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-rw-r--r--src/libjin/graphics/bitmap.h288
1 files changed, 144 insertions, 144 deletions
diff --git a/src/libjin/graphics/bitmap.h b/src/libjin/graphics/bitmap.h
index 17dca40..c42fc23 100644
--- a/src/libjin/graphics/bitmap.h
+++ b/src/libjin/graphics/bitmap.h
@@ -12,150 +12,150 @@
namespace JinEngine
{
- namespace Graphics
- {
-
- ///
- /// A RGBA32 bitmap.
- ///
- /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. A
- /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl
- /// create texture and store it in GPU memory for rendering them onto hdc.
- ///
- class Bitmap : public Object
- {
- public:
- ///
- /// Constructor of bitmap.
- ///
- Bitmap();
-
- ///
- /// Constructor of bitmap.
- ///
- /// @param width Width of bitmap.
- /// @param height Height of bitmap.
- ///
- Bitmap(unsigned w, unsigned h);
-
- Bitmap(const char* path);
-
- Bitmap(const void* pixels, unsigned w, unsigned h);
-
- Bitmap(const void* imgData, size_t size);
-
- Bitmap(int w, int h, Color color);
-
- Bitmap(int w, int h, std::function<Color(int, int, int, int)> drawer);
-
- Bitmap(const Bitmap* bitmap);
-
- ///
- /// Destructor of bitmap
- ///
- virtual ~Bitmap();
-
- ///
- /// Create bitmap with another one.
- ///
- /// @param bitmap Bitmap be cloned.
- /// @return Return bitmap pointer if created, otherwise return null.
- ///
- Bitmap* clone();
-
- ///
- /// Directly bind pixels with given pixels data
- ///
- /// @param pixels Pixels to be binded.
- /// @param width Width of bitmap
- /// @param height Height of bitmap
- ///
- void bind(Color* pixels, int width, int height);
-
- ///
- /// Reset pixel data with given pixels data.
- ///
- /// @param pixels Pixels to be set.
- /// @param width Width of bitmap
- /// @param height Height of bitmap
- ///
- void resetPixels(const Color* pixels, int width, int height);
-
- ///
- /// Reset pixel data with given color.
- ///
- /// @param color Color to be set.
- /// @param width Width of bitmap
- /// @param height Height of bitmap
- ///
- void resetPixels(const Color& color, int width, int height);
-
- ///
- /// Set pixel with given color.
- ///
- /// @param color Color to be set.
- /// @param x X value of pixel.
- /// @param y Y value of pixel.
- ///
- void setPixel(const Color& color, int x, int y);
-
- ///
- /// Set pixels with given color.
- ///
- /// @param color Color to be set.
- ///
- void setPixels(Color color);
-
- ///
- /// Set pixels with given color data.
- ///
- /// @param colors New pixels' colors.
- /// @param count Number of pixels.
- ///
- void setPixels(Color* colors, int count);
-
- ///
- /// Get pixel in given position.
- ///
- /// @param x X value of position.
- /// @param y Y value of position.
- ///
- Color getPixel(int x, int y);
-
- ///
- /// Get pixels.
- /// @return Colors of the bitmap.
- ///
- const Color* getPixels() const;
-
- ///
- /// Get bitmap width.
- ///
- /// @return Width of bitmap.
- ///
- inline int getWidth() const { return width; }
-
- ///
- /// Get bitmap height.
- ///
- /// @return Height of bitmap.
- ///
- inline int getHeight() const { return height; }
-
- ///
- /// Get bitmap size.
- ///
- /// @return Size of bitmap.
- ///
- inline Math::Vector2<int> getSize() const { return Math::Vector2<int>(width, height); }
-
- protected:
- Color * pixels;
- unsigned width, height;
-
- };
-
- } // namespace Graphics
+ namespace Graphics
+ {
+
+ ///
+ /// A RGBA32 bitmap.
+ ///
+ /// A bitmap keeps pixels and can't draw directly onto screen. To render bitmap, a texture is required. A
+ /// texture is a renderable hard ware side structure which could be handled with GPU. For instance, opengl
+ /// create texture and store it in GPU memory for rendering them onto hdc.
+ ///
+ class Bitmap : public Object
+ {
+ public:
+ ///
+ /// Constructor of bitmap.
+ ///
+ Bitmap();
+
+ ///
+ /// Constructor of bitmap.
+ ///
+ /// @param width Width of bitmap.
+ /// @param height Height of bitmap.
+ ///
+ Bitmap(unsigned w, unsigned h);
+
+ Bitmap(const char* path);
+
+ Bitmap(const void* pixels, unsigned w, unsigned h);
+
+ Bitmap(const void* imgData, size_t size);
+
+ Bitmap(int w, int h, Color color);
+
+ Bitmap(int w, int h, std::function<Color(int, int, int, int)> drawer);
+
+ Bitmap(const Bitmap* bitmap);
+
+ ///
+ /// Destructor of bitmap
+ ///
+ virtual ~Bitmap();
+
+ ///
+ /// Create bitmap with another one.
+ ///
+ /// @param bitmap Bitmap be cloned.
+ /// @return Return bitmap pointer if created, otherwise return null.
+ ///
+ Bitmap* clone();
+
+ ///
+ /// Directly bind pixels with given pixels data
+ ///
+ /// @param pixels Pixels to be binded.
+ /// @param width Width of bitmap
+ /// @param height Height of bitmap
+ ///
+ void bind(Color* pixels, int width, int height);
+
+ ///
+ /// Reset pixel data with given pixels data.
+ ///
+ /// @param pixels Pixels to be set.
+ /// @param width Width of bitmap
+ /// @param height Height of bitmap
+ ///
+ void resetPixels(const Color* pixels, int width, int height);
+
+ ///
+ /// Reset pixel data with given color.
+ ///
+ /// @param color Color to be set.
+ /// @param width Width of bitmap
+ /// @param height Height of bitmap
+ ///
+ void resetPixels(const Color& color, int width, int height);
+
+ ///
+ /// Set pixel with given color.
+ ///
+ /// @param color Color to be set.
+ /// @param x X value of pixel.
+ /// @param y Y value of pixel.
+ ///
+ void setPixel(const Color& color, int x, int y);
+
+ ///
+ /// Set pixels with given color.
+ ///
+ /// @param color Color to be set.
+ ///
+ void setPixels(Color color);
+
+ ///
+ /// Set pixels with given color data.
+ ///
+ /// @param colors New pixels' colors.
+ /// @param count Number of pixels.
+ ///
+ void setPixels(Color* colors, int count);
+
+ ///
+ /// Get pixel in given position.
+ ///
+ /// @param x X value of position.
+ /// @param y Y value of position.
+ ///
+ Color getPixel(int x, int y);
+
+ ///
+ /// Get pixels.
+ /// @return Colors of the bitmap.
+ ///
+ const Color* getPixels() const;
+
+ ///
+ /// Get bitmap width.
+ ///
+ /// @return Width of bitmap.
+ ///
+ inline int getWidth() const { return width; }
+
+ ///
+ /// Get bitmap height.
+ ///
+ /// @return Height of bitmap.
+ ///
+ inline int getHeight() const { return height; }
+
+ ///
+ /// Get bitmap size.
+ ///
+ /// @return Size of bitmap.
+ ///
+ inline Math::Vector2<int> getSize() const { return Math::Vector2<int>(width, height); }
+
+ protected:
+ Color * pixels;
+ unsigned width, height;
+
+ };
+
+ } // namespace Graphics
} // namespace JinEngine
#endif