diff options
Diffstat (limited to 'src/libjin/audio/SDL')
-rw-r--r-- | src/libjin/audio/SDL/sdl_audio.cpp | 256 | ||||
-rw-r--r-- | src/libjin/audio/SDL/sdl_audio.h | 226 | ||||
-rw-r--r-- | src/libjin/audio/SDL/sdl_source.cpp | 708 | ||||
-rw-r--r-- | src/libjin/audio/SDL/sdl_source.h | 492 |
4 files changed, 841 insertions, 841 deletions
diff --git a/src/libjin/audio/SDL/sdl_audio.cpp b/src/libjin/audio/SDL/sdl_audio.cpp index 4c4bcc2..1592599 100644 --- a/src/libjin/audio/SDL/sdl_audio.cpp +++ b/src/libjin/audio/SDL/sdl_audio.cpp @@ -13,134 +13,134 @@ using namespace JinEngine::Math; namespace JinEngine { - namespace Audio - { - namespace SDL - { - - /* עcallbackƵ̵߳ */ - static void defaultCallback(void *userdata, Uint8 *stream, int size) - { - static SDLAudio* audio = static_cast<SDLAudio*>(userdata); - if (!audio->goOnProcess()) - return; - audio->lock(); - audio->processCommands(); - audio->processSources(stream, size); - audio->processBuffer(stream, size); - audio->unlock(); - } - - /*call only once*/ bool SDLAudio::startSystem(const SettingBase* s) - { - jin_log_info("Initialize audio system."); - - if (SDL_Init(SDL_INIT_AUDIO) < 0) - return false; - - SDL_AudioSpec spec; - Setting* setting = (Setting*)s; - if (setting == nullptr) - return false; - - unsigned int samplerate = setting->samplerate; - unsigned int samples = clamp<int>(setting->samples, 1, setting->samplerate); - - spec.freq = samplerate; // ÿsample,õ 11025, 22050, 44100 and 48000 Hz. - spec.format = AUDIO_S16SYS; // signed 16-bit samples in native byte order - spec.channels = SDLAUDIO_CHANNELS; // - spec.samples = samples; // ÿβʱһã=setting->samplerateÿֻ1 - spec.userdata = this; - spec.callback = defaultCallback; - - audioDevice = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); - if (audioDevice == 0) - return false; - /* start audio */ - SDL_PauseAudioDevice(audioDevice, 0); - return true; - } - - /*call only once*/ void SDLAudio::quitSystem() - { - jin_log_info("Quit audio system."); - SDL_CloseAudio(); - } - - void SDLAudio::lock() - { - SDL_LockAudioDevice(audioDevice); - } - - void SDLAudio::unlock() - { - SDL_UnlockAudioDevice(audioDevice); - } - - bool SDLAudio::goOnProcess() - { - if (state == SDLAudio::State::STOP) - { - SDLSourceManager::get()->removeAllSource(); - pause(); - return false; - } - else if (state == SDLAudio::State::PAUSE) - return false; - else - return true; - } - - void SDLAudio::processCommands() - { - SDLSourceManager::get()->processCommands(); - } - - void SDLAudio::processSources(void* buffer, size_t len) - { - SDLSourceManager::get()->processSources(buffer, len); - } - - void SDLAudio::processBuffer(void* buff, size_t len) - { - short* buffer = (short*)buff; - int samples = (len / SDLAUDIO_BYTEDEPTH) >> 1; // ˫ - const char L = 0, R = 1; - for (int i = 0; i < samples; ++i) - { - short* clip = buffer + (i << 1); - clip[L] *= volume; - clip[R] *= volume; - } - } - - void SDLAudio::play() - { - state = State::PLAY; - } - - void SDLAudio::stop() - { - state = State::STOP; - } - - void SDLAudio::pause() - { - state = State::PAUSE; - } - - void SDLAudio::resume() - { - state = State::PLAY; - } - - void SDLAudio::setVolume(float volume) - { - this->volume = clamp(volume, 0.0f, 1.0f); - } - - } // namespace SDL - } // namespace Audio + namespace Audio + { + namespace SDL + { + + /* עcallbackƵ̵߳ */ + static void defaultCallback(void *userdata, Uint8 *stream, int size) + { + static SDLAudio* audio = static_cast<SDLAudio*>(userdata); + if (!audio->goOnProcess()) + return; + audio->lock(); + audio->processCommands(); + audio->processSources(stream, size); + audio->processBuffer(stream, size); + audio->unlock(); + } + + /*call only once*/ bool SDLAudio::startSystem(const SettingBase* s) + { + jin_log_info("Initialize audio system."); + + if (SDL_Init(SDL_INIT_AUDIO) < 0) + return false; + + SDL_AudioSpec spec; + Setting* setting = (Setting*)s; + if (setting == nullptr) + return false; + + unsigned int samplerate = setting->samplerate; + unsigned int samples = clamp<int>(setting->samples, 1, setting->samplerate); + + spec.freq = samplerate; // ÿsample,õ 11025, 22050, 44100 and 48000 Hz. + spec.format = AUDIO_S16SYS; // signed 16-bit samples in native byte order + spec.channels = SDLAUDIO_CHANNELS; // + spec.samples = samples; // ÿβʱһã=setting->samplerateÿֻ1 + spec.userdata = this; + spec.callback = defaultCallback; + + audioDevice = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); + if (audioDevice == 0) + return false; + /* start audio */ + SDL_PauseAudioDevice(audioDevice, 0); + return true; + } + + /*call only once*/ void SDLAudio::quitSystem() + { + jin_log_info("Quit audio system."); + SDL_CloseAudio(); + } + + void SDLAudio::lock() + { + SDL_LockAudioDevice(audioDevice); + } + + void SDLAudio::unlock() + { + SDL_UnlockAudioDevice(audioDevice); + } + + bool SDLAudio::goOnProcess() + { + if (state == SDLAudio::State::STOP) + { + SDLSourceManager::get()->removeAllSource(); + pause(); + return false; + } + else if (state == SDLAudio::State::PAUSE) + return false; + else + return true; + } + + void SDLAudio::processCommands() + { + SDLSourceManager::get()->processCommands(); + } + + void SDLAudio::processSources(void* buffer, size_t len) + { + SDLSourceManager::get()->processSources(buffer, len); + } + + void SDLAudio::processBuffer(void* buff, size_t len) + { + short* buffer = (short*)buff; + int samples = (len / SDLAUDIO_BYTEDEPTH) >> 1; // ˫ + const char L = 0, R = 1; + for (int i = 0; i < samples; ++i) + { + short* clip = buffer + (i << 1); + clip[L] *= volume; + clip[R] *= volume; + } + } + + void SDLAudio::play() + { + state = State::PLAY; + } + + void SDLAudio::stop() + { + state = State::STOP; + } + + void SDLAudio::pause() + { + state = State::PAUSE; + } + + void SDLAudio::resume() + { + state = State::PLAY; + } + + void SDLAudio::setVolume(float volume) + { + this->volume = clamp(volume, 0.0f, 1.0f); + } + + } // namespace SDL + } // namespace Audio } // namespace JinEngine #endif // (jin_audio) && (jin_audio == jin_audio_sdl)
\ No newline at end of file diff --git a/src/libjin/audio/SDL/sdl_audio.h b/src/libjin/audio/SDL/sdl_audio.h index 4808118..8adbd18 100644 --- a/src/libjin/audio/SDL/sdl_audio.h +++ b/src/libjin/audio/SDL/sdl_audio.h @@ -11,124 +11,124 @@ namespace JinEngine { - namespace Audio - { - namespace SDL - { + namespace Audio + { + namespace SDL + { #define SDLAUDIO_BITDEPTH 16 #define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3) #define SDLAUDIO_CHANNELS 2 - /// - /// Audio system SDL implementation. - /// - class SDLAudio : public AudioManager<SDLAudio> - { - public: - /// - /// SDL audio setting. - /// - struct Setting : SettingBase - { - public: - int samplerate; // Ƶ - int samples; // sample<=samplerate - }; - - /// - /// SDL audio constructor. - /// - SDLAudio() {}; - - /// - /// SDL audio destructor. - /// - ~SDLAudio() {}; - - /// - /// Play all sources whose state is playing. - /// - void play() override; - - /// - /// Stop and remove all sources from the queue. - /// - void stop() override; - - /// - /// Pause audio. - /// - void pause() override; - - /// - /// Resume audio. - /// - void resume() override; - - /// - /// Set global audio volume. - /// - void setVolume(float volume) override; - - /// - /// Process all commands in the queue. - /// - void processCommands(); - - /// - /// Process all sources. - /// - /// @param buffer Source buffer. - /// @param len Source length. - /// - void processSources(void* buffer, size_t len); - - /// - /// Process audio buffer. - /// - /// @param buffer Audio stream buffer. - /// @param len Length of stream buffer. - /// - void processBuffer(void* buffer, size_t len); - - /// - /// Goon process. - /// - /// @return True if sucessful, otherwise return false. - /// - bool goOnProcess(); - - /// - /// Lock audio device. - /// - void lock(); - - /// - /// Unlock audio device. - /// - void unlock(); - - private: - /// - /// Initialize audio system. - /// - /// @param setting Audio setting. - /// - bool startSystem(const SettingBase* setting) override; - - /// - /// Quit audio system. - /// - void quitSystem() override; - - // Audio device id. - unsigned int audioDevice; - - }; - - } // namespace SDL - } // namespace Audio + /// + /// Audio system SDL implementation. + /// + class SDLAudio : public AudioManager<SDLAudio> + { + public: + /// + /// SDL audio setting. + /// + struct Setting : SettingBase + { + public: + int samplerate; // Ƶ + int samples; // sample<=samplerate + }; + + /// + /// SDL audio constructor. + /// + SDLAudio() {}; + + /// + /// SDL audio destructor. + /// + ~SDLAudio() {}; + + /// + /// Play all sources whose state is playing. + /// + void play() override; + + /// + /// Stop and remove all sources from the queue. + /// + void stop() override; + + /// + /// Pause audio. + /// + void pause() override; + + /// + /// Resume audio. + /// + void resume() override; + + /// + /// Set global audio volume. + /// + void setVolume(float volume) override; + + /// + /// Process all commands in the queue. + /// + void processCommands(); + + /// + /// Process all sources. + /// + /// @param buffer Source buffer. + /// @param len Source length. + /// + void processSources(void* buffer, size_t len); + + /// + /// Process audio buffer. + /// + /// @param buffer Audio stream buffer. + /// @param len Length of stream buffer. + /// + void processBuffer(void* buffer, size_t len); + + /// + /// Goon process. + /// + /// @return True if sucessful, otherwise return false. + /// + bool goOnProcess(); + + /// + /// Lock audio device. + /// + void lock(); + + /// + /// Unlock audio device. + /// + void unlock(); + + private: + /// + /// Initialize audio system. + /// + /// @param setting Audio setting. + /// + bool startSystem(const SettingBase* setting) override; + + /// + /// Quit audio system. + /// + void quitSystem() override; + + // Audio device id. + unsigned int audioDevice; + + }; + + } // namespace SDL + } // namespace Audio } // namespace JinEngine #endif // (jin_audio) && (jin_audio == jin_audio_sdl) diff --git a/src/libjin/audio/SDL/sdl_source.cpp b/src/libjin/audio/SDL/sdl_source.cpp index eae3eec..68e66c4 100644 --- a/src/libjin/audio/SDL/sdl_source.cpp +++ b/src/libjin/audio/SDL/sdl_source.cpp @@ -19,376 +19,376 @@ using namespace JinEngine::Math; namespace JinEngine { - namespace Audio - { - namespace SDL - { + namespace Audio + { + namespace SDL + { #define BITS 8 - typedef struct SDLSourceCommand - { - typedef enum Action - { - Nothing = 0, - Play, - Stop, - Pause, - Resume, - Rewind, - SetVolume, - SetLoop, - SetRate, - }; - Action action; - union { - int _integer; - float _float; - bool _boolean; - const char* _string; - } parameter; - - SDLSource* source; - }; - - typedef enum CHANNEL - { - MONO = 1, // - STEREO = 2, // - }; - - typedef /*mask*/ enum STATUS - { - PLAYING = 1, - PAUSED = 2, - STOPPED = 4 - }; + typedef struct SDLSourceCommand + { + typedef enum Action + { + Nothing = 0, + Play, + Stop, + Pause, + Resume, + Rewind, + SetVolume, + SetLoop, + SetRate, + }; + Action action; + union { + int _integer; + float _float; + bool _boolean; + const char* _string; + } parameter; + + SDLSource* source; + }; + + typedef enum CHANNEL + { + MONO = 1, // + STEREO = 2, // + }; + + typedef /*mask*/ enum STATUS + { + PLAYING = 1, + PAUSED = 2, + STOPPED = 4 + }; #define Command SDLSourceCommand #define Action Command::Action #define Manager SDLSourceManager - //std::queue<Command*> Manager::commands; - //std::stack<Command*> Manager::commandsPool; - //std::vector<SDLSource*> Manager::sources; - Manager* Manager::manager = nullptr; - - SDLSource::SDLSource() - { - memset(&status, 0, sizeof(status)); - memset(&raw, 0, sizeof(raw)); - status.volume = 1; - } - - SDLSource::SDLSource(const char* file) - : SDLSource() - { - std::ifstream fs; - fs.open(file, std::ios::binary); - if (!fs.is_open()) - { - fs.close(); - return; - } - fs.seekg(0, std::ios::end); - int size = fs.tellg(); - fs.seekg(0, std::ios::beg); - char* buffer = (char*)malloc(size); - memset(buffer, 0, size); - fs.read(buffer, size); - fs.close(); - SDLSource(buffer, size); - free(buffer); - } - - SDLSource::SDLSource(void* mem, size_t size) - : SDLSource() - { - if (mem == nullptr) - return; - SourceType format = getType(mem, size); - switch (format) - { - case OGG: decode_ogg(mem, size); break; - case WAV: decode_wav(mem, size); break; - } - } - - SDLSource::~SDLSource() - { - delete raw.data; - raw.end = 0; - raw.data = 0; - } - - void SDLSource::decode_wav(void* mem, int size) - { - wav_t wav; - if (wav_read(&wav, mem, size) == 0) - { - raw.data = wav.data; - raw.length = wav.length * wav.channels * wav.bitdepth / 8; - raw.channels = clamp<int>(wav.channels, CHANNEL::MONO, CHANNEL::STEREO); - raw.end = (char*)raw.data + raw.length; - raw.samplerate = wav.samplerate; - raw.bitdepth = wav.bitdepth; - raw.samples = wav.length; - } - else - throw SourceException(); - } - - void SDLSource::decode_ogg(void* _mem, int size) - { - unsigned char* mem = (unsigned char*)_mem; - int channels; - int samplerate; - short* data = (short*)raw.data; - int samples = stb_vorbis_decode_memory( - mem, - size, - &channels, - &samplerate, - &data - ); - const int bitdepth = sizeof(short) * BITS; - raw.channels = channels; - raw.samplerate = samplerate; - raw.data = data; - raw.samples = samples; // һsample - raw.length = samples * channels * sizeof(short); // һsample - raw.bitdepth = bitdepth; - raw.end = (char*)data + raw.length; - } + //std::queue<Command*> Manager::commands; + //std::stack<Command*> Manager::commandsPool; + //std::vector<SDLSource*> Manager::sources; + Manager* Manager::manager = nullptr; + + SDLSource::SDLSource() + { + memset(&status, 0, sizeof(status)); + memset(&raw, 0, sizeof(raw)); + status.volume = 1; + } + + SDLSource::SDLSource(const char* file) + : SDLSource() + { + std::ifstream fs; + fs.open(file, std::ios::binary); + if (!fs.is_open()) + { + fs.close(); + return; + } + fs.seekg(0, std::ios::end); + int size = fs.tellg(); + fs.seekg(0, std::ios::beg); + char* buffer = (char*)malloc(size); + memset(buffer, 0, size); + fs.read(buffer, size); + fs.close(); + SDLSource(buffer, size); + free(buffer); + } + + SDLSource::SDLSource(void* mem, size_t size) + : SDLSource() + { + if (mem == nullptr) + return; + SourceType format = getType(mem, size); + switch (format) + { + case OGG: decode_ogg(mem, size); break; + case WAV: decode_wav(mem, size); break; + } + } + + SDLSource::~SDLSource() + { + delete raw.data; + raw.end = 0; + raw.data = 0; + } + + void SDLSource::decode_wav(void* mem, int size) + { + wav_t wav; + if (wav_read(&wav, mem, size) == 0) + { + raw.data = wav.data; + raw.length = wav.length * wav.channels * wav.bitdepth / 8; + raw.channels = clamp<int>(wav.channels, CHANNEL::MONO, CHANNEL::STEREO); + raw.end = (char*)raw.data + raw.length; + raw.samplerate = wav.samplerate; + raw.bitdepth = wav.bitdepth; + raw.samples = wav.length; + } + else + throw SourceException(); + } + + void SDLSource::decode_ogg(void* _mem, int size) + { + unsigned char* mem = (unsigned char*)_mem; + int channels; + int samplerate; + short* data = (short*)raw.data; + int samples = stb_vorbis_decode_memory( + mem, + size, + &channels, + &samplerate, + &data + ); + const int bitdepth = sizeof(short) * BITS; + raw.channels = channels; + raw.samplerate = samplerate; + raw.data = data; + raw.samples = samples; // һsample + raw.length = samples * channels * sizeof(short); // һsample + raw.bitdepth = bitdepth; + raw.end = (char*)data + raw.length; + } #define ActionNone(T)\ - do{\ - Command* cmd = Manager::get()->getCommand();\ - cmd->action = Action::T; \ - cmd->source = this; \ - Manager::get()->pushCommand(cmd); \ - } while (0) + do{\ + Command* cmd = Manager::get()->getCommand();\ + cmd->action = Action::T; \ + cmd->source = this; \ + Manager::get()->pushCommand(cmd); \ + } while (0) #define ActionArg(T, ARGT, ARG)\ - do{\ - Command* cmd = Manager::get()->getCommand();\ - cmd->action = Action::T; \ - cmd->parameter.ARGT = ARG; \ - cmd->source = this; \ - Manager::get()->pushCommand(cmd); \ - }while(0) - -#define ActionInt(T, INT) ActionArg(T, _integer, INT) + do{\ + Command* cmd = Manager::get()->getCommand();\ + cmd->action = Action::T; \ + cmd->parameter.ARGT = ARG; \ + cmd->source = this; \ + Manager::get()->pushCommand(cmd); \ + }while(0) + +#define ActionInt(T, INT) ActionArg(T, _integer, INT) #define ActionFloat(T, FLT) ActionArg(T, _float, FLT) #define ActionString(T, STR) ActionArg(T, _string, STR) #define ActionBool(T, BOL) ActionArg(T, _boolean, BOL) - void SDLSource::play() - { - ActionNone(Play); - } - - void SDLSource::stop() - { - ActionNone(Stop); - } - - void SDLSource::pause() - { - ActionNone(Pause); - } - - void SDLSource::resume() - { - ActionNone(Resume); - } - - void SDLSource::rewind() - { - ActionNone(Rewind); - } - - inline bool SDLSource::isStopped() const - { - return is(STOPPED); - } - - bool SDLSource::isPaused() const - { - return is(PAUSED); - } - - void SDLSource::setPitch(float pitch) - { - } - - void SDLSource::setVolume(float volume) - { - ActionFloat(SetVolume, clamp(volume, 0.0f, 1.0f)); - } - - void SDLSource::setLoop(bool loop) - { - ActionBool(SetLoop, loop); - } - - void SDLSource::setRate(float rate) - { - ActionFloat(SetRate, rate); - } - - inline void SDLSource::handle( - SDLSourceManager* manager, - SDLSourceCommand* cmd - ) - { - switch (cmd->action) - { - case Command::Action::Play: - manager->removeSource(this); - manager->pushSource(this); - status.state = PLAYING; - status.pos = 0; // rewind - break; - case Command::Action::Stop: - manager->removeSource(this); - status.state = STOPPED; - status.pos = 0; // rewind - break; - case Command::Action::Pause: - manager->removeSource(this); - status.state = PAUSED; - break; - case Command::Action::Resume: - manager->removeSource(this); - manager->pushSource(this); - status.state = PLAYING; - break; - case Command::Action::Rewind: - status.state = PLAYING; - status.pos = 0; - break; - case Command::Action::SetVolume: - status.volume = cmd->parameter._float; - break; - case Command::Action::SetLoop: - status.loop = cmd->parameter._boolean; - break; - } - } - - inline void SDLSource::process(void* buf, size_t size) - { - short* buffer = (short*)buf; // AUDIO_S16SYS - int samples = (size / SDLAUDIO_BYTEDEPTH) >> 1; // ˫ - const char L = 0, R = 1; - for (int i = 0; i < samples; ++i) - { - char* source = (char*)raw.data + status.pos * (raw.bitdepth / 8) * raw.channels; - short l = 0; - short r = 0; - if (raw.bitdepth == 16) - { - l = ((short*)source)[L] * status.volume; - r = ((short*)source)[L + raw.channels - 1] * status.volume; - } - else if (raw.bitdepth == 8) - { - l = source[L] << 8; // << 8 Ŵ16bits - r = source[L + raw.channels - 1] << 8; - } - short* sample = buffer + (i << 1); - sample[L] = clamp(sample[L] + l, SHRT_MIN, SHRT_MAX); // - sample[R] = clamp(sample[R] + r, SHRT_MIN, SHRT_MAX); // - ++status.pos; - if (status.pos > raw.samples && status.loop) - status.pos = 0; // rewind - else if (status.pos > raw.samples && !status.loop) - break; - } - } - - Manager* Manager::get() - { - return (manager == nullptr ? manager = new Manager() : manager); - } - - void Manager::processCommands() - { - Command* cmd = nullptr; - SDLSource* source = nullptr; - while (!commands.empty()) - { - cmd = commands.front(); - if (cmd != nullptr) - { - source = cmd->source; - if (source != nullptr) - source->handle(manager, cmd); - } - commands.pop(); - } - } - - /* AUDIO_S16SYS[size>>1] buffer */ - void Manager::processSources(void* buf, size_t size) - { - /* clear render buffer */ - memset(buf, 0, size); - SDLSource* src = nullptr; - std::vector<SDLSource*>::iterator it = sources.begin(); - for (; it != sources.end();) - { - src = *it; - if (src != nullptr) - src->process(buf, size); - ++it; - } - } - - void Manager::removeSource(SDLSource* source) - { - std::vector<SDLSource*>::iterator it = sources.begin(); - for (it = sources.begin(); it != sources.end(); ) - { - if (*it == source) - { - it = sources.erase(it); - return; - } - ++it; - } - } - - void Manager::removeAllSource() - { - sources.clear(); - } - - void Manager::pushSource(SDLSource* source) - { - if (source != nullptr) - sources.push_back(source); - } - - void Manager::pushCommand(SDLSourceCommand* cmd) - { - commands.push(cmd); - } - - Command* Manager::getCommand() - { - if (!commandsPool.empty()) - { - Command* cmd = commandsPool.top(); - commandsPool.pop(); - return cmd; - } - return new Command(); - } - - } // namespace SDL - } // namespace Audio + void SDLSource::play() + { + ActionNone(Play); + } + + void SDLSource::stop() + { + ActionNone(Stop); + } + + void SDLSource::pause() + { + ActionNone(Pause); + } + + void SDLSource::resume() + { + ActionNone(Resume); + } + + void SDLSource::rewind() + { + ActionNone(Rewind); + } + + inline bool SDLSource::isStopped() const + { + return is(STOPPED); + } + + bool SDLSource::isPaused() const + { + return is(PAUSED); + } + + void SDLSource::setPitch(float pitch) + { + } + + void SDLSource::setVolume(float volume) + { + ActionFloat(SetVolume, clamp(volume, 0.0f, 1.0f)); + } + + void SDLSource::setLoop(bool loop) + { + ActionBool(SetLoop, loop); + } + + void SDLSource::setRate(float rate) + { + ActionFloat(SetRate, rate); + } + + inline void SDLSource::handle( + SDLSourceManager* manager, + SDLSourceCommand* cmd + ) + { + switch (cmd->action) + { + case Command::Action::Play: + manager->removeSource(this); + manager->pushSource(this); + status.state = PLAYING; + status.pos = 0; // rewind + break; + case Command::Action::Stop: + manager->removeSource(this); + status.state = STOPPED; + status.pos = 0; // rewind + break; + case Command::Action::Pause: + manager->removeSource(this); + status.state = PAUSED; + break; + case Command::Action::Resume: + manager->removeSource(this); + manager->pushSource(this); + status.state = PLAYING; + break; + case Command::Action::Rewind: + status.state = PLAYING; + status.pos = 0; + break; + case Command::Action::SetVolume: + status.volume = cmd->parameter._float; + break; + case Command::Action::SetLoop: + status.loop = cmd->parameter._boolean; + break; + } + } + + inline void SDLSource::process(void* buf, size_t size) + { + short* buffer = (short*)buf; // AUDIO_S16SYS + int samples = (size / SDLAUDIO_BYTEDEPTH) >> 1; // ˫ + const char L = 0, R = 1; + for (int i = 0; i < samples; ++i) + { + char* source = (char*)raw.data + status.pos * (raw.bitdepth / 8) * raw.channels; + short l = 0; + short r = 0; + if (raw.bitdepth == 16) + { + l = ((short*)source)[L] * status.volume; + r = ((short*)source)[L + raw.channels - 1] * status.volume; + } + else if (raw.bitdepth == 8) + { + l = source[L] << 8; // << 8 Ŵ16bits + r = source[L + raw.channels - 1] << 8; + } + short* sample = buffer + (i << 1); + sample[L] = clamp(sample[L] + l, SHRT_MIN, SHRT_MAX); // + sample[R] = clamp(sample[R] + r, SHRT_MIN, SHRT_MAX); // + ++status.pos; + if (status.pos > raw.samples && status.loop) + status.pos = 0; // rewind + else if (status.pos > raw.samples && !status.loop) + break; + } + } + + Manager* Manager::get() + { + return (manager == nullptr ? manager = new Manager() : manager); + } + + void Manager::processCommands() + { + Command* cmd = nullptr; + SDLSource* source = nullptr; + while (!commands.empty()) + { + cmd = commands.front(); + if (cmd != nullptr) + { + source = cmd->source; + if (source != nullptr) + source->handle(manager, cmd); + } + commands.pop(); + } + } + + /* AUDIO_S16SYS[size>>1] buffer */ + void Manager::processSources(void* buf, size_t size) + { + /* clear render buffer */ + memset(buf, 0, size); + SDLSource* src = nullptr; + std::vector<SDLSource*>::iterator it = sources.begin(); + for (; it != sources.end();) + { + src = *it; + if (src != nullptr) + src->process(buf, size); + ++it; + } + } + + void Manager::removeSource(SDLSource* source) + { + std::vector<SDLSource*>::iterator it = sources.begin(); + for (it = sources.begin(); it != sources.end(); ) + { + if (*it == source) + { + it = sources.erase(it); + return; + } + ++it; + } + } + + void Manager::removeAllSource() + { + sources.clear(); + } + + void Manager::pushSource(SDLSource* source) + { + if (source != nullptr) + sources.push_back(source); + } + + void Manager::pushCommand(SDLSourceCommand* cmd) + { + commands.push(cmd); + } + + Command* Manager::getCommand() + { + if (!commandsPool.empty()) + { + Command* cmd = commandsPool.top(); + commandsPool.pop(); + return cmd; + } + return new Command(); + } + + } // namespace SDL + } // namespace Audio } // namespace JinEngine #endif // (jin_audio) && (jin_audio == jin_audio_sdl)
\ No newline at end of file diff --git a/src/libjin/audio/SDL/sdl_source.h b/src/libjin/audio/SDL/sdl_source.h index 967b0c2..ae634cf 100644 --- a/src/libjin/audio/SDL/sdl_source.h +++ b/src/libjin/audio/SDL/sdl_source.h @@ -12,252 +12,252 @@ namespace JinEngine { - namespace Audio - { - namespace SDL - { - - typedef struct SDLSourceCommand; - - class SDLSourceManager; - - /// - /// Audio source SDL implementation. - /// - class SDLSource : public Source - { - public: - /// - /// Source constructor. - /// - SDLSource(); - - /// - /// - /// - SDLSource(const char* file); - - /// - /// - /// - SDLSource(void* mem, size_t size); - - /// - /// Source destructor. - /// - ~SDLSource(); - - /// - /// Play source. - /// - void play() override; - - /// - /// Stop source. - /// - void stop() override; - - /// - /// Pause source. - /// - void pause() override; - - /// - /// Resume source. - /// - void resume() override; - - /// - /// Rewind source. - /// - void rewind() override; - - /// - /// Return if the source is stopped. - /// - /// @return True if the source is stopped, otherwise return false. - /// - bool isStopped() const override; - - /// - /// Return if the source is paused. - /// - /// @return True if the source is paused(, otherwise return false. - /// - bool isPaused() const override; - - /// - /// Set pitch. - /// - /// @param pitch Pitch of source. - /// - void setPitch(float pitch) override; - - /// - /// Set volume. - /// - /// @param volume Volume of source. - /// - void setVolume(float volume) override; - - /// - /// Set source loop. - /// - /// @param loop Looping or not. - /// - void setLoop(bool loop) override; - - /// - /// Set source rate. - /// - /// @param rate Rate of source. - /// - void setRate(float rate) override; - - /// - /// Handle a specific command. - /// - /// @param manager Audio manager. - /// @param cmd Source commad. - /// - inline void handle(SDLSourceManager* manager, SDLSourceCommand* cmd); - - /// - /// Process decoded source data. - /// - /// @param buffer Source data. - /// @param size Data size. - /// - inline void process(void* buffer, size_t size); - - protected: - /// - /// Decode wav file. - /// - /// @param mem Wav file data. - /// @param size Wav data size. - /// - void decode_wav(void* mem, int size); - - /// - /// Decode ogg file. - /// - /// @param mem ogg file data. - /// @param size ogg data size. - /// - void decode_ogg(void* mem, int size); - - /// - /// Check source state. - /// - /// @param state State to be checked. - /// @return True if state is given state, otherwise return false. - /// - inline bool is(int state) const - { - return (status.state & state) == state; - } - - // Source data. - struct { - const void* data; // Ƶ - int length; // dataֽڳ - const void* end; // dataβ = (unsigned char*)data + size - int samplerate; // Ƶ - unsigned char bitdepth; // ÿsampleıس - int samples; // sample = size / (bitdepth / 8) - unsigned char channels; // channel1(mono)2(stereo) - } raw; - // Procedure controller variable. - struct { - int pos; // ǰŵsample - int pitch; // pitch - int state; // ǰ״̬ - bool loop; // loop or not - float volume; // - } status; - - }; - - /// - /// Source manager. - /// - class SDLSourceManager : public Object - { - public: - /// - /// Get manager singleton. - /// - /// @return Singleton of SDL source manager. - /// - static SDLSourceManager* get(); - - /// - /// Process commands. - /// - void processCommands(); - - /// - /// Process sources. - /// - /// @param buffer Source data. - /// @param size Size of source data. - /// - void processSources(void* buffer, size_t size); - - /// - /// Clear source queue. - /// - /// This function will stop all sources. - /// - void removeAllSource(); - - /// - /// Remove specific source. - /// - /// @param source SDL audio source. - /// - void removeSource(SDLSource* source); - - /// - /// Push specific source into queue. - /// - /// @param source SDL audio source. - /// - void pushSource(SDLSource* source); - - /// - /// Get command from queue. - /// - /// @return Command at first place. - /// - SDLSourceCommand* getCommand(); - - /// - /// Push command. - /// - /// @param cmd Spcific command. - /// - void pushCommand(SDLSourceCommand* cmd); - - private: - std::queue<SDLSourceCommand*> commands; - std::stack<SDLSourceCommand*> commandsPool; - std::vector<SDLSource*> sources; // processing sources - static SDLSourceManager* manager; - - }; - - class SourceException : public Object, public std::exception - { - const char* what() const throw () - { - return "Load Source Exception"; - } - }; - - } // namespace SDL - } // namespace Audio + namespace Audio + { + namespace SDL + { + + typedef struct SDLSourceCommand; + + class SDLSourceManager; + + /// + /// Audio source SDL implementation. + /// + class SDLSource : public Source + { + public: + /// + /// Source constructor. + /// + SDLSource(); + + /// + /// + /// + SDLSource(const char* file); + + /// + /// + /// + SDLSource(void* mem, size_t size); + + /// + /// Source destructor. + /// + ~SDLSource(); + + /// + /// Play source. + /// + void play() override; + + /// + /// Stop source. + /// + void stop() override; + + /// + /// Pause source. + /// + void pause() override; + + /// + /// Resume source. + /// + void resume() override; + + /// + /// Rewind source. + /// + void rewind() override; + + /// + /// Return if the source is stopped. + /// + /// @return True if the source is stopped, otherwise return false. + /// + bool isStopped() const override; + + /// + /// Return if the source is paused. + /// + /// @return True if the source is paused(, otherwise return false. + /// + bool isPaused() const override; + + /// + /// Set pitch. + /// + /// @param pitch Pitch of source. + /// + void setPitch(float pitch) override; + + /// + /// Set volume. + /// + /// @param volume Volume of source. + /// + void setVolume(float volume) override; + + /// + /// Set source loop. + /// + /// @param loop Looping or not. + /// + void setLoop(bool loop) override; + + /// + /// Set source rate. + /// + /// @param rate Rate of source. + /// + void setRate(float rate) override; + + /// + /// Handle a specific command. + /// + /// @param manager Audio manager. + /// @param cmd Source commad. + /// + inline void handle(SDLSourceManager* manager, SDLSourceCommand* cmd); + + /// + /// Process decoded source data. + /// + /// @param buffer Source data. + /// @param size Data size. + /// + inline void process(void* buffer, size_t size); + + protected: + /// + /// Decode wav file. + /// + /// @param mem Wav file data. + /// @param size Wav data size. + /// + void decode_wav(void* mem, int size); + + /// + /// Decode ogg file. + /// + /// @param mem ogg file data. + /// @param size ogg data size. + /// + void decode_ogg(void* mem, int size); + + /// + /// Check source state. + /// + /// @param state State to be checked. + /// @return True if state is given state, otherwise return false. + /// + inline bool is(int state) const + { + return (status.state & state) == state; + } + + // Source data. + struct { + const void* data; // Ƶ + int length; // dataֽڳ + const void* end; // dataβ = (unsigned char*)data + size + int samplerate; // Ƶ + unsigned char bitdepth; // ÿsampleıس + int samples; // sample = size / (bitdepth / 8) + unsigned char channels; // channel1(mono)2(stereo) + } raw; + // Procedure controller variable. + struct { + int pos; // ǰŵsample + int pitch; // pitch + int state; // ǰ״̬ + bool loop; // loop or not + float volume; // + } status; + + }; + + /// + /// Source manager. + /// + class SDLSourceManager : public Object + { + public: + /// + /// Get manager singleton. + /// + /// @return Singleton of SDL source manager. + /// + static SDLSourceManager* get(); + + /// + /// Process commands. + /// + void processCommands(); + + /// + /// Process sources. + /// + /// @param buffer Source data. + /// @param size Size of source data. + /// + void processSources(void* buffer, size_t size); + + /// + /// Clear source queue. + /// + /// This function will stop all sources. + /// + void removeAllSource(); + + /// + /// Remove specific source. + /// + /// @param source SDL audio source. + /// + void removeSource(SDLSource* source); + + /// + /// Push specific source into queue. + /// + /// @param source SDL audio source. + /// + void pushSource(SDLSource* source); + + /// + /// Get command from queue. + /// + /// @return Command at first place. + /// + SDLSourceCommand* getCommand(); + + /// + /// Push command. + /// + /// @param cmd Spcific command. + /// + void pushCommand(SDLSourceCommand* cmd); + + private: + std::queue<SDLSourceCommand*> commands; + std::stack<SDLSourceCommand*> commandsPool; + std::vector<SDLSource*> sources; // processing sources + static SDLSourceManager* manager; + + }; + + class SourceException : public Object, public std::exception + { + const char* what() const throw () + { + return "Load Source Exception"; + } + }; + + } // namespace SDL + } // namespace Audio } // namespace JinEngine #endif // (jin_audio) && (jin_audio == jin_audio_sdl) |