diff options
Diffstat (limited to 'src/libjin/Graphics/particles/je_particle_system.h')
-rw-r--r-- | src/libjin/Graphics/particles/je_particle_system.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/src/libjin/Graphics/particles/je_particle_system.h b/src/libjin/Graphics/particles/je_particle_system.h deleted file mode 100644 index 8ee79ec..0000000 --- a/src/libjin/Graphics/particles/je_particle_system.h +++ /dev/null @@ -1,115 +0,0 @@ -#ifndef __JE_PARTICLE_EMMITTER_H__ -#define __JE_PARTICLE_EMMITTER_H__ - -#include <vector> - -#include "../../common/je_temporary.h" -#include "../../game/je_gameobject.h" - -#include "../je_sprite.h" - -#include "je_particle_emitter.h" -#include "je_particle_pool.h" -#include "je_particle.h" - -namespace JinEngine -{ - namespace Graphics - { - namespace Particles - { - - /// - /// Definition of particle system. - /// - struct ParticleSystemDef - { - ParticleSystemDef() {} - uint maxParticleCount = 1; ///< Max count of particles in pool. 1 by default. - ParticleEmitterDef emitterDef; ///< Particle emitter definition. - ParticleDef particleDef; ///< Particle definition. - }; - - /// - /// Particle emitter, handle all particles it emitts. - /// - class ParticleSystem/* : public Game::GameObject*/ - { - public: - /// - /// Particle system constructor - /// - /// @param def Definition of particle system. - /// - ParticleSystem(const ParticleSystemDef& def); - - /// - /// Particle system destructor. - /// - ~ParticleSystem(); - - /// - /// Update particle system and all alive particles. - /// - void update(float dt); - - /// - /// Render particle system. - /// - void render(float x, float y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0); - - /// - /// Set sprite to render. - /// - /// @param sprite Sprite to render. - /// - void setGraphic(const Graphic* graphic); - - private: - - friend class ParticleEmitter; - - ParticleSystem(); - - /// - /// - /// - Particle* claim(); - - /// - /// - /// - void recycle(int i, Particle* p); - - /// - /// Particle system definition. - /// - ParticleSystemDef mDef; - - /// - /// Sprite to be drawn. - /// - const Graphic* mGraphic; - - /// - /// Particle emitter. - /// - ParticleEmitter mEmitter; - - /// - /// Particle pool. - /// - ParticlePool mParticlePool; - - /// - /// Alive particles, that means these particles could join to the life cycle loop. - /// - std::vector<Particle*> mAliveParticles; - - }; - - } // namespace Particles - } // namespace Graphics -} // namespace JinEngine - -#endif
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