diff options
Diffstat (limited to 'src/libjin/audio/SDL/sdl_audio.h')
-rw-r--r-- | src/libjin/audio/SDL/sdl_audio.h | 226 |
1 files changed, 113 insertions, 113 deletions
diff --git a/src/libjin/audio/SDL/sdl_audio.h b/src/libjin/audio/SDL/sdl_audio.h index 4808118..8adbd18 100644 --- a/src/libjin/audio/SDL/sdl_audio.h +++ b/src/libjin/audio/SDL/sdl_audio.h @@ -11,124 +11,124 @@ namespace JinEngine { - namespace Audio - { - namespace SDL - { + namespace Audio + { + namespace SDL + { #define SDLAUDIO_BITDEPTH 16 #define SDLAUDIO_BYTEDEPTH (SDLAUDIO_BITDEPTH >> 3) #define SDLAUDIO_CHANNELS 2 - /// - /// Audio system SDL implementation. - /// - class SDLAudio : public AudioManager<SDLAudio> - { - public: - /// - /// SDL audio setting. - /// - struct Setting : SettingBase - { - public: - int samplerate; // Ƶ - int samples; // sample<=samplerate - }; - - /// - /// SDL audio constructor. - /// - SDLAudio() {}; - - /// - /// SDL audio destructor. - /// - ~SDLAudio() {}; - - /// - /// Play all sources whose state is playing. - /// - void play() override; - - /// - /// Stop and remove all sources from the queue. - /// - void stop() override; - - /// - /// Pause audio. - /// - void pause() override; - - /// - /// Resume audio. - /// - void resume() override; - - /// - /// Set global audio volume. - /// - void setVolume(float volume) override; - - /// - /// Process all commands in the queue. - /// - void processCommands(); - - /// - /// Process all sources. - /// - /// @param buffer Source buffer. - /// @param len Source length. - /// - void processSources(void* buffer, size_t len); - - /// - /// Process audio buffer. - /// - /// @param buffer Audio stream buffer. - /// @param len Length of stream buffer. - /// - void processBuffer(void* buffer, size_t len); - - /// - /// Goon process. - /// - /// @return True if sucessful, otherwise return false. - /// - bool goOnProcess(); - - /// - /// Lock audio device. - /// - void lock(); - - /// - /// Unlock audio device. - /// - void unlock(); - - private: - /// - /// Initialize audio system. - /// - /// @param setting Audio setting. - /// - bool startSystem(const SettingBase* setting) override; - - /// - /// Quit audio system. - /// - void quitSystem() override; - - // Audio device id. - unsigned int audioDevice; - - }; - - } // namespace SDL - } // namespace Audio + /// + /// Audio system SDL implementation. + /// + class SDLAudio : public AudioManager<SDLAudio> + { + public: + /// + /// SDL audio setting. + /// + struct Setting : SettingBase + { + public: + int samplerate; // Ƶ + int samples; // sample<=samplerate + }; + + /// + /// SDL audio constructor. + /// + SDLAudio() {}; + + /// + /// SDL audio destructor. + /// + ~SDLAudio() {}; + + /// + /// Play all sources whose state is playing. + /// + void play() override; + + /// + /// Stop and remove all sources from the queue. + /// + void stop() override; + + /// + /// Pause audio. + /// + void pause() override; + + /// + /// Resume audio. + /// + void resume() override; + + /// + /// Set global audio volume. + /// + void setVolume(float volume) override; + + /// + /// Process all commands in the queue. + /// + void processCommands(); + + /// + /// Process all sources. + /// + /// @param buffer Source buffer. + /// @param len Source length. + /// + void processSources(void* buffer, size_t len); + + /// + /// Process audio buffer. + /// + /// @param buffer Audio stream buffer. + /// @param len Length of stream buffer. + /// + void processBuffer(void* buffer, size_t len); + + /// + /// Goon process. + /// + /// @return True if sucessful, otherwise return false. + /// + bool goOnProcess(); + + /// + /// Lock audio device. + /// + void lock(); + + /// + /// Unlock audio device. + /// + void unlock(); + + private: + /// + /// Initialize audio system. + /// + /// @param setting Audio setting. + /// + bool startSystem(const SettingBase* setting) override; + + /// + /// Quit audio system. + /// + void quitSystem() override; + + // Audio device id. + unsigned int audioDevice; + + }; + + } // namespace SDL + } // namespace Audio } // namespace JinEngine #endif // (jin_audio) && (jin_audio == jin_audio_sdl) |