diff options
Diffstat (limited to 'src/libjin/Graphics/Shader/je_jsl_compiler.cpp')
-rw-r--r-- | src/libjin/Graphics/Shader/je_jsl_compiler.cpp | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/libjin/Graphics/Shader/je_jsl_compiler.cpp b/src/libjin/Graphics/Shader/je_jsl_compiler.cpp deleted file mode 100644 index 81b14e8..0000000 --- a/src/libjin/Graphics/Shader/je_jsl_compiler.cpp +++ /dev/null @@ -1,54 +0,0 @@ -#include "../../core/je_configuration.h" -#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader) - -#include "../../Filesystem/je_buffer.h" - -#include "je_jsl_compiler.h" - -using namespace std; -using namespace JinEngine::Filesystem; - -namespace JinEngine -{ - namespace Graphics - { - -#include "je_base.shader.h" - - bool JSLCompiler::compile(const string& jsl, string* vertex_shader, string* fragment_shader) - { - // parse shader source, need some optimizations - int loc_VERTEX_SHADER = jsl.find("#VERTEX_SHADER"); - int loc_END_VERTEX_SHADER = jsl.find("#END_VERTEX_SHADER"); - int loc_FRAGMENT_SHADER = jsl.find("#FRAGMENT_SHADER"); - int loc_END_FRAGMENT_SHADER = jsl.find("#END_FRAGMENT_SHADER"); - if (loc_VERTEX_SHADER == string::npos - || loc_END_VERTEX_SHADER == string::npos - || loc_FRAGMENT_SHADER == string::npos - || loc_END_FRAGMENT_SHADER == string::npos - ) - return false; - // Load vertex and fragment shader source into buffers. - { - // Compile JSL vertex program. - int start = loc_VERTEX_SHADER + strlen("#VERTEX_SHADER"); - *vertex_shader = jsl.substr(start, loc_END_VERTEX_SHADER - start); - Buffer vbuffer = Buffer(vertex_shader->length() + BASE_VERTEX_SHADER_SIZE); - formatVertexShader((char*)&vbuffer, vertex_shader->c_str()); - vertex_shader->assign((char*)&vbuffer); - } - { - // Compile JSL fragment program. - int start = loc_FRAGMENT_SHADER + strlen("#FRAGMENT_SHADER"); - *fragment_shader = jsl.substr(start, loc_END_FRAGMENT_SHADER - start); - Buffer fbuffer = Buffer(fragment_shader->length() + BASE_FRAGMENT_SHADER_SIZE); - formatFragmentShader((char*)&fbuffer, fragment_shader->c_str()); - fragment_shader->assign((char*)&fbuffer); - } - return true; - } - - } // namespace Graphics -} // namespace JinEngine - -#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader)
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