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#ifndef __JIN_AUDIO_SDL_H
#define __JIN_AUDIO_SDL_H
#include "../../modules.h"
#if JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO

#include <vector>
#include "../audio.h"

namespace jin
{
namespace audio
{

#define SDLAUDIO_BITDEPTH 16
#define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH  >> 3)
#define SDLAUDIO_CHANNELS  2

    class SDLAudio : public AudioSystem<SDLAudio>
    {

    public:

        struct Setting : SettingBase
        {
        public:
            int samplerate; // Ƶ
            int samples;    // sample<=samplerate
        };

        /* IAudio interface */
        void play() override;
        void stop() override;
        bool pause() override;
        bool pause(Source* source) override;
        bool resume() override;
        bool resume(Source* source) override;
        void rewind() override;
        void setVolume(float volume) override;
        float getVolume() override;

        /* process functions*/
        void processCommands();
        void processSources(void* buffer, size_t len);

        void lock();
        void unlock();

    private:

        SDLAudio() {};
        ~SDLAudio() {};
        
        SINGLETON(SDLAudio);

        onlyonce bool initSystem(const SettingBase* setting) override;
        onlyonce void quitSystem() override;

        unsigned int audioDevice;

    };

}
}

#endif // JIN_MODULES_AUDIO && JIN_AUDIO_SDLAUDIO
#endif // __JIN_AUDIO_SDL_H