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Diffstat (limited to 'src/libjin/Game/je_game.h')
-rw-r--r-- | src/libjin/Game/je_game.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/libjin/Game/je_game.h b/src/libjin/Game/je_game.h new file mode 100644 index 0000000..9323177 --- /dev/null +++ b/src/libjin/Game/je_game.h @@ -0,0 +1,58 @@ +#ifndef __LIBJIN_CORE_GAME_H +#define __LIBJIN_CORE_GAME_H + +#include "../common/je_subsystem.hpp" +#include "../utils/je_macros.h" +#include "../input/je_Event.h" + +#include "SDL2/SDL.h" + +namespace jin +{ + namespace core + { + + class Game : public Subsystem<Game> + { + public: + + typedef void(*onLoad)(); + typedef void(*onEvent)(jin::input::Event* e); + typedef void(*onUpdate)(int dt); + typedef void(*onDraw)(); + + struct Setting : SettingBase + { + onEvent eventHandler; + onUpdate updater; + onDraw drawer; + onLoad loader; + }; + + void run(); + inline void stop() { _running = false; }; + inline bool running() { return _running; }; + + private: + + Game(); + ~Game() {}; + + singleton(Game); + + onEvent _onEvent; + onUpdate _onUpdate; + onDraw _onDraw; + onLoad _onLoad; + + bool _running; + + bool initSystem(const SettingBase* setting); + void quitSystem(); + + }; + + } // namespace core +} // namespace jin + +#endif // __LIBJIN_CORE_GAME_H |