diff options
Diffstat (limited to 'src/libjin/Graphics/Shader/je_shader.h')
-rw-r--r-- | src/libjin/Graphics/Shader/je_shader.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/libjin/Graphics/Shader/je_shader.h b/src/libjin/Graphics/Shader/je_shader.h index 928fb0a..f721b5d 100644 --- a/src/libjin/Graphics/Shader/je_shader.h +++ b/src/libjin/Graphics/Shader/je_shader.h @@ -23,9 +23,8 @@ namespace JinEngine /// /// Built in shader program. /// - /// Built in shader program written with custom shading language called JSL (jin - /// shading language). A JSL program is compiled into glsl, so most glsl built in - /// functions and structs are available in JSL. + /// Built in shader program written with custom shading language called JSL (jin shading language). A JSL + /// program is compiled into glsl, so most glsl built in functions and structs are available in JSL. /// class Shader { @@ -143,8 +142,7 @@ namespace JinEngine /// @param n Number of vertices. /// @param type Data type of each component in the array. /// @param stride Byte offset between consecutive generic vertex attributes. - /// @param pointers Pointer to the first component of the first generic vertex - /// attribute in the array. + /// @param pointers Pointer to the first component of the first generic vertex attribute in the array. /// void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers); @@ -154,8 +152,7 @@ namespace JinEngine /// @param n Number of vertices. /// @param type Data type of each component in the array. /// @param stride Byte offset between consecutive generic vertex attributes. - /// @param pointers Pointer to the first component of the first generic vertex - /// attribute in the array. + /// @param pointers Pointer to the first component of the first generic vertex attribute in the array. /// void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers); |