diff options
Diffstat (limited to 'src/libjin/Graphics/Shaders/base.shader.h')
-rw-r--r-- | src/libjin/Graphics/Shaders/base.shader.h | 30 |
1 files changed, 2 insertions, 28 deletions
diff --git a/src/libjin/Graphics/Shaders/base.shader.h b/src/libjin/Graphics/Shaders/base.shader.h index bf41c4f..45b63cd 100644 --- a/src/libjin/Graphics/Shaders/base.shader.h +++ b/src/libjin/Graphics/Shaders/base.shader.h @@ -1,31 +1,5 @@ -#ifndef LIBJIN_BASE_SHADER_H -#define LIBJIN_BASE_SHADER_H -/* - * https://stackoverflow.com/questions/10868958/what-does-sampler2d-store - * The sampler2D is bound to a texture unit. The glUniform call binds it to texture - * unit zero. The glActiveTexture call is only needed if you are going to use multiple - * texture units (because GL_TEXTURE0 is the default anyway). -*/ -/* -#VERTEX_SHADER - -vertex vert(vertex v) -{ - return v; -} - -#END_VERTEX_SHADER - -#FRAGMENT_SHADER - -vec4 frag(vec4 color, Texture tex, vertex v) -{ - return Texel(tex, v.uv); -} - -#END_FRAGMENT_SHADER - -*/ +#ifndef __LIBJIN_BASE_SHADER_H +#define __LIBJIN_BASE_SHADER_H static const char* base_shared = R"( #define Number float |