to 'src/libjin-lua/modules/graphics/l_mesh.cpp')
-rw-r--r-- | src/libjin-lua/modules/graphics/l_mesh.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/libjin-lua/modules/graphics/l_mesh.cpp b/src/libjin-lua/modules/graphics/l_mesh.cpp new file mode 100644 index 0000000..73e0024 --- /dev/null +++ b/src/libjin-lua/modules/graphics/l_mesh.cpp @@ -0,0 +1,87 @@ +#include "common/l_object.h" +#include "common/l_common.h" +#include "libjin/jin.h" +#include "l_mesh.h" +#include "l_texture.h" + +using namespace JinEngine::Math; +using namespace JinEngine::Graphics; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Mesh = "Mesh"; + + LUA_IMPLEMENT inline Mesh* checkMesh(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); + return luaObj->getObject<Mesh>(); + } + + LUA_IMPLEMENT int l_getBound(lua_State* L) + { + Mesh* mesh = checkMesh(L); + BBox bbox = mesh->getBound(); + luax_pushnumber(L, bbox.l); + luax_pushnumber(L, bbox.r); + luax_pushnumber(L, bbox.t); + luax_pushnumber(L, bbox.b); + return 4; + } + + LUA_IMPLEMENT int l_setGraphic(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); + Mesh* mesh = luaObj->getObject<Mesh>(); + luaObj->removeDependency((int)MeshDependency::DEP_GRAPHIC); + LuaObject* obj = (LuaObject*)luax_checktype(L, 2, Jin_Lua_Texture); + mesh->setGraphic(obj->getObject<Texture>()); + luaObj->setDependency((int)MeshDependency::DEP_GRAPHIC, obj); + return 0; + } + + // x, y, u, v, color_table + LUA_IMPLEMENT int l_pushVertex(lua_State* L) + { + Mesh* mesh = checkMesh(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + float u = luax_checknumber(L, 4); + float v = luax_checknumber(L, 5); + if (!luax_istable(L, 6)) + { + luax_typerror(L, 6, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumberthenpop(L, -1, 1); + c.g = luax_rawgetnumberthenpop(L, -1, 2); + c.b = luax_rawgetnumberthenpop(L, -1, 3); + c.a = luax_rawgetnumberthenpop(L, -1, 4); + mesh->pushVertex(x, y, u, v, c); + return 0; + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Mesh); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Mesh(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "getBound", l_getBound }, + { "setGraphic", l_setGraphic }, + { "pushVertex", l_pushVertex }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Mesh, methods); + } + + } // namespace Lua +} // namespace JinEngine
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