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path: root/src/libjin/Graphics/Shader/je_shader.h
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Diffstat (limited to 'src/libjin/Graphics/Shader/je_shader.h')
-rw-r--r--src/libjin/Graphics/Shader/je_shader.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/libjin/Graphics/Shader/je_shader.h b/src/libjin/Graphics/Shader/je_shader.h
index 928fb0a..f721b5d 100644
--- a/src/libjin/Graphics/Shader/je_shader.h
+++ b/src/libjin/Graphics/Shader/je_shader.h
@@ -23,9 +23,8 @@ namespace JinEngine
///
/// Built in shader program.
///
- /// Built in shader program written with custom shading language called JSL (jin
- /// shading language). A JSL program is compiled into glsl, so most glsl built in
- /// functions and structs are available in JSL.
+ /// Built in shader program written with custom shading language called JSL (jin shading language). A JSL
+ /// program is compiled into glsl, so most glsl built in functions and structs are available in JSL.
///
class Shader
{
@@ -143,8 +142,7 @@ namespace JinEngine
/// @param n Number of vertices.
/// @param type Data type of each component in the array.
/// @param stride Byte offset between consecutive generic vertex attributes.
- /// @param pointers Pointer to the first component of the first generic vertex
- /// attribute in the array.
+ /// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
@@ -154,8 +152,7 @@ namespace JinEngine
/// @param n Number of vertices.
/// @param type Data type of each component in the array.
/// @param stride Byte offset between consecutive generic vertex attributes.
- /// @param pointers Pointer to the first component of the first generic vertex
- /// attribute in the array.
+ /// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);