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-rw-r--r--src/libjin/Math/je_matrix.h159
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diff --git a/src/libjin/Math/je_matrix.h b/src/libjin/Math/je_matrix.h
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--- a/src/libjin/Math/je_matrix.h
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-#ifndef __JE_MATRIX_H__
-#define __JE_MATRIX_H__
-
-namespace JinEngine
-{
- namespace Math
- {
-
- struct vertex
- {
- unsigned char r, g, b, a;
- float x, y;
- float s, t;
- };
- ///
- /// This class is the basis for all transformations in LOVE. Althought not
- /// really needed for 2D, it contains 4x4 elements to be compatible with
- /// OpenGL without conversions.
- /// Ҫתõľ
- /// https://blog.csdn.net/candycat1992/article/details/8830894
- ///
- class Matrix
- {
- private:
-
- ///
- /// | e0 e4 e8 e12 |
- /// | e1 e5 e9 e13 |
- /// | e2 e6 e10 e14 |
- /// | e3 e7 e11 e15 |
- ///
- float e[16];
-
- public:
-
- static const Matrix Identity;
-
- ///
- /// Creates a new identity matrix.
- ///
- Matrix();
-
- ///
- /// Destructor.
- ///
- ~Matrix();
-
- void setOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far);
-
- ///
- /// Multiplies this Matrix with another Matrix, changing neither.
- /// @param m The Matrix to multiply with this Matrix.
- /// @return The combined matrix.
- ///
- Matrix operator * (const Matrix & m) const;
-
- ///
- /// Multiplies a Matrix into this Matrix.
- /// @param m The Matrix to combine into this Matrix.
- ///
- void operator *= (const Matrix & m);
-
- ///
- /// Gets a pointer to the 16 array elements.
- /// @return The array elements.
- ///
- const float* getElements() const;
-
- ///
- /// Resets this Matrix to the identity matrix.
- ///
- void setIdentity();
-
- ///
- /// Resets this Matrix to a translation.
- /// @param x Translation along x-axis.
- /// @param y Translation along y-axis.
- ///
- void setTranslation(float x, float y);
-
- ///
- /// Resets this Matrix to a rotation.
- /// @param r The angle in radians.
- ///
- void setRotation(float r);
-
- ///
- /// Resets this Matrix to a scale transformation.
- /// @param sx Scale factor along the x-axis.
- /// @param sy Scale factor along the y-axis.
- ///
- void setScale(float sx, float sy);
-
- ///
- /// Resets this Matrix to a shear transformation.
- /// @param kx Shear along x-axis.
- /// @param ky Shear along y-axis.
- ///
- void setShear(float kx, float ky);
-
- ///
- /// Creates a transformation with a certain position, orientation, scale
- /// and offset. Perfect for Drawables -- what a coincidence!
- ///
- /// @param x The translation along the x-axis.
- /// @param y The translation along the y-axis.
- /// @param angle The rotation (rad) around the center with offset (ox,oy).
- /// @param sx Scale along x-axis.
- /// @param sy Scale along y-axis.
- /// @param ox The offset for rotation along the x-axis.
- /// @param oy The offset for rotation along the y-axis.
- /// @param kx Shear along x-axis
- /// @param ky Shear along y-axis
- ///
- void setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy);
-
- ///
- /// Multiplies this Matrix with a translation.
- /// @param x Translation along x-axis.
- /// @param y Translation along y-axis.
- ///
- void translate(float x, float y);
-
- ///
- /// Multiplies this Matrix with a rotation.
- /// @param r Angle in radians.
- ///
- void rotate(float r);
-
- ///
- /// Multiplies this Matrix with a scale transformation.
- /// @param sx Scale factor along the x-axis.
- /// @param sy Scale factor along the y-axis.
- ///
- void scale(float sx, float sy);
-
- ///
- /// Multiplies this Matrix with a shear transformation.
- /// @param kx Shear along the x-axis.
- /// @param ky Shear along the y-axis.
- ///
- void shear(float kx, float ky);
-
- ///
- /// Transforms an array of vertices by this Matrix. The sources and
- /// destination arrays may be the same.
- ///
- /// @param dst Storage for the transformed vertices.
- /// @param src The source vertices.
- /// @param size The number of vertices.
- ///
- void transform(vertex * dst, const vertex * src, int size) const;
-
- };
-
- } // namespace Math
-} // namespace JinEngine
-
-#endif // __JE_MATRIX_H__