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-rw-r--r--src/libjin/Graphics/particles/je_particle_emitter.cpp9
-rw-r--r--src/libjin/Graphics/particles/je_particle_system.h2
-rw-r--r--src/libjin/Graphics/shaders/je_shader.h5
3 files changed, 13 insertions, 3 deletions
diff --git a/src/libjin/Graphics/particles/je_particle_emitter.cpp b/src/libjin/Graphics/particles/je_particle_emitter.cpp
index ded7b8b..63d3393 100644
--- a/src/libjin/Graphics/particles/je_particle_emitter.cpp
+++ b/src/libjin/Graphics/particles/je_particle_emitter.cpp
@@ -1,5 +1,11 @@
+#include <time.h>
+
+#include "../../math/je_random.h"
+
#include "je_particle_emitter.h"
+using namespace JinEngine::Math;
+
namespace JinEngine
{
namespace Graphics
@@ -7,6 +13,9 @@ namespace JinEngine
namespace Particles
{
+ // Particle emitter
+ static RandomGenerator rnd(time(NULL));
+
ParticleEmitter::ParticleEmitter(ParticleSystem& ps)
: mParticleSystem(ps)
{
diff --git a/src/libjin/Graphics/particles/je_particle_system.h b/src/libjin/Graphics/particles/je_particle_system.h
index 76d86fa..afa96b2 100644
--- a/src/libjin/Graphics/particles/je_particle_system.h
+++ b/src/libjin/Graphics/particles/je_particle_system.h
@@ -54,7 +54,7 @@ namespace JinEngine
void update(float sec);
///
- /// Render particle system it self.
+ /// Render particle system.
///
void render(int x, int y, float sx = 1, float sy = 1, float r = 0, float ax = 0, float ay = 0);
diff --git a/src/libjin/Graphics/shaders/je_shader.h b/src/libjin/Graphics/shaders/je_shader.h
index d89b827..2009e79 100644
--- a/src/libjin/Graphics/shaders/je_shader.h
+++ b/src/libjin/Graphics/shaders/je_shader.h
@@ -25,8 +25,9 @@ namespace JinEngine
///
/// Built in shader program.
///
- /// Built in shader program written with custom shading language called JSL (jin shading language). A JSL
- /// program is compiled into glsl, so most glsl built in functions and structs are available in JSL.
+ /// Built in shader program written with custom shading language called JSL (jin shading language). A
+ /// JSL program is compiled into glsl, so most glsl built in functions and structs are available in
+ /// JSL.
///
class Shader
{