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-rw-r--r--src/libjin/Audio/SDL/SDLAudio.cpp4
-rw-r--r--src/libjin/Audio/SDL/SDLAudio.h6
-rw-r--r--src/libjin/Audio/SDL/SDLSource.cpp4
3 files changed, 9 insertions, 5 deletions
diff --git a/src/libjin/Audio/SDL/SDLAudio.cpp b/src/libjin/Audio/SDL/SDLAudio.cpp
index c154ae4..a41382b 100644
--- a/src/libjin/Audio/SDL/SDLAudio.cpp
+++ b/src/libjin/Audio/SDL/SDLAudio.cpp
@@ -12,6 +12,8 @@ namespace jin
namespace audio
{
+ using namespace jin::math;
+
/* עcallbackƵ̵߳ */
static void defaultCallback(void *userdata, Uint8 *stream, int size)
{
@@ -34,7 +36,7 @@ namespace audio
return false;
unsigned int samplerate = setting->samplerate;
- unsigned int samples = clamp(setting->samples, 1, setting->samplerate);
+ unsigned int samples = clamp<int>(setting->samples, 1, setting->samplerate);
spec.freq = samplerate; // ÿsample,õ 11025, 22050, 44100 and 48000 Hz.
spec.format = AUDIO_S16SYS; // signed 16-bit samples in native byte order
diff --git a/src/libjin/Audio/SDL/SDLAudio.h b/src/libjin/Audio/SDL/SDLAudio.h
index bac4544..6837126 100644
--- a/src/libjin/Audio/SDL/SDLAudio.h
+++ b/src/libjin/Audio/SDL/SDLAudio.h
@@ -15,7 +15,7 @@ namespace audio
#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3)
#define SDLAUDIO_CHANNELS 2
- class SDLAudio : public AudioSystem<SDLAudio>
+ class SDLAudio : public Audio<SDLAudio>
{
public:
@@ -52,8 +52,8 @@ namespace audio
SINGLETON(SDLAudio);
- onlyonce bool initSystem(const SettingBase* setting) override;
- onlyonce void quitSystem() override;
+ bool initSystem(const SettingBase* setting) override;
+ void quitSystem() override;
unsigned int audioDevice;
diff --git a/src/libjin/Audio/SDL/SDLSource.cpp b/src/libjin/Audio/SDL/SDLSource.cpp
index b70230d..18ba855 100644
--- a/src/libjin/Audio/SDL/SDLSource.cpp
+++ b/src/libjin/Audio/SDL/SDLSource.cpp
@@ -18,6 +18,8 @@ namespace jin
namespace audio
{
+ using namespace jin::math;
+
#define BITS 8
typedef struct SDLSourceCommand
@@ -134,7 +136,7 @@ namespace audio
raw.samplerate = wav.samplerate;
raw.bitdepth = wav.bitdepth;
raw.samples = raw.length / (wav.bitdepth / 8.f) / wav.channels;
- raw.channels = clamp(wav.channels, CHANNEL::MONO, CHANNEL::STEREO);
+ raw.channels = clamp<int>(wav.channels, CHANNEL::MONO, CHANNEL::STEREO);
}
else
throw SourceException();