diff options
Diffstat (limited to 'src/libjin/Graphics/je_graphic.cpp')
-rw-r--r-- | src/libjin/Graphics/je_graphic.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp index 86b6bf4..66fb494 100644 --- a/src/libjin/Graphics/je_graphic.cpp +++ b/src/libjin/Graphics/je_graphic.cpp @@ -41,6 +41,67 @@ namespace JinEngine glDeleteTextures(1, &mTexture); } + void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy) + { + gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ox, oy); + int w = getWidth(), h = getHeight(); + static float vertexCoords[8]; + static float textureCoords[8]; + // Set vertex coordinates. + vertexCoords[0] = 0; vertexCoords[1] = 0; + vertexCoords[2] = 0; vertexCoords[3] = h; + vertexCoords[4] = w; vertexCoords[5] = h; + vertexCoords[6] = w; vertexCoords[7] = 0; + // Set texture coordinates. + textureCoords[0] = 0; textureCoords[1] = 0; + textureCoords[2] = 0; textureCoords[3] = 1; + textureCoords[4] = 1; textureCoords[5] = 1; + textureCoords[6] = 1; textureCoords[7] = 0; + // Set shader. + Shader* shader = Shader::getCurrentShader(); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); + shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords); + shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords); + + gl.bindTexture(getGLTexture()); + gl.drawArrays(GL_QUADS, 0, 4); + gl.bindTexture(0); + } + + void Graphic::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay) + { + static float vertexCoords[8]; + static float textureCoords[8]; + + // Set vertex coordinates. + vertexCoords[0] = 0; vertexCoords[1] = 0; + vertexCoords[2] = 0; vertexCoords[3] = slice.h; + vertexCoords[4] = slice.w; vertexCoords[5] = slice.h; + vertexCoords[6] = slice.w; vertexCoords[7] = 0; + // Set texture coordinates. + float slx = slice.x / mSize.w; + float sly = slice.y / mSize.h; + float slw = slice.w / mSize.w; + float slh = slice.h / mSize.h; + textureCoords[0] = slx; textureCoords[1] = sly; + textureCoords[2] = slx; textureCoords[3] = sly + slh; + textureCoords[4] = slx + slw; textureCoords[5] = sly + slh; + textureCoords[6] = slx + slw; textureCoords[7] = sly; + + gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay); + + Shader* shader = Shader::getCurrentShader(); + shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix); + shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix); + shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords); + shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords); + + gl.bindTexture(getGLTexture()); + gl.drawArrays(GL_QUADS, 0, 4); + gl.bindTexture(0); + } + //void Graphic::setFilter(GLint min, GLint max) //{ // glTexParameteri(GL_) |