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authorchai <chaifix@163.com>2018-10-21 13:37:27 +0800
committerchai <chaifix@163.com>2018-10-21 13:37:27 +0800
commit066e5987c515dfc34537d73ca9d2a81ddd1f9e1b (patch)
treeec45fe523daa4f9e8a30db0a045a0eb9cee84822 /src/libjin/Game/je_entity.h
parent3292019e55dd02a96420e72bad88711fd36ef249 (diff)
*注释
Diffstat (limited to 'src/libjin/Game/je_entity.h')
-rw-r--r--src/libjin/Game/je_entity.h51
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diff --git a/src/libjin/Game/je_entity.h b/src/libjin/Game/je_entity.h
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+++ b/src/libjin/Game/je_entity.h
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+#ifndef __JE_GAME_OBJECT_H
+#define __JE_GAME_OBJECT_H
+
+#include <map>
+#include <set>
+
+#include "../common/je_types.h"
+
+namespace JinEngine
+{
+ namespace Game
+ {
+
+ ///
+ /// Game object base class.
+ ///
+ class Entity
+ {
+ public:
+ virtual ~Entity();
+
+ void lifecycle();
+
+ protected:
+ virtual void onAlive();
+ virtual void onUpdate(float dt);
+ virtual void onDraw();
+ virtual void onDie();
+
+ uint32 layer; // layer where entity belongs
+ uint32 index; // render index in layer
+ uint64 tag; // tag of entity
+ bool mIsVisible;
+ bool mIsActive;
+
+ };
+
+ ///
+ /// Entity list. For quickly adding and removing entities.
+ ///
+ typedef std::list<Entity*> EntityList;
+
+ ///
+ /// Entity set. For searching and keeps entities unique and sorted.
+ ///
+ typedef std::set<Entity*> EntitySet;
+
+ } // namespace Game
+} // namespace JinEngine
+
+#endif \ No newline at end of file