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path: root/src/libjin-lua/modules/graphics/l_sprite.cpp
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-rw-r--r--src/libjin-lua/modules/graphics/l_sprite.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/libjin-lua/modules/graphics/l_sprite.cpp b/src/libjin-lua/modules/graphics/l_sprite.cpp
new file mode 100644
index 0000000..1469042
--- /dev/null
+++ b/src/libjin-lua/modules/graphics/l_sprite.cpp
@@ -0,0 +1,66 @@
+#include "common/l_object.h"
+#include "common/l_common.h"
+#include "libjin/jin.h"
+
+#include "l_sprite.h"
+#include "l_canvas.h"
+#include "l_texture.h"
+#include "l_shader.h"
+
+using namespace JinEngine::Math;
+using namespace JinEngine::Graphics;
+using namespace JinEngine::Graphics::Shaders;
+
+namespace JinEngine
+{
+ namespace Lua
+ {
+ const char* Jin_Lua_Sprite = "Sprite";
+
+ LUA_IMPLEMENT inline Sprite* checkSprite(lua_State* L)
+ {
+ LuaObject* luaObj = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
+ return luaObj->getObject<Sprite>();
+ }
+
+ LUA_IMPLEMENT int l_gc(lua_State* L)
+ {
+ LuaObject* p = (LuaObject*)luax_checktype(L, 1, Jin_Lua_Sprite);
+ p->release();
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_render(lua_State* L)
+ {
+ Sprite* sprite = checkSprite(L);
+ float x = luax_checknumber(L, 2);
+ float y = luax_checknumber(L, 3);
+ float sx = luax_checknumber(L, 4);
+ float sy = luax_checknumber(L, 5);
+ float r = luax_checknumber(L, 6);
+ sprite->render(x, y, sx, sy, r);
+ return 0;
+ }
+
+ LUA_IMPLEMENT int l_getSize(lua_State* L)
+ {
+ Sprite* sprite = checkSprite(L);
+ Vector2<int> size = sprite->getSize();
+ luax_pushinteger(L, size.x());
+ luax_pushinteger(L, size.y());
+ return 1;
+ }
+
+ LUA_EXPORT void luaopen_Sprite(lua_State* L)
+ {
+ luaL_Reg methods[] = {
+ { "__gc", l_gc },
+ { "render", l_render },
+ { "getSize", l_getSize },
+ { 0, 0 }
+ };
+ luax_newtype(L, Jin_Lua_Sprite, methods);
+ }
+
+ } // namespace Lua
+} // namespace JinEngine \ No newline at end of file