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-rw-r--r--src/libjin/Input/je_joypad.h56
1 files changed, 0 insertions, 56 deletions
diff --git a/src/libjin/Input/je_joypad.h b/src/libjin/Input/je_joypad.h
deleted file mode 100644
index fb5dc38..0000000
--- a/src/libjin/Input/je_joypad.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#ifndef __JE_JOYPAD_H__
-#define __JE_JOYPAD_H__
-
-#include <SDL2/SDL.h>
-
-namespace JinEngine
-{
- namespace Input
- {
-
- ///
- ///
- ///
- inline const char* getJoyButtonName(int button)
- {
- switch (button)
- {
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A: return "A"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B : return "B"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X : return "X"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_Y: return "Y"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_BACK: return "Back"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_GUIDE: return "Guide"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START: return "Start"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSTICK: return "LeftStick"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSTICK: return "RightStick"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return "LeftShoulder"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return "RightShoulder"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP: return "DpadUp"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN: return "DpadDown"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT: return "DpadLeft"; break;
- case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return "DpadRight"; break;
- default: return NULL;
- }
- }
-
- ///
- ///
- ///
- inline const char* getJoyAxisName(int axis)
- {
- switch (axis)
- {
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX: return "LeftX"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY: return "LeftY"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX: return "RightX"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY: return "RightY"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT: return "TriggerLeft"; break;
- case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return "TriggerRight"; break;
- }
- }
-
- } // namespace Input
-} // namespace JinEngine
-
-#endif // __JE_JOYPAD_H__