aboutsummaryrefslogtreecommitdiff
path: root/src/libjin/Graphics/je_graphic.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/libjin/Graphics/je_graphic.cpp')
-rw-r--r--src/libjin/Graphics/je_graphic.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp
index 86b6bf4..66fb494 100644
--- a/src/libjin/Graphics/je_graphic.cpp
+++ b/src/libjin/Graphics/je_graphic.cpp
@@ -41,6 +41,67 @@ namespace JinEngine
glDeleteTextures(1, &mTexture);
}
+ void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy)
+ {
+ gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ox, oy);
+ int w = getWidth(), h = getHeight();
+ static float vertexCoords[8];
+ static float textureCoords[8];
+ // Set vertex coordinates.
+ vertexCoords[0] = 0; vertexCoords[1] = 0;
+ vertexCoords[2] = 0; vertexCoords[3] = h;
+ vertexCoords[4] = w; vertexCoords[5] = h;
+ vertexCoords[6] = w; vertexCoords[7] = 0;
+ // Set texture coordinates.
+ textureCoords[0] = 0; textureCoords[1] = 0;
+ textureCoords[2] = 0; textureCoords[3] = 1;
+ textureCoords[4] = 1; textureCoords[5] = 1;
+ textureCoords[6] = 1; textureCoords[7] = 0;
+ // Set shader.
+ Shader* shader = Shader::getCurrentShader();
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords);
+ shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords);
+
+ gl.bindTexture(getGLTexture());
+ gl.drawArrays(GL_QUADS, 0, 4);
+ gl.bindTexture(0);
+ }
+
+ void Graphic::render(const Math::Quad& slice, int x, int y, float sx, float sy, float r, float ax, float ay)
+ {
+ static float vertexCoords[8];
+ static float textureCoords[8];
+
+ // Set vertex coordinates.
+ vertexCoords[0] = 0; vertexCoords[1] = 0;
+ vertexCoords[2] = 0; vertexCoords[3] = slice.h;
+ vertexCoords[4] = slice.w; vertexCoords[5] = slice.h;
+ vertexCoords[6] = slice.w; vertexCoords[7] = 0;
+ // Set texture coordinates.
+ float slx = slice.x / mSize.w;
+ float sly = slice.y / mSize.h;
+ float slw = slice.w / mSize.w;
+ float slh = slice.h / mSize.h;
+ textureCoords[0] = slx; textureCoords[1] = sly;
+ textureCoords[2] = slx; textureCoords[3] = sly + slh;
+ textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
+ textureCoords[6] = slx + slw; textureCoords[7] = sly;
+
+ gl.ModelMatrix.setTransformation(x, y, r, sx, sy, ax, ay);
+
+ Shader* shader = Shader::getCurrentShader();
+ shader->sendMatrix4(SHADER_MODEL_MATRIX, &gl.ModelMatrix);
+ shader->sendMatrix4(SHADER_PROJECTION_MATRIX, &gl.ProjectionMatrix);
+ shader->bindVertexPointer(2, GL_FLOAT, 0, vertexCoords);
+ shader->bindUVPointer(2, GL_FLOAT, 0, textureCoords);
+
+ gl.bindTexture(getGLTexture());
+ gl.drawArrays(GL_QUADS, 0, 4);
+ gl.bindTexture(0);
+ }
+
//void Graphic::setFilter(GLint min, GLint max)
//{
// glTexParameteri(GL_)