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-rw-r--r--src/libjin/Graphics/Shaders/base.shader.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/libjin/Graphics/Shaders/base.shader.h b/src/libjin/Graphics/Shaders/base.shader.h
index b449008..bf41c4f 100644
--- a/src/libjin/Graphics/Shaders/base.shader.h
+++ b/src/libjin/Graphics/Shaders/base.shader.h
@@ -1,3 +1,5 @@
+#ifndef LIBJIN_BASE_SHADER_H
+#define LIBJIN_BASE_SHADER_H
/*
* https://stackoverflow.com/questions/10868958/what-does-sampler2d-store
* The sampler2D is bound to a texture unit. The glUniform call binds it to texture
@@ -102,3 +104,11 @@ void main()
static const int BASE_FRAGMENT_SHADER_SIZE = strlen(base_fragment) + BASE_SHARED_SIZE;
#define formatFragmentShader(buf, program) sprintf(buf, base_fragment, base_shared, program)
+
+static const char* SHADER_PROJECTION_MATRIX = "jin_ProjectionMatrix";
+static const char* SHADER_MODEL_MATRIX = "jin_ModelMatrix";
+static const char* SHADER_MAIN_TEXTURE = "jin_MainTexture";
+static const char* SHADER_VERTEX_COORDS = "jin_VertexCoords";
+static const char* SHADER_TEXTURE_COORDS = "jin_TextureCoords";
+
+#endif \ No newline at end of file