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-rw-r--r--src/libjin/Graphics/shaders/je_base.shader.h3
-rw-r--r--src/libjin/Graphics/shaders/je_shader.cpp4
-rw-r--r--src/libjin/Graphics/shaders/je_shader.h4
3 files changed, 6 insertions, 5 deletions
diff --git a/src/libjin/Graphics/shaders/je_base.shader.h b/src/libjin/Graphics/shaders/je_base.shader.h
index e5ca2c3..88fa872 100644
--- a/src/libjin/Graphics/shaders/je_base.shader.h
+++ b/src/libjin/Graphics/shaders/je_base.shader.h
@@ -26,8 +26,9 @@ static const char* base_vertex = R"(
#version 130 core
%s
-
+// Projection matrix
uniform mat4 jin_ProjectionMatrix;
+// Model view matrix
uniform mat4 jin_ModelMatrix;
in vec2 jin_VertexCoords;
diff --git a/src/libjin/Graphics/shaders/je_shader.cpp b/src/libjin/Graphics/shaders/je_shader.cpp
index 3eae5c7..c1abbf0 100644
--- a/src/libjin/Graphics/shaders/je_shader.cpp
+++ b/src/libjin/Graphics/shaders/je_shader.cpp
@@ -260,14 +260,14 @@ if (success == GL_FALSE) \
glUniformMatrix4fv(loc, 1, GL_FALSE, mat4->getElements());
}
- void Shader::bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
+ void Shader::setVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
{
GLint loc = glGetAttribLocation(mPID, SHADER_VERTEX_COORDS);
glEnableVertexAttribArray(0);
glVertexAttribPointer(loc, n, type, GL_FALSE, stride, pointers);
}
- void Shader::bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
+ void Shader::setUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers)
{
GLint loc = glGetAttribLocation(mPID, SHADER_TEXTURE_COORDS);
glEnableVertexAttribArray(1);
diff --git a/src/libjin/Graphics/shaders/je_shader.h b/src/libjin/Graphics/shaders/je_shader.h
index 09cda51..d89b827 100644
--- a/src/libjin/Graphics/shaders/je_shader.h
+++ b/src/libjin/Graphics/shaders/je_shader.h
@@ -146,7 +146,7 @@ namespace JinEngine
/// @param stride Byte offset between consecutive generic vertex attributes.
/// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
- void bindVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
+ void setVertexPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
///
/// Set texture UV coordinates.
@@ -156,7 +156,7 @@ namespace JinEngine
/// @param stride Byte offset between consecutive generic vertex attributes.
/// @param pointers Pointer to the first component of the first generic vertex attribute in the array.
///
- void bindUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
+ void setUVPointer(int n, GLenum type, GLsizei stride, const GLvoid * pointers);
protected:
///