diff options
author | chai <chaifix@163.com> | 2018-11-18 23:44:40 +0800 |
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committer | chai <chaifix@163.com> | 2018-11-18 23:44:40 +0800 |
commit | 8cb74178c2b8e5883a1181af687fa8cfc0c6e5da (patch) | |
tree | f56c536a029148df35bd4e82034a9b563a2381df /src/libjin/Game/je_scene.h | |
parent | f0f340dec7821cee103ab9267ef941a917ef4dc4 (diff) |
*修改目录为小写
Diffstat (limited to 'src/libjin/Game/je_scene.h')
-rw-r--r-- | src/libjin/Game/je_scene.h | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/src/libjin/Game/je_scene.h b/src/libjin/Game/je_scene.h deleted file mode 100644 index 811d1a8..0000000 --- a/src/libjin/Game/je_scene.h +++ /dev/null @@ -1,73 +0,0 @@ -#ifndef __JE_GAME_SCENE_H__ -#define __JE_GAME_SCENE_H__ - -#include "../core/je_configuration.h" -#if defined(jin_game) - -#include <map> -#include <list> - -#include "je_entity.h" - -namespace JinEngine -{ - namespace Game - { - - /// - /// Handle all entities. - /// - class Scene - { - public: - /// - /// - /// - void addEntity(Entity* entity); - - /// - /// - /// - EntityList& getEntitiesByTag(uint32 tag); - - /// - /// - /// - EntityList& getEntitiesByLayer(uint32 layer); - - /// - /// - /// - void setEntitiesActiveByTag(uint32 tag); - - /// - /// - /// - void setEntitiesActiveByLayer(uint32 layer); - - /// - /// - /// - void removeEntitiesByLayer(uint32 layer); - - /// - /// - /// - void removeEntitiesByTag(uint32 tag); - - protected: - // all entities - EntitySet entities; - // all entities grouped by layer, render order - std::map<uint32, EntityList> layers; - // all entities grouped by tag - std::map<uint32, EntityList> tags; - - }; - - } // namespace Game -} // namespace JinEngine - -#endif // jin_game - -#endif
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