aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/Graphics/je_graphic.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/libjin/Graphics/je_graphic.cpp')
-rw-r--r--src/libjin/Graphics/je_graphic.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp
index f439b0b..0bb3fe1 100644
--- a/src/libjin/Graphics/je_graphic.cpp
+++ b/src/libjin/Graphics/je_graphic.cpp
@@ -45,7 +45,7 @@ namespace JinEngine
void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy) const
{
- static Math::Matrix modelMatrix = gl.getModelMatrix(x, y, r, sx, sy, ox, oy);
+ Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, r, sx, sy, ox, oy);
int w = getWidth(), h = getHeight();
static float vertexCoords[8];
static float textureCoords[8];
@@ -61,8 +61,8 @@ namespace JinEngine
textureCoords[6] = 1; textureCoords[7] = 0;
// Set shader.
Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &modelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);
@@ -91,11 +91,11 @@ namespace JinEngine
textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
textureCoords[6] = slx + slw; textureCoords[7] = sly;
- static Math::Matrix modelMatrix = gl.getModelMatrix(x, y, r, sx, sy, ax, ay);
+ Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, r, sx, sy, ax, ay);
Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODEL_MATRIX, &modelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);