diff options
Diffstat (limited to 'src/libjin/Graphics/particle/je_particle_system.h')
| -rw-r--r-- | src/libjin/Graphics/particle/je_particle_system.h | 91 | 
1 files changed, 0 insertions, 91 deletions
| diff --git a/src/libjin/Graphics/particle/je_particle_system.h b/src/libjin/Graphics/particle/je_particle_system.h deleted file mode 100644 index 8526da8..0000000 --- a/src/libjin/Graphics/particle/je_particle_system.h +++ /dev/null @@ -1,91 +0,0 @@ -#ifndef __JE_PARTICLE_EMMITTER_H -#define __JE_PARTICLE_EMMITTER_H - -#include <vector> - -#include "../../common/je_temporary.h" -#include "../../game/je_gameobject.h" - -#include "../je_sprite.h" - -#include "je_particle_emitter.h" -#include "je_particle_pool.h" -#include "je_particle.h" - -namespace JinEngine -{ -    namespace Graphics -    { - -        /// -        /// Definition of particle system. -        /// -        struct ParticleSystemDef : public Temporary -        { -            uint maxParticleCount = 1;     ///< Max count of particles in pool. 1 by default. - -            ParticleEmitterDef emitterDef; ///< Particle emitter definition.  -            ParticleDef particleDef;       ///< Particle definition. -        }; - -        /// -        /// Particle emitter, handle all particles it emitts. -        /// -        class ParticleSystem : public Game::GameObject -        { -        public: -            /// -            /// Particle system constructor  -            ///  -            /// @param def Definition of particle system. -            /// -            ParticleSystem(const ParticleSystemDef& def); - -            /// -            /// Particle system destructor. -            /// -            ~ParticleSystem(); - -            /// -            /// Render particle system's all particles. -            /// -            void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); - -            /// -            /// Set sprite to render.  -            ///  -            /// @param sprite Sprite to render. -            /// -            void setSprite(Sprite* sprite); - -            ///  -            /// Release particle and make it available in particle pool. -            ///  -            void releaseParticle(); - -        private: -            // Disable default constructor. -            ParticleSystem(); - -            /// -            /// Sprite to be drawn. -            /// -            Sprite* mSprite; - -            /// -            /// Particle emitter. -            /// -            ParticleEmitter mEmitter; -            ParticlePool mParticlePool; -             -            /// -            /// Alive particles, that means these particles could join to the life cycle loop. -            /// -            std::vector<Particle*> mAliveParticles; - -        }; - -    } // namespace Graphics -} // namespace JinEngine  - -#endif
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