diff options
Diffstat (limited to 'src/libjin/Audio/SDL/je_sdl_audio.h')
| -rw-r--r-- | src/libjin/Audio/SDL/je_sdl_audio.h | 237 | 
1 files changed, 120 insertions, 117 deletions
diff --git a/src/libjin/Audio/SDL/je_sdl_audio.h b/src/libjin/Audio/SDL/je_sdl_audio.h index 57fee5b..77162d4 100644 --- a/src/libjin/Audio/SDL/je_sdl_audio.h +++ b/src/libjin/Audio/SDL/je_sdl_audio.h @@ -1,5 +1,5 @@ -#ifndef __JE_AUDIO_SDL_H -#define __JE_AUDIO_SDL_H +#ifndef __JE_AUDIO_SDL_H__ +#define __JE_AUDIO_SDL_H__  #include "../../core/je_configuration.h"  #if defined(jin_audio) && (jin_audio == jin_audio_sdl) @@ -13,123 +13,126 @@ namespace JinEngine  {  	namespace Audio  	{ - -	#define SDLAUDIO_BITDEPTH 16 -	#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH  >> 3) -	#define SDLAUDIO_CHANNELS  2 - -        /// -        /// Audio system SDL implementation. -        /// -		class SDLAudio : public AudioManager<SDLAudio> -		{ -		public: -            /// -            /// SDL audio setting. -            /// -			struct Setting : SettingBase -			{ -			public: -				int samplerate; // Ƶ -				int samples;    // sample<=samplerate -			}; - -            /// -            /// Play all sources whose state is playing. -            /// -			void play() override; - -            /// -            /// Stop and remove all sources from the queue.  -            /// -			void stop() override; - -            /// -            /// Pause audio. -            /// -			void pause() override; - -            /// -            /// Resume audio. -            /// -			void resume() override; - -            /// -            /// Set global audio volume. -            /// -			void setVolume(float volume) override; - -            /// -            /// Process all commands in the queue. -            /// -			void processCommands(); - -            /// -            /// Process all sources. -            ///  -            /// @param buffer Source buffer. -            /// @param len Source length. -            /// -			void processSources(void* buffer, size_t len); - -            /// -            /// Process audio buffer. -            ///  -            /// @param buffer Audio stream buffer. -            /// @param len Length of stream buffer. -            /// -			void processBuffer(void* buffer, size_t len); - -            /// -            /// Goon process. -            ///  -            /// @return True if sucessful, otherwise return false. -            /// -			bool goOnProcess(); - -            /// -            /// Lock audio device. -            /// -			void lock(); - -            /// -            /// Unlock audio device. -            /// -			void unlock(); - -		private: -			singleton(SDLAudio); - -            /// -            /// SDL audio constructor. -            /// -			SDLAudio() {}; - -            /// -            /// SDL audio destructor. -            /// -			~SDLAudio() {}; - -            /// -            /// Initialize audio system. -            /// -            /// @param setting Audio setting. -            /// -			bool initSystem(const SettingBase* setting) override; - -            /// -            /// Quit audio system. -            /// -			void quitSystem() override; - -            // Audio device id. -			unsigned int audioDevice; - -		}; - +        namespace SDL +        { + +#define SDLAUDIO_BITDEPTH 16 +#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH  >> 3) +#define SDLAUDIO_CHANNELS  2 + +            /// +            /// Audio system SDL implementation. +            /// +            class SDLAudio : public AudioManager<SDLAudio> +            { +            public: +                /// +                /// SDL audio setting. +                /// +                struct Setting : SettingBase +                { +                public: +                    int samplerate; // Ƶ +                    int samples;    // sample<=samplerate +                }; + +                /// +                /// Play all sources whose state is playing. +                /// +                void play() override; + +                /// +                /// Stop and remove all sources from the queue.  +                /// +                void stop() override; + +                /// +                /// Pause audio. +                /// +                void pause() override; + +                /// +                /// Resume audio. +                /// +                void resume() override; + +                /// +                /// Set global audio volume. +                /// +                void setVolume(float volume) override; + +                /// +                /// Process all commands in the queue. +                /// +                void processCommands(); + +                /// +                /// Process all sources. +                ///  +                /// @param buffer Source buffer. +                /// @param len Source length. +                /// +                void processSources(void* buffer, size_t len); + +                /// +                /// Process audio buffer. +                ///  +                /// @param buffer Audio stream buffer. +                /// @param len Length of stream buffer. +                /// +                void processBuffer(void* buffer, size_t len); + +                /// +                /// Goon process. +                ///  +                /// @return True if sucessful, otherwise return false. +                /// +                bool goOnProcess(); + +                /// +                /// Lock audio device. +                /// +                void lock(); + +                /// +                /// Unlock audio device. +                /// +                void unlock(); + +            private: +                singleton(SDLAudio); + +                /// +                /// SDL audio constructor. +                /// +                SDLAudio() {}; + +                /// +                /// SDL audio destructor. +                /// +                ~SDLAudio() {}; + +                /// +                /// Initialize audio system. +                /// +                /// @param setting Audio setting. +                /// +                bool initSystem(const SettingBase* setting) override; + +                /// +                /// Quit audio system. +                /// +                void quitSystem() override; + +                // Audio device id. +                unsigned int audioDevice; + +            }; + +        } // namespace SDL   	} // namespace Audio  } // namespace JinEngine  #endif // (jin_audio) && (jin_audio == jin_audio_sdl) -#endif // __JE_AUDIO_SDL_H
\ No newline at end of file +#endif // __JE_AUDIO_SDL_H__
\ No newline at end of file  | 
