diff options
Diffstat (limited to 'src/libjin/Graphics/je_sprite.h')
-rw-r--r-- | src/libjin/Graphics/je_sprite.h | 73 |
1 files changed, 62 insertions, 11 deletions
diff --git a/src/libjin/Graphics/je_sprite.h b/src/libjin/Graphics/je_sprite.h index 3b96162..65e00eb 100644 --- a/src/libjin/Graphics/je_sprite.h +++ b/src/libjin/Graphics/je_sprite.h @@ -1,34 +1,85 @@ -#ifndef __JE_SPRITE_H -#define __JE_SPRITE_H +#ifndef __JE_SPRITE_H__ +#define __JE_SPRITE_H__ #include "../common/je_types.h" #include "../math/je_vector2.hpp" -#include "shader/je_shader.h" +#include "shaders/je_shader.h" #include "je_color.h" namespace JinEngine { namespace Graphics { + /// - /// A sprite is unit of rendering, logic and events. + /// A sprite is unit of rendering. Animation is based on sprite, but not texture or other graphic stuff. /// class Sprite { public: - void setOrigin(float x, float y); - void setPosition(int x, int y); - void setScale(float x, float y); + Sprite(); + virtual ~Sprite(); + + enum Origin + { + TopLeft, + TopCenter, + TopRight, + MiddleLeft, + MiddleCenter, + MiddleRight, + BottomLeft, + BottomCenter, + BottomRight + }; + + void setQuad(int x, int y, int w, int h); + void setRotation(float r); + void setOrigin(Origin origin); + void setOrigin(int x, int y); + void setPosition(float x, float y); + void setScale(float sx, float sy); void setColor(Color color); - void setShader(const Shader* shader); + void setShader(Shaders::Shader* shader); + void setGraphic(const Graphic* graphic); + + void move(float x, float y); + void rotate(float r); + void scale(float sx, float sy); + + float getRotation() { return mRotation; } + Math::Vector2<int> getSize() { return Math::Vector2<int>(mQuad.w, mQuad.h); } + const Math::Quad& getQuad() { return mQuad; } + const Math::Vector2<float>& getPosition() { return mPosition; } + const Math::Vector2<int>& getOrigin() { return mOrigin; } + const Math::Vector2<float>& getScale() { return mScale; } + const Color& getColor() { return mColor; } + const Graphic* getGraphic() { return mGraphic; } + const Shaders::Shader* getShader() { return mShader; } + + /// + /// Render callback. + /// + virtual void render(); private: - Math::Vector2<int> mPosition; - Math::Vector2<float> mOrigin; + /// + /// Origin must be 0~1 float value. + /// + Math::Vector2<float> mPosition; + Math::Vector2<int> mOrigin; Math::Vector2<float> mScale; + float mRotation; Color mColor; - const Shader* mShader; + + Math::Quad mQuad; + + bool mIsOriginEnum; + Origin mOriginEnum; + + Shaders::Shader* mShader; + const Graphic* mGraphic; }; |