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-rw-r--r--src/libjin/Game/je_game.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/libjin/Game/je_game.cpp b/src/libjin/Game/je_game.cpp
new file mode 100644
index 0000000..10e9e44
--- /dev/null
+++ b/src/libjin/Game/je_game.cpp
@@ -0,0 +1,74 @@
+#include <iostream>
+
+#include "../time/je_timer.h"
+#include "../input/je_event.h"
+#include "../graphics/je_window.h"
+#include "../math/je_math.h"
+
+#include "je_game.h"
+
+namespace jin
+{
+ namespace core
+ {
+
+ using namespace jin::graphics;
+ using namespace jin::input;
+ using namespace jin::time;
+ using namespace jin::math;
+
+ Game::Game() :_running(true) {};
+
+ /* default game loop */
+ void Game::run()
+ {
+ if (_onLoad != nullptr)
+ _onLoad();
+ Window* wnd = Window::get();
+ const int FPS = wnd ? wnd->getFPS() : 60;
+ const int MS_PER_UPDATE = 1000.0f / FPS;
+ _running = true;
+ Event e;
+ int current = getMilliSecond();
+ int previous = current;
+ int dt = 0;
+ while (_running)
+ {
+ while (jin::input::pollEvent(&e))
+ {
+ if (_onEvent != nullptr)
+ _onEvent(&e);
+ if (!_running)
+ goto quitloop;
+ }
+ previous = current;
+ current = getMilliSecond();
+ dt = current - previous;
+ if (_onUpdate != nullptr)
+ _onUpdate(dt);
+ if (_onDraw != nullptr)
+ _onDraw();
+ wnd->swapBuffers();
+ sleep(1);
+ }
+ quitloop:;
+ }
+
+ bool Game::initSystem(const SettingBase* setting)
+ {
+ if (setting == nullptr)
+ return false;
+ Game::Setting* s = (Game::Setting*) setting;
+ _onEvent = s->eventHandler;
+ _onUpdate = s->updater;
+ _onDraw = s->drawer;
+ _onLoad = s->loader;
+ return true;
+ }
+
+ void Game::quitSystem()
+ {
+ }
+
+ } // namespace core
+} // namespace jin \ No newline at end of file