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Diffstat (limited to 'src/libjin/Audio/SDL/je_sdl_source.h')
-rw-r--r-- | src/libjin/Audio/SDL/je_sdl_source.h | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/src/libjin/Audio/SDL/je_sdl_source.h b/src/libjin/Audio/SDL/je_sdl_source.h deleted file mode 100644 index bbc8c7a..0000000 --- a/src/libjin/Audio/SDL/je_sdl_source.h +++ /dev/null @@ -1,272 +0,0 @@ -#ifndef __JE_SOURCE_SDL_H__ -#define __JE_SOURCE_SDL_H__ -#include "../../core/je_configuration.h" -#if defined(jin_audio) && (jin_audio == jin_audio_sdl) - -#include <vector> -#include <queue> -#include <stack> -#include <exception> - -#include "../je_source.h" - -namespace JinEngine -{ - namespace Audio - { - namespace SDL - { - - typedef struct SDLSourceCommand; - - class SDLSourceManager; - - /// - /// Audio source SDL implementation. - /// - class SDLSource : public Source - { - public: - /// - /// Create source from raw source data file. - /// - /// @param file Audio source file. - /// @return Return source if create successful, otherwise return null. - /// - static SDLSource* createSource(const char* file); - - /// - /// Create source from raw source data. - /// - /// @param mem Source data. - /// @param size Source data size. - /// @return Return source if create successful, otherwise return null. - /// - static SDLSource* createSource(void* mem, size_t size); - - /// - /// Source destructor. - /// - ~SDLSource(); - - /// - /// Play source. - /// - void play() override; - - /// - /// Stop source. - /// - void stop() override; - - /// - /// Pause source. - /// - void pause() override; - - /// - /// Resume source. - /// - void resume() override; - - /// - /// Rewind source. - /// - void rewind() override; - - /// - /// Return if the source is stopped. - /// - /// @return True if the source is stopped, otherwise return false. - /// - bool isStopped() const override; - - /// - /// Return if the source is paused. - /// - /// @return True if the source is paused(, otherwise return false. - /// - bool isPaused() const override; - - /// - /// Set pitch. - /// - /// @param pitch Pitch of source. - /// - void setPitch(float pitch) override; - - /// - /// Set volume. - /// - /// @param volume Volume of source. - /// - void setVolume(float volume) override; - - /// - /// Set source loop. - /// - /// @param loop Looping or not. - /// - void setLoop(bool loop) override; - - /// - /// Set source rate. - /// - /// @param rate Rate of source. - /// - void setRate(float rate) override; - - /// - /// Handle a specific command. - /// - /// @param manager Audio manager. - /// @param cmd Source commad. - /// - inline void handle(SDLSourceManager* manager, SDLSourceCommand* cmd); - - /// - /// Process decoded source data. - /// - /// @param buffer Source data. - /// @param size Data size. - /// - inline void process(void* buffer, size_t size); - - protected: - /// - /// Source constructor. - /// - SDLSource(); - - /// - /// Decode wav file. - /// - /// @param mem Wav file data. - /// @param size Wav data size. - /// - void decode_wav(void* mem, int size); - - /// - /// Decode ogg file. - /// - /// @param mem ogg file data. - /// @param size ogg data size. - /// - void decode_ogg(void* mem, int size); - - /// - /// Check source state. - /// - /// @param state State to be checked. - /// @return True if state is given state, otherwise return false. - /// - inline bool is(int state) const - { - return (status.state & state) == state; - } - - // Source data. - struct { - const void* data; // Ƶ - int length; // dataֽڳ - const void* end; // dataβ = (unsigned char*)data + size - int samplerate; // Ƶ - unsigned char bitdepth; // ÿsampleıس - int samples; // sample = size / (bitdepth / 8) - unsigned char channels; // channel1(mono)2(stereo) - } raw; - // Procedure controller variable. - struct { - int pos; // ǰŵsample - int pitch; // pitch - int state; // ǰ״̬ - bool loop; // loop or not - float volume; // - } status; - - }; - - /// - /// Source manager. - /// - class SDLSourceManager - { - public: - /// - /// Get manager singleton. - /// - /// @return Singleton of SDL source manager. - /// - static SDLSourceManager* get(); - - /// - /// Process commands. - /// - void processCommands(); - - /// - /// Process sources. - /// - /// @param buffer Source data. - /// @param size Size of source data. - /// - void processSources(void* buffer, size_t size); - - /// - /// Clear source queue. - /// - /// This function will stop all sources. - /// - void removeAllSource(); - - /// - /// Remove specific source. - /// - /// @param source SDL audio source. - /// - void removeSource(SDLSource* source); - - /// - /// Push specific source into queue. - /// - /// @param source SDL audio source. - /// - void pushSource(SDLSource* source); - - /// - /// Get command from queue. - /// - /// @return Command at first place. - /// - SDLSourceCommand* getCommand(); - - /// - /// Push command. - /// - /// @param cmd Spcific command. - /// - void pushCommand(SDLSourceCommand* cmd); - - private: - std::queue<SDLSourceCommand*> commands; - std::stack<SDLSourceCommand*> commandsPool; - std::vector<SDLSource*> sources; // processing sources - static SDLSourceManager* manager; - - }; - - class SourceException : public std::exception - { - const char* what() const throw () - { - return "Load Source Exception"; - } - }; - - } // namespace SDL - } // namespace Audio -} // namespace JinEngine - -#endif // (jin_audio) && (jin_audio == jin_audio_sdl) - -#endif // __JE_SOURCE_SDL_H__
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