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-rw-r--r--src/libjin-lua/scripts/app.lua136
1 files changed, 68 insertions, 68 deletions
diff --git a/src/libjin-lua/scripts/app.lua b/src/libjin-lua/scripts/app.lua
index 6ea9ee1..bd82d72 100644
--- a/src/libjin-lua/scripts/app.lua
+++ b/src/libjin-lua/scripts/app.lua
@@ -8,51 +8,51 @@ jin.filesystem.mount(jin.cwd)
jin.config = {}
if jin.filesystem.exist("config.lua") then
- xpcall(function()jin.config = require "config" end, function()end)
+ xpcall(function()jin.config = require "config" end, function()end)
end
-jin.config.width = jin.config.width or 580
-jin.config.height = jin.config.height or 450
-jin.config.vsync = jin.config.vsync or true
-jin.config.title = jin.config.title or ("jin v" .. jin.version)
+jin.config.width = jin.config.width or 580
+jin.config.height = jin.config.height or 450
+jin.config.vsync = jin.config.vsync or true
+jin.config.title = jin.config.title or ("jin v" .. jin.version)
jin.config.resizable = jin.config.resizable or false
jin.config.fullscreen = jin.config.fullscreen or false
-jin.config.fps = jin.config.fps or 60
-jin.config.icon = jin.config.icon or ""
+jin.config.fps = jin.config.fps or 60
+jin.config.icon = jin.config.icon or ""
-------------------------------------------------------------------------
-- Default game loop
-------------------------------------------------------------------------
local function call(func, ...)
- if func then
- return func(...)
- end
+ if func then
+ return func(...)
+ end
end
function jin.core.run()
- jin.graphics.reset()
- call(jin.core.onLoad)
- local dt = 0
- while jin.core.running() do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "KeyDown" then
- jin.keyboard.set(e.key, true)
- elseif e.type == "KeyUp" then
- jin.keyboard.set(e.key, false)
- end
- call(jin.core.onEvent, e)
- end
- jin.time.step()
- dt = jin.time.getDelta()
- call(jin.core.onUpdate, dt)
- -- Screen is always cleared with full black
- jin.graphics.setClearColor(0, 0, 0, 0xff)
- jin.graphics.clear()
- call(jin.core.onDraw)
- jin.graphics.present()
- jin.time.sleep(0.001)
+ jin.graphics.reset()
+ call(jin.core.onLoad)
+ local dt = 0
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "KeyDown" then
+ jin.keyboard.set(e.key, true)
+ elseif e.type == "KeyUp" then
+ jin.keyboard.set(e.key, false)
+ end
+ call(jin.core.onEvent, e)
end
- call(jin.core.onQuit)
+ jin.time.step()
+ dt = jin.time.getDelta()
+ call(jin.core.onUpdate, dt)
+ -- Screen is always cleared with full black
+ jin.graphics.setClearColor(0, 0, 0, 0xff)
+ jin.graphics.clear()
+ call(jin.core.onDraw)
+ jin.graphics.present()
+ jin.time.sleep(0.001)
+ end
+ call(jin.core.onQuit)
end
-------------------------------------------------------------------------
@@ -61,51 +61,51 @@ end
-- Display error message.
local function onError(msg)
- local err = "Error occurred:\n" .. msg .. "\n" .. debug.traceback()
- jin.log.error(err)
- jin.graphics.showWindow()
- jin.graphics.reset()
- jin.graphics.setClearColor(100, 100, 100, 255)
- jin.graphics.clear()
- jin.graphics.print(err, 5, 5)
- jin.graphics.present()
- while jin.core.running() do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "Quit" then
- jin.core.stop()
- end
- end
- jin.time.sleep(0.001)
+ local err = "Error occurred:\n" .. msg .. "\n" .. debug.traceback()
+ jin.log.error(err)
+ jin.graphics.showWindow()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print(err, 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
end
+ jin.time.sleep(0.001)
+ end
end
-- No game screen.
local function noGame()
- jin.graphics.showWindow()
- jin.graphics.reset()
- jin.graphics.setClearColor(100, 100, 100, 255)
- jin.graphics.clear()
- jin.graphics.print("No Game", 5, 5)
- jin.graphics.present()
- while jin.core.running() do
- for _, e in pairs(jin.event.poll()) do
- if e.type == "Quit" then
- jin.core.stop()
- end
- end
- jin.time.sleep(0.001)
+ jin.graphics.showWindow()
+ jin.graphics.reset()
+ jin.graphics.setClearColor(100, 100, 100, 255)
+ jin.graphics.clear()
+ jin.graphics.print("No Game", 5, 5)
+ jin.graphics.present()
+ while jin.core.running() do
+ for _, e in pairs(jin.event.poll()) do
+ if e.type == "Quit" then
+ jin.core.stop()
+ end
end
+ jin.time.sleep(0.001)
+ end
end
local function boot()
- if jin.filesystem.exist("main.lua") then
- call(function()
- require"main"
- jin.core.run()
- end)
- else
- noGame()
- end
+ if jin.filesystem.exist("main.lua") then
+ call(function()
+ require"main"
+ jin.core.run()
+ end)
+ else
+ noGame()
+ end
end
-------------------------------------------------------------------------