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-rw-r--r--src/libjin/Graphics/je_graphic.cpp135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp
deleted file mode 100644
index 552eac6..0000000
--- a/src/libjin/Graphics/je_graphic.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-#include "../core/je_configuration.h"
-#if defined(jin_graphics)
-
-#include <stdlib.h>
-
-#include "../math/je_matrix.h"
-#include "../math/je_vector2.hpp"
-
-#include "shaders/je_shader.h"
-#include "je_graphic.h"
-
-using namespace JinEngine::Math;
-using namespace JinEngine::Graphics::Shaders;
-
-namespace JinEngine
-{
- namespace Graphics
- {
-
- Graphic::Graphic(int w, int h)
- : mTexture(0)
- , mSize(w, h)
- {
- mTexture = gl.genTexture();
- }
-
- Graphic::Graphic(const Bitmap* bitmap)
- : mTexture(0)
- {
- mSize.w = bitmap->getWidth();
- mSize.h = bitmap->getHeight();
-
- const Color* pixels = bitmap->getPixels();
-
- mTexture = gl.genTexture();
- gl.bindTexture(mTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- gl.texImage(GL_RGBA8, mSize.w, mSize.h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- gl.bindTexture(0);
- }
-
- Graphic::~Graphic()
- {
- glDeleteTextures(1, &mTexture);
- }
-
- void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy) const
- {
- Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy);
- int w = getWidth(), h = getHeight();
- static float vertexCoords[8];
- static float textureCoords[8];
- // Set vertex coordinates.
- vertexCoords[0] = 0; vertexCoords[1] = 0;
- vertexCoords[2] = 0; vertexCoords[3] = h;
- vertexCoords[4] = w; vertexCoords[5] = h;
- vertexCoords[6] = w; vertexCoords[7] = 0;
- // Set texture coordinates.
- textureCoords[0] = 0; textureCoords[1] = 0;
- textureCoords[2] = 0; textureCoords[3] = 1;
- textureCoords[4] = 1; textureCoords[5] = 1;
- textureCoords[6] = 1; textureCoords[7] = 0;
- // Set shader.
- Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
- shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
- shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);
-
- gl.bindTexture(getGLTexture());
- gl.drawArrays(GL_QUADS, 0, 4);
- gl.bindTexture(0);
- }
-
- void Graphic::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) const
- {
- static float vertexCoords[8];
- static float textureCoords[8];
-
- // Set vertex coordinates.
- vertexCoords[0] = 0; vertexCoords[1] = 0;
- vertexCoords[2] = 0; vertexCoords[3] = slice.h;
- vertexCoords[4] = slice.w; vertexCoords[5] = slice.h;
- vertexCoords[6] = slice.w; vertexCoords[7] = 0;
- // Set texture coordinates.
- float slx = slice.x / mSize.w;
- float sly = slice.y / mSize.h;
- float slw = slice.w / mSize.w;
- float slh = slice.h / mSize.h;
- textureCoords[0] = slx; textureCoords[1] = sly;
- textureCoords[2] = slx; textureCoords[3] = sly + slh;
- textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
- textureCoords[6] = slx + slw; textureCoords[7] = sly;
-
- Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay);
-
- Shader* shader = Shader::getCurrentShader();
- shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix);
- shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix());
- shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords);
- shader->setUVPointer(2, GL_FLOAT, 0, textureCoords);
-
- gl.bindTexture(getGLTexture());
- gl.drawArrays(GL_QUADS, 0, 4);
- gl.bindTexture(0);
- }
-
- void Graphic::render(const Math::Transform& transform) const
- {
- Vector2<float> position = transform.getPosition();
- Vector2<float> origin = transform.getOrigin();
- Vector2<float> scale = transform.getScale();
- float angle = transform.getRotation();
- render(position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y);
- }
-
- void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const
- {
- Vector2<float> position = transform.getPosition();
- Vector2<float> origin = transform.getOrigin();
- Vector2<float> scale = transform.getScale();
- float angle = transform.getRotation();
- render(slice, position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y);
- }
-
- //void Graphic::setFilter(GLint min, GLint max)
- //{
- // glTexParameteri(GL_)
- //}
-
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif // defined(jin_graphics) \ No newline at end of file