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Diffstat (limited to 'src/libjin/Graphics/je_sprite.h')
-rw-r--r-- | src/libjin/Graphics/je_sprite.h | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/src/libjin/Graphics/je_sprite.h b/src/libjin/Graphics/je_sprite.h deleted file mode 100644 index faf16df..0000000 --- a/src/libjin/Graphics/je_sprite.h +++ /dev/null @@ -1,81 +0,0 @@ -#ifndef __JE_SPRITE_H__ -#define __JE_SPRITE_H__ - -#include "../common/je_types.h" -#include "../math/je_vector2.hpp" - -#include "shaders/je_shader.h" -#include "je_color.h" - -namespace JinEngine -{ - namespace Graphics - { - - /// - /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. - /// - class Sprite - { - public: - Sprite(); - virtual ~Sprite(); - - enum Origin - { - TopLeft, - TopCenter, - TopRight, - MiddleLeft, - MiddleCenter, - MiddleRight, - BottomLeft, - BottomCenter, - BottomRight - }; - - void setQuad(int x, int y, int w, int h); - void setRotation(float r); - void setOrigin(Origin origin); - void setOrigin(int x, int y); - void setPosition(float x, float y); - void setScale(float sx, float sy); - void setColor(Color color); - void setGraphic(const Graphic* graphic); - - void move(float x, float y); - void rotate(float r); - void scale(float sx, float sy); - - float getRotation() { return mTransform.getRotation(); } - Math::Vector2<int> getSize() { return Math::Vector2<int>(mQuad.w, mQuad.h); } - const Math::Quad& getQuad() { return mQuad; } - const Math::Vector2<float>& getPosition() { return mTransform.getPosition(); } - const Math::Vector2<float>& getOrigin() { return mTransform.getOrigin(); } - const Math::Vector2<float>& getScale() { return mTransform.getScale(); } - const Color& getColor() { return mColor; } - const Graphic* getGraphic() { return mGraphic; } - - void render(); - - private: - /// - /// Origin must be 0~1 float value. - /// - Math::Transform mTransform; - - Color mColor; - - Math::Quad mQuad; - - bool mIsOriginEnum; - Origin mOriginEnum; - - const Graphic* mGraphic; - - }; - - } // namespace Graphics -} // namespace JinEngine - -#endif
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