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path: root/src/libjin/Graphics/je_graphic.cpp
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Diffstat (limited to 'src/libjin/Graphics/je_graphic.cpp')
-rw-r--r--src/libjin/Graphics/je_graphic.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/libjin/Graphics/je_graphic.cpp b/src/libjin/Graphics/je_graphic.cpp
index 0bb3fe1..552eac6 100644
--- a/src/libjin/Graphics/je_graphic.cpp
+++ b/src/libjin/Graphics/je_graphic.cpp
@@ -4,10 +4,12 @@
#include <stdlib.h>
#include "../math/je_matrix.h"
+#include "../math/je_vector2.hpp"
#include "shaders/je_shader.h"
#include "je_graphic.h"
+using namespace JinEngine::Math;
using namespace JinEngine::Graphics::Shaders;
namespace JinEngine
@@ -45,7 +47,7 @@ namespace JinEngine
void Graphic::render(int x, int y, float sx, float sy, float r, float ox, float oy) const
{
- Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, r, sx, sy, ox, oy);
+ Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ox, oy);
int w = getWidth(), h = getHeight();
static float vertexCoords[8];
static float textureCoords[8];
@@ -91,7 +93,7 @@ namespace JinEngine
textureCoords[4] = slx + slw; textureCoords[5] = sly + slh;
textureCoords[6] = slx + slw; textureCoords[7] = sly;
- Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, r, sx, sy, ax, ay);
+ Math::Matrix modelMatrix = gl.getModelViewMatrix(x, y, sx, sy, r, ax, ay);
Shader* shader = Shader::getCurrentShader();
shader->sendMatrix4(SHADER_MODELVIEW_MATRIX, &modelMatrix);
@@ -104,6 +106,24 @@ namespace JinEngine
gl.bindTexture(0);
}
+ void Graphic::render(const Math::Transform& transform) const
+ {
+ Vector2<float> position = transform.getPosition();
+ Vector2<float> origin = transform.getOrigin();
+ Vector2<float> scale = transform.getScale();
+ float angle = transform.getRotation();
+ render(position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y);
+ }
+
+ void Graphic::render(const Math::Quad& slice, const Math::Transform& transform) const
+ {
+ Vector2<float> position = transform.getPosition();
+ Vector2<float> origin = transform.getOrigin();
+ Vector2<float> scale = transform.getScale();
+ float angle = transform.getRotation();
+ render(slice, position.x, position.y, scale.x, scale.y, angle, origin.x, origin.y);
+ }
+
//void Graphic::setFilter(GLint min, GLint max)
//{
// glTexParameteri(GL_)