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-rw-r--r--src/libjin/Graphics/Shader/je_jsl_compiler.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/libjin/Graphics/Shader/je_jsl_compiler.cpp b/src/libjin/Graphics/Shader/je_jsl_compiler.cpp
deleted file mode 100644
index 81b14e8..0000000
--- a/src/libjin/Graphics/Shader/je_jsl_compiler.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-#include "../../core/je_configuration.h"
-#if defined(jin_graphics) && (jin_graphics & jin_graphics_shader)
-
-#include "../../Filesystem/je_buffer.h"
-
-#include "je_jsl_compiler.h"
-
-using namespace std;
-using namespace JinEngine::Filesystem;
-
-namespace JinEngine
-{
- namespace Graphics
- {
-
-#include "je_base.shader.h"
-
- bool JSLCompiler::compile(const string& jsl, string* vertex_shader, string* fragment_shader)
- {
- // parse shader source, need some optimizations
- int loc_VERTEX_SHADER = jsl.find("#VERTEX_SHADER");
- int loc_END_VERTEX_SHADER = jsl.find("#END_VERTEX_SHADER");
- int loc_FRAGMENT_SHADER = jsl.find("#FRAGMENT_SHADER");
- int loc_END_FRAGMENT_SHADER = jsl.find("#END_FRAGMENT_SHADER");
- if (loc_VERTEX_SHADER == string::npos
- || loc_END_VERTEX_SHADER == string::npos
- || loc_FRAGMENT_SHADER == string::npos
- || loc_END_FRAGMENT_SHADER == string::npos
- )
- return false;
- // Load vertex and fragment shader source into buffers.
- {
- // Compile JSL vertex program.
- int start = loc_VERTEX_SHADER + strlen("#VERTEX_SHADER");
- *vertex_shader = jsl.substr(start, loc_END_VERTEX_SHADER - start);
- Buffer vbuffer = Buffer(vertex_shader->length() + BASE_VERTEX_SHADER_SIZE);
- formatVertexShader((char*)&vbuffer, vertex_shader->c_str());
- vertex_shader->assign((char*)&vbuffer);
- }
- {
- // Compile JSL fragment program.
- int start = loc_FRAGMENT_SHADER + strlen("#FRAGMENT_SHADER");
- *fragment_shader = jsl.substr(start, loc_END_FRAGMENT_SHADER - start);
- Buffer fbuffer = Buffer(fragment_shader->length() + BASE_FRAGMENT_SHADER_SIZE);
- formatFragmentShader((char*)&fbuffer, fragment_shader->c_str());
- fragment_shader->assign((char*)&fbuffer);
- }
- return true;
- }
-
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif // (jin_graphics) && (jin_graphics & jin_graphics_shader) \ No newline at end of file