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-rw-r--r--src/libjin/game/je_application.h58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/libjin/game/je_application.h b/src/libjin/game/je_application.h
index 9de6e1c..6eb8af2 100644
--- a/src/libjin/game/je_application.h
+++ b/src/libjin/game/je_application.h
@@ -12,19 +12,19 @@
namespace JinEngine
{
- namespace Game
- {
+ namespace Game
+ {
///
/// Game class.
///
- class Application : public Subsystem<Application>
- {
- public:
- typedef void(*onLoad)();
- typedef void(*onEvent)(JinEngine::Input::Event* e);
- typedef void(*onUpdate)(int dt);
- typedef void(*onDraw)();
+ class Application : public Subsystem<Application>
+ {
+ public:
+ typedef void(*onLoad)();
+ typedef void(*onEvent)(JinEngine::Input::Event* e);
+ typedef void(*onUpdate)(int dt);
+ typedef void(*onDraw)();
Application();
~Application() {};
@@ -32,23 +32,23 @@ namespace JinEngine
///
/// Game setting.
///
- struct Setting : SettingBase
- {
- onEvent eventHandler;
- onUpdate updater;
- onDraw drawer;
- onLoad loader;
- };
+ struct Setting : SettingBase
+ {
+ onEvent eventHandler;
+ onUpdate updater;
+ onDraw drawer;
+ onLoad loader;
+ };
///
/// Main game loop.
///
- void run();
+ void run();
///
/// Stop game.
///
- inline void stop()
+ inline void stop()
{
_running = false;
};
@@ -58,25 +58,25 @@ namespace JinEngine
///
/// @return True if game is running, otherwise return false.
///
- inline bool running()
+ inline bool running()
{
return _running;
};
- private:
- onEvent _onEvent;
- onUpdate _onUpdate;
- onDraw _onDraw;
- onLoad _onLoad;
+ private:
+ onEvent _onEvent;
+ onUpdate _onUpdate;
+ onDraw _onDraw;
+ onLoad _onLoad;
- bool _running;
+ bool _running;
- bool startSystem(const SettingBase* setting);
- void quitSystem();
+ bool startSystem(const SettingBase* setting);
+ void quitSystem();
- };
+ };
- } // namespace Core
+ } // namespace Core
} // namespace JinEngine
#endif // jin_game