diff options
Diffstat (limited to 'src/libjin-lua/scripts/physics/physics.lua')
-rw-r--r-- | src/libjin-lua/scripts/physics/physics.lua | 472 |
1 files changed, 236 insertions, 236 deletions
diff --git a/src/libjin-lua/scripts/physics/physics.lua b/src/libjin-lua/scripts/physics/physics.lua index 05848aa..9b24a55 100644 --- a/src/libjin-lua/scripts/physics/physics.lua +++ b/src/libjin-lua/scripts/physics/physics.lua @@ -25,13 +25,13 @@ end local function assertType(desiredType, value, name) if type(value) ~= desiredType then - error(name .. ' must be a ' .. desiredType .. ', but was ' .. tostring(value) .. '(a ' .. type(value) .. ')') + error(name .. ' must be a ' .. desiredType .. ', but was ' .. tostring(value) .. '(a ' .. type(value) .. ')') end end local function assertIsPositiveNumber(value, name) if type(value) ~= 'number' or value <= 0 then - error(name .. ' must be a positive integer, but was ' .. tostring(value) .. '(' .. type(value) .. ')') + error(name .. ' must be a positive integer, but was ' .. tostring(value) .. '(' .. type(value) .. ')') end end @@ -66,27 +66,27 @@ local function rect_getSegmentIntersectionIndices(x,y,w,h, x1,y1,x2,y2, ti1,ti2) local p, q, r for side = 1,4 do - if side == 1 then nx,ny,p,q = -1, 0, -dx, x1 - x -- left - elseif side == 2 then nx,ny,p,q = 1, 0, dx, x + w - x1 -- right - elseif side == 3 then nx,ny,p,q = 0, -1, -dy, y1 - y -- top - else nx,ny,p,q = 0, 1, dy, y + h - y1 -- bottom - end + if side == 1 then nx,ny,p,q = -1, 0, -dx, x1 - x -- left + elseif side == 2 then nx,ny,p,q = 1, 0, dx, x + w - x1 -- right + elseif side == 3 then nx,ny,p,q = 0, -1, -dy, y1 - y -- top + else nx,ny,p,q = 0, 1, dy, y + h - y1 -- bottom + end - if p == 0 then - if q <= 0 then return nil end - else - r = q / p - if p < 0 then - if r > ti2 then return nil - elseif r > ti1 then ti1,nx1,ny1 = r,nx,ny - end - else -- p > 0 - if r < ti1 then return nil - elseif r < ti2 then ti2,nx2,ny2 = r,nx,ny - end - end + if p == 0 then + if q <= 0 then return nil end + else + r = q / p + if p < 0 then + if r > ti2 then return nil + elseif r > ti1 then ti1,nx1,ny1 = r,nx,ny + end + else -- p > 0 + if r < ti1 then return nil + elseif r < ti2 then ti2,nx2,ny2 = r,nx,ny + end end end + end return ti1,ti2, nx1,ny1, nx2,ny2 end @@ -94,19 +94,19 @@ end -- Calculates the minkowsky difference between 2 rects, which is another rect local function rect_getDiff(x1,y1,w1,h1, x2,y2,w2,h2) return x2 - x1 - w1, - y2 - y1 - h1, - w1 + w2, - h1 + h2 + y2 - y1 - h1, + w1 + w2, + h1 + h2 end local function rect_containsPoint(x,y,w,h, px,py) - return px - x > DELTA and py - y > DELTA and - x + w - px > DELTA and y + h - py > DELTA + return px - x > DELTA and py - y > DELTA and + x + w - px > DELTA and y + h - py > DELTA end local function rect_isIntersecting(x1,y1,w1,h1, x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1+w1 and - y1 < y2+h2 and y2 < y1+h1 + y1 < y2+h2 and y2 < y1+h1 end local function rect_getSquareDistance(x1,y1,w1,h1, x2,y2,w2,h2) @@ -119,29 +119,29 @@ local function rect_detectCollision(x1,y1,w1,h1, x2,y2,w2,h2, goalX, goalY) goalX = goalX or x1 goalY = goalY or y1 - local dx, dy = goalX - x1, goalY - y1 - local x,y,w,h = rect_getDiff(x1,y1,w1,h1, x2,y2,w2,h2) + local dx, dy = goalX - x1, goalY - y1 + local x,y,w,h = rect_getDiff(x1,y1,w1,h1, x2,y2,w2,h2) local overlaps, ti, nx, ny if rect_containsPoint(x,y,w,h, 0,0) then -- item was intersecting other - local px, py = rect_getNearestCorner(x,y,w,h, 0, 0) - local wi, hi = min(w1, abs(px)), min(h1, abs(py)) -- area of intersection - ti = -wi * hi -- ti is the negative area of intersection - overlaps = true + local px, py = rect_getNearestCorner(x,y,w,h, 0, 0) + local wi, hi = min(w1, abs(px)), min(h1, abs(py)) -- area of intersection + ti = -wi * hi -- ti is the negative area of intersection + overlaps = true else - local ti1,ti2,nx1,ny1 = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, math.huge) - - -- item tunnels into other - if ti1 - and ti1 < 1 - and (abs(ti1 - ti2) >= DELTA) -- special case for rect going through another rect's corner - and (0 < ti1 + DELTA - or 0 == ti1 and ti2 > 0) - then - ti, nx, ny = ti1, nx1, ny1 - overlaps = false - end + local ti1,ti2,nx1,ny1 = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, math.huge) + + -- item tunnels into other + if ti1 + and ti1 < 1 + and (abs(ti1 - ti2) >= DELTA) -- special case for rect going through another rect's corner + and (0 < ti1 + DELTA + or 0 == ti1 and ti2 > 0) + then + ti, nx, ny = ti1, nx1, ny1 + overlaps = false + end end if not ti then return end @@ -149,31 +149,31 @@ local function rect_detectCollision(x1,y1,w1,h1, x2,y2,w2,h2, goalX, goalY) local tx, ty if overlaps then - if dx == 0 and dy == 0 then - -- intersecting and not moving - use minimum displacement vector - local px, py = rect_getNearestCorner(x,y,w,h, 0,0) - if abs(px) < abs(py) then py = 0 else px = 0 end - nx, ny = sign(px), sign(py) - tx, ty = x1 + px, y1 + py - else - -- intersecting and moving - move in the opposite direction - local ti1, _ - ti1,_,nx,ny = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, 1) - if not ti1 then return end - tx, ty = x1 + dx * ti1, y1 + dy * ti1 - end + if dx == 0 and dy == 0 then + -- intersecting and not moving - use minimum displacement vector + local px, py = rect_getNearestCorner(x,y,w,h, 0,0) + if abs(px) < abs(py) then py = 0 else px = 0 end + nx, ny = sign(px), sign(py) + tx, ty = x1 + px, y1 + py + else + -- intersecting and moving - move in the opposite direction + local ti1, _ + ti1,_,nx,ny = rect_getSegmentIntersectionIndices(x,y,w,h, 0,0,dx,dy, -math.huge, 1) + if not ti1 then return end + tx, ty = x1 + dx * ti1, y1 + dy * ti1 + end else -- tunnel - tx, ty = x1 + dx * ti, y1 + dy * ti + tx, ty = x1 + dx * ti, y1 + dy * ti end return { - overlaps = overlaps, - ti = ti, - move = {x = dx, y = dy}, - normal = {x = nx, y = ny}, - touch = {x = tx, y = ty}, - itemRect = {x = x1, y = y1, w = w1, h = h1}, - otherRect = {x = x2, y = y2, w = w2, h = h2} + overlaps = overlaps, + ti = ti, + move = {x = dx, y = dy}, + normal = {x = nx, y = ny}, + touch = {x = tx, y = ty}, + itemRect = {x = x1, y = y1, w = w1, h = h1}, + otherRect = {x = x2, y = y2, w = w2, h = h2} } end @@ -196,21 +196,21 @@ end local function grid_traverse_initStep(cellSize, ct, t1, t2) local v = t2 - t1 - if v > 0 then - return 1, cellSize / v, ((ct + v) * cellSize - t1) / v + if v > 0 then + return 1, cellSize / v, ((ct + v) * cellSize - t1) / v elseif v < 0 then - return -1, -cellSize / v, ((ct + v - 1) * cellSize - t1) / v + return -1, -cellSize / v, ((ct + v - 1) * cellSize - t1) / v else - return 0, math.huge, math.huge + return 0, math.huge, math.huge end end local function grid_traverse(cellSize, x1,y1,x2,y2, f) - local cx1,cy1 = grid_toCell(cellSize, x1,y1) - local cx2,cy2 = grid_toCell(cellSize, x2,y2) + local cx1,cy1 = grid_toCell(cellSize, x1,y1) + local cx2,cy2 = grid_toCell(cellSize, x2,y2) local stepX, dx, tx = grid_traverse_initStep(cellSize, cx1, x1, x2) local stepY, dy, ty = grid_traverse_initStep(cellSize, cy1, y1, y2) - local cx,cy = cx1,cy1 + local cx,cy = cx1,cy1 f(cx, cy) @@ -218,15 +218,15 @@ local function grid_traverse(cellSize, x1,y1,x2,y2, f) -- approaching the last cell in some occassions. We finish iterating -- when we are *next* to the last cell while abs(cx - cx2) + abs(cy - cy2) > 1 do - if tx < ty then - tx, cx = tx + dx, cx + stepX - f(cx, cy) - else - -- Addition: include both cells when going through corners - if tx == ty then f(cx + stepX, cy) end - ty, cy = ty + dy, cy + stepY - f(cx, cy) - end + if tx < ty then + tx, cx = tx + dx, cx + stepX + f(cx, cy) + else + -- Addition: include both cells when going through corners + if tx == ty then f(cx + stepX, cy) end + ty, cy = ty + dy, cy + stepY + f(cx, cy) + end end -- If we have not arrived to the last cell, use it @@ -259,11 +259,11 @@ local slide = function(world, col, x,y,w,h, goalX, goalY, filter) local tch, move = col.touch, col.move if move.x ~= 0 or move.y ~= 0 then - if col.normal.x ~= 0 then - goalX = tch.x - else - goalY = tch.y - end + if col.normal.x ~= 0 then + goalX = tch.x + else + goalY = tch.y + end end col.slide = {x = goalX, y = goalY} @@ -283,16 +283,16 @@ local bounce = function(world, col, x,y,w,h, goalX, goalY, filter) local bx, by = tx, ty if move.x ~= 0 or move.y ~= 0 then - local bnx, bny = goalX - tx, goalY - ty - if col.normal.x == 0 then bny = -bny else bnx = -bnx end - bx, by = tx + bnx, ty + bny + local bnx, bny = goalX - tx, goalY - ty + if col.normal.x == 0 then bny = -bny else bnx = -bnx end + bx, by = tx + bnx, ty + bny end col.bounce = {x = bx, y = by} - x,y = tch.x, tch.y + x,y = tch.x, tch.y goalX, goalY = bx, by - local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter) + local cols, len = world:project(col.item, x,y,w,h, goalX, goalY, filter) return goalX, goalY, cols, len end @@ -309,10 +309,10 @@ local function sortByWeight(a,b) return a.weight < b.weight end local function sortByTiAndDistance(a,b) if a.ti == b.ti then - local ir, ar, br = a.itemRect, a.otherRect, b.otherRect - local ad = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, ar.x,ar.y,ar.w,ar.h) - local bd = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, br.x,br.y,br.w,br.h) - return ad < bd + local ir, ar, br = a.itemRect, a.otherRect, b.otherRect + local ad = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, ar.x,ar.y,ar.w,ar.h) + local bd = rect_getSquareDistance(ir.x,ir.y,ir.w,ir.h, br.x,br.y,br.w,br.h) + return ad < bd end return a.ti < b.ti end @@ -324,8 +324,8 @@ local function addItemToCell(self, item, cx, cy) local cell = row[cx] self.nonEmptyCells[cell] = true if not cell.items[item] then - cell.items[item] = true - cell.itemCount = cell.itemCount + 1 + cell.items[item] = true + cell.itemCount = cell.itemCount + 1 end end @@ -337,7 +337,7 @@ local function removeItemFromCell(self, item, cx, cy) cell.items[item] = nil cell.itemCount = cell.itemCount - 1 if cell.itemCount == 0 then - self.nonEmptyCells[cell] = nil + self.nonEmptyCells[cell] = nil end return true end @@ -345,17 +345,17 @@ end local function getDictItemsInCellRect(self, cl,ct,cw,ch) local items_dict = {} for cy=ct,ct+ch-1 do - local row = self.rows[cy] - if row then - for cx=cl,cl+cw-1 do - local cell = row[cx] - if cell and cell.itemCount > 0 then -- no cell.itemCount > 1 because tunneling - for item,_ in pairs(cell.items) do - items_dict[item] = true - end - end + local row = self.rows[cy] + if row then + for cx=cl,cl+cw-1 do + local cell = row[cx] + if cell and cell.itemCount > 0 then -- no cell.itemCount > 1 because tunneling + for item,_ in pairs(cell.items) do + items_dict[item] = true end end + end + end end return items_dict @@ -366,14 +366,14 @@ local function getCellsTouchedBySegment(self, x1,y1,x2,y2) local cells, cellsLen, visited = {}, 0, {} grid_traverse(self.cellSize, x1,y1,x2,y2, function(cx, cy) - local row = self.rows[cy] - if not row then return end - local cell = row[cx] - if not cell or visited[cell] then return end + local row = self.rows[cy] + if not row then return end + local cell = row[cx] + if not cell or visited[cell] then return end - visited[cell] = true - cellsLen = cellsLen + 1 - cells[cellsLen] = cell + visited[cell] = true + cellsLen = cellsLen + 1 + cells[cellsLen] = cell end) return cells, cellsLen @@ -384,24 +384,24 @@ local function getInfoAboutItemsTouchedBySegment(self, x1,y1, x2,y2, filter) local cell, rect, l,t,w,h, ti1,ti2, tii0,tii1 local visited, itemInfo, itemInfoLen = {},{},0 for i=1,len do - cell = cells[i] - for item in pairs(cell.items) do - if not visited[item] then - visited[item] = true - if (not filter or filter(item)) then - rect = self.rects[item] - l,t,w,h = rect.x,rect.y,rect.w,rect.h - - ti1,ti2 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, 0, 1) - if ti1 and ((0 < ti1 and ti1 < 1) or (0 < ti2 and ti2 < 1)) then - -- the sorting is according to the t of an infinite line, not the segment - tii0,tii1 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, -math.huge, math.huge) - itemInfoLen = itemInfoLen + 1 - itemInfo[itemInfoLen] = {item = item, ti1 = ti1, ti2 = ti2, weight = min(tii0,tii1)} - end - end + cell = cells[i] + for item in pairs(cell.items) do + if not visited[item] then + visited[item] = true + if (not filter or filter(item)) then + rect = self.rects[item] + l,t,w,h = rect.x,rect.y,rect.w,rect.h + + ti1,ti2 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, 0, 1) + if ti1 and ((0 < ti1 and ti1 < 1) or (0 < ti2 and ti2 < 1)) then + -- the sorting is according to the t of an infinite line, not the segment + tii0,tii1 = rect_getSegmentIntersectionIndices(l,t,w,h, x1,y1, x2,y2, -math.huge, math.huge) + itemInfoLen = itemInfoLen + 1 + itemInfo[itemInfoLen] = {item = item, ti1 = ti1, ti2 = ti2, weight = min(tii0,tii1)} end end + end + end end table.sort(itemInfo, sortByWeight) return itemInfo, itemInfoLen @@ -410,7 +410,7 @@ end local function getResponseByName(self, name) local response = self.responses[name] if not response then - error(('Unknown collision type: %s (%s)'):format(name, type(name))) + error(('Unknown collision type: %s (%s)'):format(name, type(name))) end return response end @@ -436,7 +436,7 @@ function World:project(item, x,y,w,h, goalX, goalY, filter) -- This could probably be done with less cells using a polygon raster over the cells instead of a -- bounding rect of the whole movement. Conditional to building a queryPolygon method - local tl, tt = min(goalX, x), min(goalY, y) + local tl, tt = min(goalX, x), min(goalY, y) local tr, tb = max(goalX + w, x+w), max(goalY + h, y+h) local tw, th = tr-tl, tb-tt @@ -445,24 +445,24 @@ function World:project(item, x,y,w,h, goalX, goalY, filter) local dictItemsInCellRect = getDictItemsInCellRect(self, cl,ct,cw,ch) for other,_ in pairs(dictItemsInCellRect) do - if not visited[other] then - visited[other] = true - - local responseName = filter(item, other) - if responseName then - local ox,oy,ow,oh = self:getRect(other) - local col = rect_detectCollision(x,y,w,h, ox,oy,ow,oh, goalX, goalY) - - if col then - col.other = other - col.item = item - col.type = responseName - - len = len + 1 - collisions[len] = col - end - end + if not visited[other] then + visited[other] = true + + local responseName = filter(item, other) + if responseName then + local ox,oy,ow,oh = self:getRect(other) + local col = rect_detectCollision(x,y,w,h, ox,oy,ow,oh, goalX, goalY) + + if col then + col.other = other + col.item = item + col.type = responseName + + len = len + 1 + collisions[len] = col end + end + end end table.sort(collisions, sortByTiAndDistance) @@ -473,9 +473,9 @@ end function World:countCells() local count = 0 for _,row in pairs(self.rows) do - for _,_ in pairs(row) do - count = count + 1 - end + for _,_ in pairs(row) do + count = count + 1 + end end return count end @@ -487,8 +487,8 @@ end function World:getItems() local items, len = {}, 0 for item,_ in pairs(self.rects) do - len = len + 1 - items[len] = item + len = len + 1 + items[len] = item end return items, len end @@ -502,7 +502,7 @@ end function World:getRect(item) local rect = self.rects[item] if not rect then - error('Item ' .. tostring(item) .. ' must be added to the world before getting its rect. Use world:add(item, x,y,w,h) to add it first.') + error('Item ' .. tostring(item) .. ' must be added to the world before getting its rect. Use world:add(item, x,y,w,h) to add it first.') end return rect.x, rect.y, rect.w, rect.h end @@ -529,13 +529,13 @@ function World:queryRect(x,y,w,h, filter) local rect for item,_ in pairs(dictItemsInCellRect) do - rect = self.rects[item] - if (not filter or filter(item)) - and rect_isIntersecting(x,y,w,h, rect.x, rect.y, rect.w, rect.h) - then - len = len + 1 - items[len] = item - end + rect = self.rects[item] + if (not filter or filter(item)) + and rect_isIntersecting(x,y,w,h, rect.x, rect.y, rect.w, rect.h) + then + len = len + 1 + items[len] = item + end end return items, len @@ -549,13 +549,13 @@ function World:queryPoint(x,y, filter) local rect for item,_ in pairs(dictItemsInCellRect) do - rect = self.rects[item] - if (not filter or filter(item)) - and rect_containsPoint(rect.x, rect.y, rect.w, rect.h, x, y) - then - len = len + 1 - items[len] = item - end + rect = self.rects[item] + if (not filter or filter(item)) + and rect_containsPoint(rect.x, rect.y, rect.w, rect.h, x, y) + then + len = len + 1 + items[len] = item + end end return items, len @@ -565,25 +565,25 @@ function World:querySegment(x1, y1, x2, y2, filter) local itemInfo, len = getInfoAboutItemsTouchedBySegment(self, x1, y1, x2, y2, filter) local items = {} for i=1, len do - items[i] = itemInfo[i].item + items[i] = itemInfo[i].item end return items, len end function World:querySegmentWithCoords(x1, y1, x2, y2, filter) local itemInfo, len = getInfoAboutItemsTouchedBySegment(self, x1, y1, x2, y2, filter) - local dx, dy = x2-x1, y2-y1 + local dx, dy = x2-x1, y2-y1 local info, ti1, ti2 for i=1, len do - info = itemInfo[i] - ti1 = info.ti1 - ti2 = info.ti2 - - info.weight = nil - info.x1 = x1 + dx * ti1 - info.y1 = y1 + dy * ti1 - info.x2 = x1 + dx * ti2 - info.y2 = y1 + dy * ti2 + info = itemInfo[i] + ti1 = info.ti1 + ti2 = info.ti2 + + info.weight = nil + info.x1 = x1 + dx * ti1 + info.y1 = y1 + dy * ti1 + info.x2 = x1 + dx * ti2 + info.y2 = y1 + dy * ti2 end return itemInfo, len end @@ -594,7 +594,7 @@ end function World:add(item, x,y,w,h) local rect = self.rects[item] if rect then - error('Item ' .. tostring(item) .. ' added to the world twice.') + error('Item ' .. tostring(item) .. ' added to the world twice.') end assertIsRect(x,y,w,h) @@ -602,9 +602,9 @@ function World:add(item, x,y,w,h) local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h) for cy = ct, ct+ch-1 do - for cx = cl, cl+cw-1 do - addItemToCell(self, item, cx, cy) - end + for cx = cl, cl+cw-1 do + addItemToCell(self, item, cx, cy) + end end return item @@ -616,9 +616,9 @@ function World:remove(item) self.rects[item] = nil local cl,ct,cw,ch = grid_toCellRect(self.cellSize, x,y,w,h) for cy = ct, ct+ch-1 do - for cx = cl, cl+cw-1 do - removeItemFromCell(self, item, cx, cy) - end + for cx = cl, cl+cw-1 do + removeItemFromCell(self, item, cx, cy) + end end end @@ -629,38 +629,38 @@ function World:update(item, x2,y2,w2,h2) if x1 ~= x2 or y1 ~= y2 or w1 ~= w2 or h1 ~= h2 then - local cellSize = self.cellSize - local cl1,ct1,cw1,ch1 = grid_toCellRect(cellSize, x1,y1,w1,h1) - local cl2,ct2,cw2,ch2 = grid_toCellRect(cellSize, x2,y2,w2,h2) + local cellSize = self.cellSize + local cl1,ct1,cw1,ch1 = grid_toCellRect(cellSize, x1,y1,w1,h1) + local cl2,ct2,cw2,ch2 = grid_toCellRect(cellSize, x2,y2,w2,h2) - if cl1 ~= cl2 or ct1 ~= ct2 or cw1 ~= cw2 or ch1 ~= ch2 then + if cl1 ~= cl2 or ct1 ~= ct2 or cw1 ~= cw2 or ch1 ~= ch2 then - local cr1, cb1 = cl1+cw1-1, ct1+ch1-1 - local cr2, cb2 = cl2+cw2-1, ct2+ch2-1 - local cyOut + local cr1, cb1 = cl1+cw1-1, ct1+ch1-1 + local cr2, cb2 = cl2+cw2-1, ct2+ch2-1 + local cyOut - for cy = ct1, cb1 do - cyOut = cy < ct2 or cy > cb2 - for cx = cl1, cr1 do - if cyOut or cx < cl2 or cx > cr2 then - removeItemFromCell(self, item, cx, cy) - end - end + for cy = ct1, cb1 do + cyOut = cy < ct2 or cy > cb2 + for cx = cl1, cr1 do + if cyOut or cx < cl2 or cx > cr2 then + removeItemFromCell(self, item, cx, cy) end + end + end - for cy = ct2, cb2 do - cyOut = cy < ct1 or cy > cb1 - for cx = cl2, cr2 do - if cyOut or cx < cl1 or cx > cr1 then - addItemToCell(self, item, cx, cy) - end - end + for cy = ct2, cb2 do + cyOut = cy < ct1 or cy > cb1 + for cx = cl2, cr2 do + if cyOut or cx < cl1 or cx > cr1 then + addItemToCell(self, item, cx, cy) end - end + end + + end - local rect = self.rects[item] - rect.x, rect.y, rect.w, rect.h = x2,y2,w2,h2 + local rect = self.rects[item] + rect.x, rect.y, rect.w, rect.h = x2,y2,w2,h2 end end @@ -678,8 +678,8 @@ function World:check(item, goalX, goalY, filter) local visited = {[item] = true} local visitedFilter = function(itm, other) - if visited[other] then return false end - return filter(itm, other) + if visited[other] then return false end + return filter(itm, other) end local cols, len = {}, 0 @@ -689,21 +689,21 @@ function World:check(item, goalX, goalY, filter) local projected_cols, projected_len = self:project(item, x,y,w,h, goalX,goalY, visitedFilter) while projected_len > 0 do - local col = projected_cols[1] - len = len + 1 - cols[len] = col + local col = projected_cols[1] + len = len + 1 + cols[len] = col - visited[col.other] = true + visited[col.other] = true - local response = getResponseByName(self, col.type) + local response = getResponseByName(self, col.type) - goalX, goalY, projected_cols, projected_len = response( - self, - col, - x, y, w, h, - goalX, goalY, - visitedFilter - ) + goalX, goalY, projected_cols, projected_len = response( + self, + col, + x, y, w, h, + goalX, goalY, + visitedFilter + ) end return goalX, goalY, cols, len @@ -716,11 +716,11 @@ bump.newWorld = function(cellSize) cellSize = cellSize or 64 assertIsPositiveNumber(cellSize, 'cellSize') local world = setmetatable({ - cellSize = cellSize, - rects = {}, - rows = {}, - nonEmptyCells = {}, - responses = {} + cellSize = cellSize, + rects = {}, + rows = {}, + nonEmptyCells = {}, + responses = {} }, World_mt) world:addResponse('touch', touch) @@ -732,13 +732,13 @@ bump.newWorld = function(cellSize) end bump.rect = { - getNearestCorner = rect_getNearestCorner, + getNearestCorner = rect_getNearestCorner, getSegmentIntersectionIndices = rect_getSegmentIntersectionIndices, - getDiff = rect_getDiff, - containsPoint = rect_containsPoint, - isIntersecting = rect_isIntersecting, - getSquareDistance = rect_getSquareDistance, - detectCollision = rect_detectCollision + getDiff = rect_getDiff, + containsPoint = rect_containsPoint, + isIntersecting = rect_isIntersecting, + getSquareDistance = rect_getSquareDistance, + detectCollision = rect_detectCollision } bump.responses = { |