diff options
Diffstat (limited to 'src/libjin-lua/modules/graphics/l_particle_system.cpp')
-rw-r--r-- | src/libjin-lua/modules/graphics/l_particle_system.cpp | 810 |
1 files changed, 405 insertions, 405 deletions
diff --git a/src/libjin-lua/modules/graphics/l_particle_system.cpp b/src/libjin-lua/modules/graphics/l_particle_system.cpp index 5830221..8847552 100644 --- a/src/libjin-lua/modules/graphics/l_particle_system.cpp +++ b/src/libjin-lua/modules/graphics/l_particle_system.cpp @@ -14,409 +14,409 @@ using namespace JinEngine::Graphics::Particles; namespace JinEngine { - namespace Lua - { - - const char* Jin_Lua_ParticleSystem = "ParticleSystem"; - - LUA_IMPLEMENT inline ParticleSystem* checkPS(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - return luaObj->getObject<ParticleSystem>(); - } - - LUA_IMPLEMENT int l_gc(lua_State* L) - { - LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - luaObj->release(); - return 0; - } - - LUA_IMPLEMENT int l_update(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float dt = luax_checknumber(L, 2); - ps->update(dt); - return 0; - } - - LUA_IMPLEMENT int l_render(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - ps->render(); - return 0; - } - - LUA_IMPLEMENT int l_setPosition(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float x = luax_checknumber(L, 2); - float y = luax_checknumber(L, 3); - ps->setPosition(x, y); - return 0; - } - - LUA_IMPLEMENT int l_setScale(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float sx = luax_checknumber(L, 2); - float sy = luax_checknumber(L, 3); - //ps->setScale(sx, sy); - return 0; - } - - LUA_IMPLEMENT int l_pause(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - bool b = luax_checkbool(L, 2); - //ps->pause(b); - return 0; - } - - LUA_IMPLEMENT int l_clear(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - //ps->clear(); - return 0; - } - - LUA_IMPLEMENT int l_setEmitRate(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitRate(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitRate(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitForce(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitForce(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitForce(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitDirection(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setEmitDirection(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setEmitDirection(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setEmitPosition(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - if (!luax_istable(L, 3)) - { - luax_typerror(L, 3, "table"); - return 1; - } - Vector2<float> floor, ceil; - floor.x() = luax_rawgetnumber(L, 2, 1); - floor.y() = luax_rawgetnumber(L, 2, 2); - ceil.x() = luax_rawgetnumber(L, 3, 1); - ceil.y() = luax_rawgetnumber(L, 3, 2); - ps->setEmitPosition(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - Vector2<float> pos; - pos.x() = luax_rawgetnumber(L, 2, 1); - pos.y() = luax_rawgetnumber(L, 2, 2); - ps->setEmitPosition(pos); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleLife(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setParticleLife(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setParticleLife(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleLinearAccelaration(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "table"); - return 1; - } - Vector2<float> ac; - ac.x() = luax_rawgetnumber(L, 2, 1); - ac.y() = luax_rawgetnumber(L, 2, 2); - ps->setParticleLinearAccelaration(ac); - return 0; - } - - LUA_IMPLEMENT int l_setParticleRadialAccelaration(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float ra = luax_checknumber(L, 2); - ps->setParticleRadialAccelaration(ra); - return 0; - } - - LUA_IMPLEMENT int l_setParticleAngularSpeed(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (luax_gettop(L) >= 3) - { - float floor = luax_checknumber(L, 2); - float ceil = luax_checknumber(L, 3); - ps->setParticleAngularSpeed(floor, ceil); - } - else if (luax_gettop(L) >= 2) - { - float n = luax_checknumber(L, 2); - ps->setParticleAngularSpeed(n); - } - return 0; - } - - LUA_IMPLEMENT int l_setParticleSpritesMode(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int n = luax_checkinteger(L, 2); - SpriteMode mode = static_cast<SpriteMode>(n); - ps->setParticleSpritesMode(mode); - return 0; - } - - LUA_IMPLEMENT int l_addParticleSprite(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - LuaObject* objSpr = luax_checkobject(L, 2, Jin_Lua_Sprite); - Sprite* spr = objSpr->getObject<Sprite>(); - ps->addParticleSprite(spr); - int depn = (*obj).getDependenciesCount(); - (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn, objSpr); - return 0; - } - - LUA_IMPLEMENT int l_addParticleSprites(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "sprites table"); - return 1; - } - int n = luax_tableidxlen(L, 2); - int depn = (*obj).getDependenciesCount(); - for (int i = 1; i <= n; ++i) - { - luax_rawgeti(L, 2, i); - LuaObject* objSpr = luax_checkobject(L, -1, Jin_Lua_Sprite); - luax_pop(L, 1); - Sprite* spr = objSpr->getObject<Sprite>(); - ps->addParticleSprite(spr); - (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn + i - 1, objSpr); - } - return 0; - } - - // From 0 - LUA_IMPLEMENT int l_removeParticleSprite(lua_State* L) - { - LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); - ParticleSystem* ps = obj->getObject<ParticleSystem>(); - int n = luax_checkinteger(L, 2); - ps->removeParticleSprite(n); - (*obj).removeDependency((int)ParticleSystemDependency::DEP_SPRITES + n); - return 0; - } - - LUA_IMPLEMENT int l_enableParticleBlendAdditive(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - bool enable = luax_checkbool(L, 2); - ps->enableParticleBlendAdditive(enable); - return 0; - } - - LUA_IMPLEMENT int l_setParticleScale(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float scale = luax_checknumber(L, 2); - ps->setParticleScale(scale); - return 0; - } - - LUA_IMPLEMENT int l_addParticleScalePoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float scale = luax_checknumber(L, 2); - float t = luax_checknumber(L, 3); - ps->addParticleScalePoint(scale, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleScalePoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleScalePoint(i); - return 0; - } - - LUA_IMPLEMENT int l_setParticleColor(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "color table"); - return 1; - } - Color c; - c.r = luax_rawgetnumber(L, 2, 1); - c.g = luax_rawgetnumber(L, 2, 2); - c.b = luax_rawgetnumber(L, 2, 3); - c.a = luax_rawgetnumber(L, 2, 4); - ps->setParticleColor(c); - return 0; - } - - LUA_IMPLEMENT int l_addParticleColorPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - if (!luax_istable(L, 2)) - { - luax_typerror(L, 2, "color table"); - return 1; - } - Color c; - c.r = luax_rawgetnumber(L, 2, 1); - c.g = luax_rawgetnumber(L, 2, 2); - c.b = luax_rawgetnumber(L, 2, 3); - c.a = luax_rawgetnumber(L, 2, 4); - float t = luax_checknumber(L, 3); - ps->addParticleColorPoint(c, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleColorPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleColorPoint(i); - return 0; - } - - LUA_IMPLEMENT int l_setParticleTransparency(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float transparency = luax_checknumber(L, 2); - ps->setParticleTransparency(transparency); - return 0; - } - - LUA_IMPLEMENT int l_addParticleTransparencyPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - float transparency = luax_checknumber(L, 2); - float t = luax_checknumber(L, 3); - ps->addParticleTransparencyPoint(transparency, t); - return 0; - } - - LUA_IMPLEMENT int l_removeParticleTransparencyPoint(lua_State* L) - { - ParticleSystem* ps = checkPS(L); - int i = luax_checkinteger(L, 2); - ps->removeParticleTransparencyPoint(i); - return 0; - } - - LUA_EXPORT void luaopen_ParticleSystem(lua_State* L) - { - luaL_Reg methods[] = { - { "__gc", l_gc }, - { "update", l_update }, - { "render", l_render }, - { "setPosition", l_setPosition }, - { "setScale", l_setScale }, - { "pause", l_pause }, - { "clear", l_clear }, - { "setEmitRate", l_setEmitRate }, - { "setEmitForce", l_setEmitForce }, - { "setEmitDirection", l_setEmitDirection }, - { "setEmitPosition", l_setEmitPosition }, - { "setParticleLife", l_setParticleLife }, - { "setParticleLinearAccelaration", l_setParticleLinearAccelaration }, - { "setParticleRadialAccelaration", l_setParticleRadialAccelaration }, - { "setParticleAngularSpeed", l_setParticleAngularSpeed }, - { "setParticleSpritesMode", l_setParticleSpritesMode }, - { "addParticleSprite", l_addParticleSprite }, - { "addParticleSprites", l_addParticleSprites }, - { "removeParticleSprite", l_removeParticleSprite }, - { "enableParticleBlendAdditive", l_enableParticleBlendAdditive }, - { "setParticleScale", l_setParticleScale }, - { "addParticleScalePoint", l_addParticleScalePoint }, - { "removeParticleScalePoint", l_removeParticleScalePoint }, - { "setParticleColor", l_setParticleColor }, - { "addParticleColorPoint", l_addParticleColorPoint }, - { "removeParticleColorPoint", l_removeParticleColorPoint }, - { "setParticleTransparency", l_setParticleTransparency }, - { "addParticleTransparencyPoint", l_addParticleTransparencyPoint }, - { "removeParticleTransparencyPoint", l_removeParticleTransparencyPoint }, - { 0, 0 } - }; - luax_newtype(L, Jin_Lua_ParticleSystem, methods); - } - - } // namespace Lua + namespace Lua + { + + const char* Jin_Lua_ParticleSystem = "ParticleSystem"; + + LUA_IMPLEMENT inline ParticleSystem* checkPS(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + return luaObj->getObject<ParticleSystem>(); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + luaObj->release(); + return 0; + } + + LUA_IMPLEMENT int l_update(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float dt = luax_checknumber(L, 2); + ps->update(dt); + return 0; + } + + LUA_IMPLEMENT int l_render(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + ps->render(); + return 0; + } + + LUA_IMPLEMENT int l_setPosition(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float x = luax_checknumber(L, 2); + float y = luax_checknumber(L, 3); + ps->setPosition(x, y); + return 0; + } + + LUA_IMPLEMENT int l_setScale(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float sx = luax_checknumber(L, 2); + float sy = luax_checknumber(L, 3); + //ps->setScale(sx, sy); + return 0; + } + + LUA_IMPLEMENT int l_pause(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + bool b = luax_checkbool(L, 2); + //ps->pause(b); + return 0; + } + + LUA_IMPLEMENT int l_clear(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + //ps->clear(); + return 0; + } + + LUA_IMPLEMENT int l_setEmitRate(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitRate(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitRate(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitForce(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitForce(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitForce(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitDirection(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setEmitDirection(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setEmitDirection(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setEmitPosition(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + Vector2<float> floor, ceil; + floor.x() = luax_rawgetnumber(L, 2, 1); + floor.y() = luax_rawgetnumber(L, 2, 2); + ceil.x() = luax_rawgetnumber(L, 3, 1); + ceil.y() = luax_rawgetnumber(L, 3, 2); + ps->setEmitPosition(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + Vector2<float> pos; + pos.x() = luax_rawgetnumber(L, 2, 1); + pos.y() = luax_rawgetnumber(L, 2, 2); + ps->setEmitPosition(pos); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleLife(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setParticleLife(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setParticleLife(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleLinearAccelaration(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "table"); + return 1; + } + Vector2<float> ac; + ac.x() = luax_rawgetnumber(L, 2, 1); + ac.y() = luax_rawgetnumber(L, 2, 2); + ps->setParticleLinearAccelaration(ac); + return 0; + } + + LUA_IMPLEMENT int l_setParticleRadialAccelaration(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float ra = luax_checknumber(L, 2); + ps->setParticleRadialAccelaration(ra); + return 0; + } + + LUA_IMPLEMENT int l_setParticleAngularSpeed(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (luax_gettop(L) >= 3) + { + float floor = luax_checknumber(L, 2); + float ceil = luax_checknumber(L, 3); + ps->setParticleAngularSpeed(floor, ceil); + } + else if (luax_gettop(L) >= 2) + { + float n = luax_checknumber(L, 2); + ps->setParticleAngularSpeed(n); + } + return 0; + } + + LUA_IMPLEMENT int l_setParticleSpritesMode(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int n = luax_checkinteger(L, 2); + SpriteMode mode = static_cast<SpriteMode>(n); + ps->setParticleSpritesMode(mode); + return 0; + } + + LUA_IMPLEMENT int l_addParticleSprite(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + LuaObject* objSpr = luax_checkobject(L, 2, Jin_Lua_Sprite); + Sprite* spr = objSpr->getObject<Sprite>(); + ps->addParticleSprite(spr); + int depn = (*obj).getDependenciesCount(); + (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn, objSpr); + return 0; + } + + LUA_IMPLEMENT int l_addParticleSprites(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "sprites table"); + return 1; + } + int n = luax_tableidxlen(L, 2); + int depn = (*obj).getDependenciesCount(); + for (int i = 1; i <= n; ++i) + { + luax_rawgeti(L, 2, i); + LuaObject* objSpr = luax_checkobject(L, -1, Jin_Lua_Sprite); + luax_pop(L, 1); + Sprite* spr = objSpr->getObject<Sprite>(); + ps->addParticleSprite(spr); + (*obj).setDependency((int)ParticleSystemDependency::DEP_SPRITES + depn + i - 1, objSpr); + } + return 0; + } + + // From 0 + LUA_IMPLEMENT int l_removeParticleSprite(lua_State* L) + { + LuaObject* obj = luax_checkobject(L, 1, Jin_Lua_ParticleSystem); + ParticleSystem* ps = obj->getObject<ParticleSystem>(); + int n = luax_checkinteger(L, 2); + ps->removeParticleSprite(n); + (*obj).removeDependency((int)ParticleSystemDependency::DEP_SPRITES + n); + return 0; + } + + LUA_IMPLEMENT int l_enableParticleBlendAdditive(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + bool enable = luax_checkbool(L, 2); + ps->enableParticleBlendAdditive(enable); + return 0; + } + + LUA_IMPLEMENT int l_setParticleScale(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float scale = luax_checknumber(L, 2); + ps->setParticleScale(scale); + return 0; + } + + LUA_IMPLEMENT int l_addParticleScalePoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float scale = luax_checknumber(L, 2); + float t = luax_checknumber(L, 3); + ps->addParticleScalePoint(scale, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleScalePoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleScalePoint(i); + return 0; + } + + LUA_IMPLEMENT int l_setParticleColor(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumber(L, 2, 1); + c.g = luax_rawgetnumber(L, 2, 2); + c.b = luax_rawgetnumber(L, 2, 3); + c.a = luax_rawgetnumber(L, 2, 4); + ps->setParticleColor(c); + return 0; + } + + LUA_IMPLEMENT int l_addParticleColorPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + if (!luax_istable(L, 2)) + { + luax_typerror(L, 2, "color table"); + return 1; + } + Color c; + c.r = luax_rawgetnumber(L, 2, 1); + c.g = luax_rawgetnumber(L, 2, 2); + c.b = luax_rawgetnumber(L, 2, 3); + c.a = luax_rawgetnumber(L, 2, 4); + float t = luax_checknumber(L, 3); + ps->addParticleColorPoint(c, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleColorPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleColorPoint(i); + return 0; + } + + LUA_IMPLEMENT int l_setParticleTransparency(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float transparency = luax_checknumber(L, 2); + ps->setParticleTransparency(transparency); + return 0; + } + + LUA_IMPLEMENT int l_addParticleTransparencyPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + float transparency = luax_checknumber(L, 2); + float t = luax_checknumber(L, 3); + ps->addParticleTransparencyPoint(transparency, t); + return 0; + } + + LUA_IMPLEMENT int l_removeParticleTransparencyPoint(lua_State* L) + { + ParticleSystem* ps = checkPS(L); + int i = luax_checkinteger(L, 2); + ps->removeParticleTransparencyPoint(i); + return 0; + } + + LUA_EXPORT void luaopen_ParticleSystem(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "update", l_update }, + { "render", l_render }, + { "setPosition", l_setPosition }, + { "setScale", l_setScale }, + { "pause", l_pause }, + { "clear", l_clear }, + { "setEmitRate", l_setEmitRate }, + { "setEmitForce", l_setEmitForce }, + { "setEmitDirection", l_setEmitDirection }, + { "setEmitPosition", l_setEmitPosition }, + { "setParticleLife", l_setParticleLife }, + { "setParticleLinearAccelaration", l_setParticleLinearAccelaration }, + { "setParticleRadialAccelaration", l_setParticleRadialAccelaration }, + { "setParticleAngularSpeed", l_setParticleAngularSpeed }, + { "setParticleSpritesMode", l_setParticleSpritesMode }, + { "addParticleSprite", l_addParticleSprite }, + { "addParticleSprites", l_addParticleSprites }, + { "removeParticleSprite", l_removeParticleSprite }, + { "enableParticleBlendAdditive", l_enableParticleBlendAdditive }, + { "setParticleScale", l_setParticleScale }, + { "addParticleScalePoint", l_addParticleScalePoint }, + { "removeParticleScalePoint", l_removeParticleScalePoint }, + { "setParticleColor", l_setParticleColor }, + { "addParticleColorPoint", l_addParticleColorPoint }, + { "removeParticleColorPoint", l_removeParticleColorPoint }, + { "setParticleTransparency", l_setParticleTransparency }, + { "addParticleTransparencyPoint", l_addParticleTransparencyPoint }, + { "removeParticleTransparencyPoint", l_removeParticleTransparencyPoint }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_ParticleSystem, methods); + } + + } // namespace Lua } // namespace JinEngine
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