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Diffstat (limited to 'src/libjin/Game/je_entity.h')
-rw-r--r-- | src/libjin/Game/je_entity.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/libjin/Game/je_entity.h b/src/libjin/Game/je_entity.h new file mode 100644 index 0000000..29fe8be --- /dev/null +++ b/src/libjin/Game/je_entity.h @@ -0,0 +1,51 @@ +#ifndef __JE_GAME_OBJECT_H +#define __JE_GAME_OBJECT_H + +#include <map> +#include <set> + +#include "../common/je_types.h" + +namespace JinEngine +{ + namespace Game + { + + /// + /// Game object base class. + /// + class Entity + { + public: + virtual ~Entity(); + + void lifecycle(); + + protected: + virtual void onAlive(); + virtual void onUpdate(float dt); + virtual void onDraw(); + virtual void onDie(); + + uint32 layer; // layer where entity belongs + uint32 index; // render index in layer + uint64 tag; // tag of entity + bool mIsVisible; + bool mIsActive; + + }; + + /// + /// Entity list. For quickly adding and removing entities. + /// + typedef std::list<Entity*> EntityList; + + /// + /// Entity set. For searching and keeps entities unique and sorted. + /// + typedef std::set<Entity*> EntitySet; + + } // namespace Game +} // namespace JinEngine + +#endif
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