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-rw-r--r--src/libjin/Graphics/particle/je_particle_system.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/src/libjin/Graphics/particle/je_particle_system.h b/src/libjin/Graphics/particle/je_particle_system.h
deleted file mode 100644
index 8526da8..0000000
--- a/src/libjin/Graphics/particle/je_particle_system.h
+++ /dev/null
@@ -1,91 +0,0 @@
-#ifndef __JE_PARTICLE_EMMITTER_H
-#define __JE_PARTICLE_EMMITTER_H
-
-#include <vector>
-
-#include "../../common/je_temporary.h"
-#include "../../game/je_gameobject.h"
-
-#include "../je_sprite.h"
-
-#include "je_particle_emitter.h"
-#include "je_particle_pool.h"
-#include "je_particle.h"
-
-namespace JinEngine
-{
- namespace Graphics
- {
-
- ///
- /// Definition of particle system.
- ///
- struct ParticleSystemDef : public Temporary
- {
- uint maxParticleCount = 1; ///< Max count of particles in pool. 1 by default.
-
- ParticleEmitterDef emitterDef; ///< Particle emitter definition.
- ParticleDef particleDef; ///< Particle definition.
- };
-
- ///
- /// Particle emitter, handle all particles it emitts.
- ///
- class ParticleSystem : public Game::GameObject
- {
- public:
- ///
- /// Particle system constructor
- ///
- /// @param def Definition of particle system.
- ///
- ParticleSystem(const ParticleSystemDef& def);
-
- ///
- /// Particle system destructor.
- ///
- ~ParticleSystem();
-
- ///
- /// Render particle system's all particles.
- ///
- void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0);
-
- ///
- /// Set sprite to render.
- ///
- /// @param sprite Sprite to render.
- ///
- void setSprite(Sprite* sprite);
-
- ///
- /// Release particle and make it available in particle pool.
- ///
- void releaseParticle();
-
- private:
- // Disable default constructor.
- ParticleSystem();
-
- ///
- /// Sprite to be drawn.
- ///
- Sprite* mSprite;
-
- ///
- /// Particle emitter.
- ///
- ParticleEmitter mEmitter;
- ParticlePool mParticlePool;
-
- ///
- /// Alive particles, that means these particles could join to the life cycle loop.
- ///
- std::vector<Particle*> mAliveParticles;
-
- };
-
- } // namespace Graphics
-} // namespace JinEngine
-
-#endif \ No newline at end of file