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-rw-r--r--src/libjin/Game/je_scene.h73
1 files changed, 0 insertions, 73 deletions
diff --git a/src/libjin/Game/je_scene.h b/src/libjin/Game/je_scene.h
deleted file mode 100644
index 811d1a8..0000000
--- a/src/libjin/Game/je_scene.h
+++ /dev/null
@@ -1,73 +0,0 @@
-#ifndef __JE_GAME_SCENE_H__
-#define __JE_GAME_SCENE_H__
-
-#include "../core/je_configuration.h"
-#if defined(jin_game)
-
-#include <map>
-#include <list>
-
-#include "je_entity.h"
-
-namespace JinEngine
-{
- namespace Game
- {
-
- ///
- /// Handle all entities.
- ///
- class Scene
- {
- public:
- ///
- ///
- ///
- void addEntity(Entity* entity);
-
- ///
- ///
- ///
- EntityList& getEntitiesByTag(uint32 tag);
-
- ///
- ///
- ///
- EntityList& getEntitiesByLayer(uint32 layer);
-
- ///
- ///
- ///
- void setEntitiesActiveByTag(uint32 tag);
-
- ///
- ///
- ///
- void setEntitiesActiveByLayer(uint32 layer);
-
- ///
- ///
- ///
- void removeEntitiesByLayer(uint32 layer);
-
- ///
- ///
- ///
- void removeEntitiesByTag(uint32 tag);
-
- protected:
- // all entities
- EntitySet entities;
- // all entities grouped by layer, render order
- std::map<uint32, EntityList> layers;
- // all entities grouped by tag
- std::map<uint32, EntityList> tags;
-
- };
-
- } // namespace Game
-} // namespace JinEngine
-
-#endif // jin_game
-
-#endif \ No newline at end of file