diff options
Diffstat (limited to 'src/libjin-lua/modules/graphics/l_shader.cpp')
-rw-r--r-- | src/libjin-lua/modules/graphics/l_shader.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/libjin-lua/modules/graphics/l_shader.cpp b/src/libjin-lua/modules/graphics/l_shader.cpp new file mode 100644 index 0000000..bdf82b4 --- /dev/null +++ b/src/libjin-lua/modules/graphics/l_shader.cpp @@ -0,0 +1,132 @@ +#include "common/l_object.h" +#include "common/l_common.h" +#include "libjin/jin.h" + +#include "l_shader.h" +#include "l_canvas.h" +#include "l_texture.h" + +using namespace JinEngine::Graphics; +using namespace JinEngine::Graphics::Shaders; + +namespace JinEngine +{ + namespace Lua + { + + const char* Jin_Lua_Shader = "Shader"; + + static inline Shader* checkShader(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); + return luaObj->getObject<Shader>(); + } + + /** + * jsl:sendNumber("variable", 0.1) + */ + LUA_IMPLEMENT int l_sendNumber(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + float number = luax_checknumber(L, 3); + shader->sendFloat(variable, number); + return 0; + } + + LUA_IMPLEMENT int l_sendTexture(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Texture); + shader->sendTexture(variable, luaObj->getObject<Texture>()); + return 0; + } + + LUA_IMPLEMENT int l_sendCanvas(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 3, Jin_Lua_Canvas); + shader->sendCanvas(variable, luaObj->getObject<Canvas>()); + return 0; + } + + LUA_IMPLEMENT int l_sendVec2(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + shader->sendVec2(variable, x, y); + return 0; + } + + LUA_IMPLEMENT int l_sendVec3(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + shader->sendVec3(variable, x, y, z); + return 0; + } + + LUA_IMPLEMENT int l_sendVec4(lua_State* L) + { + Shader* shader = checkShader(L); + const char* variable = luax_checkstring(L, 2); + if (!luax_istable(L, 3)) + { + luax_typerror(L, 3, "table"); + return 1; + } + float x = luax_rawgetnumber(L, 3, 1); + float y = luax_rawgetnumber(L, 3, 2); + float z = luax_rawgetnumber(L, 3, 3); + float w = luax_rawgetnumber(L, 3, 4); + shader->sendVec4(variable, x, y, z, w); + return 0; + } + + LUA_IMPLEMENT int l_sendColor(lua_State* L) + { + return l_sendVec4(L); + } + + LUA_IMPLEMENT int l_gc(lua_State* L) + { + LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Shader); + luaObj->release(); + return 0; + } + + LUA_EXPORT void luaopen_Shader(lua_State* L) + { + luaL_Reg methods[] = { + { "__gc", l_gc }, + { "sendNumber", l_sendNumber }, + { "sendTexture", l_sendTexture }, + { "sendCanvas", l_sendCanvas }, + { "sendVec2", l_sendVec2 }, + { "sendVec3", l_sendVec3 }, + { "sendVec4", l_sendVec4 }, + { "sendColor", l_sendColor }, + { 0, 0 } + }; + luax_newtype(L, Jin_Lua_Shader, methods); + } + + } // namespace Lua +} // namespace JinEngine
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