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path: root/src/libjin-lua/modules/graphics/l_sprite.cpp
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Diffstat (limited to 'src/libjin-lua/modules/graphics/l_sprite.cpp')
-rw-r--r--src/libjin-lua/modules/graphics/l_sprite.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/libjin-lua/modules/graphics/l_sprite.cpp b/src/libjin-lua/modules/graphics/l_sprite.cpp
index 1469042..9296a6d 100644
--- a/src/libjin-lua/modules/graphics/l_sprite.cpp
+++ b/src/libjin-lua/modules/graphics/l_sprite.cpp
@@ -13,54 +13,54 @@ using namespace JinEngine::Graphics::Shaders;
namespace JinEngine
{
- namespace Lua
- {
- const char* Jin_Lua_Sprite = "Sprite";
+ namespace Lua
+ {
+ const char* Jin_Lua_Sprite = "Sprite";
- LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L)
- {
- LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
- return luaObj->getObject<Sprite>();
- }
+ LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L)
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
+ return luaObj->getObject<Sprite>();
+ }
- LUA_IMPLEMENT int l_gc(lua_State* L)
- {
- LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
- p->release();
- return 0;
- }
+ LUA_IMPLEMENT int l_gc(lua_State* L)
+ {
+ LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
+ p->release();
+ return 0;
+ }
- LUA_IMPLEMENT int l_render(lua_State* L)
- {
- Sprite* sprite = checkSprite(L);
- float x = luax_checknumber(L, 2);
- float y = luax_checknumber(L, 3);
- float sx = luax_checknumber(L, 4);
- float sy = luax_checknumber(L, 5);
- float r = luax_checknumber(L, 6);
- sprite->render(x, y, sx, sy, r);
- return 0;
- }
+ LUA_IMPLEMENT int l_render(lua_State* L)
+ {
+ Sprite* sprite = checkSprite(L);
+ float x = luax_checknumber(L, 2);
+ float y = luax_checknumber(L, 3);
+ float sx = luax_checknumber(L, 4);
+ float sy = luax_checknumber(L, 5);
+ float r = luax_checknumber(L, 6);
+ sprite->render(x, y, sx, sy, r);
+ return 0;
+ }
- LUA_IMPLEMENT int l_getSize(lua_State* L)
- {
- Sprite* sprite = checkSprite(L);
- Vector2<int> size = sprite->getSize();
- luax_pushinteger(L, size.x());
- luax_pushinteger(L, size.y());
- return 1;
- }
+ LUA_IMPLEMENT int l_getSize(lua_State* L)
+ {
+ Sprite* sprite = checkSprite(L);
+ Vector2<int> size = sprite->getSize();
+ luax_pushinteger(L, size.x());
+ luax_pushinteger(L, size.y());
+ return 1;
+ }
- LUA_EXPORT void luaopen_Sprite(lua_State* L)
- {
- luaL_Reg methods[] = {
- { "__gc", l_gc },
- { "render", l_render },
- { "getSize", l_getSize },
- { 0, 0 }
- };
- luax_newtype(L, Jin_Lua_Sprite, methods);
- }
+ LUA_EXPORT void luaopen_Sprite(lua_State* L)
+ {
+ luaL_Reg methods[] = {
+ { "__gc", l_gc },
+ { "render", l_render },
+ { "getSize", l_getSize },
+ { 0, 0 }
+ };
+ luax_newtype(L, Jin_Lua_Sprite, methods);
+ }
- } // namespace Lua
+ } // namespace Lua
} // namespace JinEngine \ No newline at end of file