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Diffstat (limited to 'src/libjin/Graphics/je_graphic.cpp')
-rw-r--r-- | src/libjin/Graphics/je_graphic.cpp | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp deleted file mode 100644 index 552eac6..0000000 --- a/src/libjin/Graphics/je_graphic.cpp +++ /dev/null @@ -1,135 +0,0 @@ -#include "../core/je_configuration.h" -#if defined(jin_graphics) - -#include <stdlib.h> - -#include "../math/je_matrix.h" -#include "../math/je_vector2.hpp" - -#include "shaders/je_shader.h" -#include "je_graphic.h" - -using namespace JinEngine::Math; -using namespace JinEngine::Graphics::Shaders; - -namespace JinEngine -{ - namespace Graphics - { - - Graphic::Graphic(int w, int h) - : mTexture(0) - , mSize(w, h) - { - mTexture = gl.genTexture(); - } - - Graphic::Graphic(const Bitmap* bitmap) - : mTexture(0) - { - mSize.w = bitmap->getWidth(); - mSize.h = bitmap->getHeight(); - - const Color* pixels = bitmap->getPixels(); - - mTexture = gl.genTexture(); - gl.bindTexture(mTexture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - gl.texImage(GL_RGBA8, mSize.w, mSize.h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - gl.bindTexture(0); - } - - Graphic::~Graphic() - { - glDeleteTextures(1, &mTexture); - } - - void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy) const - { - Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy); - int w = getWidth(), h = getHeight(); - static float vertexCoords[8]; - static float textureCoords[8]; - // Set vertex coordinates. - vertexCoords[0] = 0; vertexCoords[1] = 0; - vertexCoords[2] = 0; vertexCoords[3] = h; - vertexCoords[4] = w; vertexCoords[5] = h; - vertexCoords[6] = w; vertexCoords[7] = 0; - // Set texture coordinates. - textureCoords[0] = 0; textureCoords[1] = 0; - textureCoords[2] = 0; textureCoords[3] = 1; - textureCoords[4] = 1; textureCoords[5] = 1; - textureCoords[6] = 1; textureCoords[7] = 0; - // Set shader. - Shader* shader = Shader::getCurrentShader(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); - shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); - - gl.bindTexture(getGLTexture()); - gl.drawArrays(GL_QUADS, 0, 4); - gl.bindTexture(0); - } - - void Graphic::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) const - { - static float vertexCoords[8]; - static float textureCoords[8]; - - // Set vertex coordinates. - vertexCoords[0] = 0; vertexCoords[1] = 0; - vertexCoords[2] = 0; vertexCoords[3] = slice.h; - vertexCoords[4] = slice.w; vertexCoords[5] = slice.h; - vertexCoords[6] = slice.w; vertexCoords[7] = 0; - // Set texture coordinates. - float slx = slice.x / mSize.w; - float sly = slice.y / mSize.h; - float slw = slice.w / mSize.w; - float slh = slice.h / mSize.h; - textureCoords[0] = slx; textureCoords[1] = sly; - textureCoords[2] = slx; textureCoords[3] = sly + slh; - textureCoords[4] = slx + slw; textureCoords[5] = sly + slh; - textureCoords[6] = slx + slw; textureCoords[7] = sly; - - Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay); - - Shader* shader = Shader::getCurrentShader(); - shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix); - shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.getProjectionMatrix()); - shader->setVertexPointer(2, GL_FLOAT, 0, vertexCoords); - shader->setUVPointer(2, GL_FLOAT, 0, textureCoords); - - gl.bindTexture(getGLTexture()); - gl.drawArrays(GL_QUADS, 0, 4); - gl.bindTexture(0); - } - - void Graphic::render(const Math::Transform& transform) const - { - Vector2<float> position = transform.getPosition(); - Vector2<float> origin = transform.getOrigin(); - Vector2<float> scale = transform.getScale(); - float angle = transform.getRotation(); - render(position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y); - } - - void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const - { - Vector2<float> position = transform.getPosition(); - Vector2<float> origin = transform.getOrigin(); - Vector2<float> scale = transform.getScale(); - float angle = transform.getRotation(); - render(slice, position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y); - } - - //void Graphic::setFilter(GLint min, GLint max) - //{ - // glTexParameteri(GL_) - //} - - } // namespace Graphics -} // namespace JinEngine - -#endif // defined(jin_graphics)
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