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-rw-r--r--src/libjin/graphics/canvas.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/libjin/graphics/canvas.cpp b/src/libjin/graphics/canvas.cpp
index db02110..a5c757b 100644
--- a/src/libjin/graphics/canvas.cpp
+++ b/src/libjin/graphics/canvas.cpp
@@ -7,52 +7,52 @@
namespace JinEngine
{
- namespace Graphics
- {
-
- Canvas::Canvas(GLuint n)
- : fbo(n)
- {
- ++gl.getStats().canvases;
- }
-
- Canvas::Canvas(int w, int h)
- : Graphic(w, h)
- {
- GLint current_fbo;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
-
- // Generate a new render buffer object.
- fbo = gl.genFrameBuffer();
- gl.bindFrameBuffer(fbo);
-
- // Render texture.
- GLuint texture = getGLTexture();
- gl.bindTexture2D(texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- // Unbind framebuffer
- gl.bindFrameBuffer(current_fbo);
-
- ++gl.getStats().canvases;
- }
-
- Canvas::~Canvas()
- {
- --gl.getStats().canvases;
- }
-
- bool Canvas::isBinded(const Canvas* cvs)
- {
- return gl.getCanvas() == cvs;
- }
-
- } // namespace Graphics
+ namespace Graphics
+ {
+
+ Canvas::Canvas(GLuint n)
+ : fbo(n)
+ {
+ ++gl.getStats().canvases;
+ }
+
+ Canvas::Canvas(int w, int h)
+ : Graphic(w, h)
+ {
+ GLint current_fbo;
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
+
+ // Generate a new render buffer object.
+ fbo = gl.genFrameBuffer();
+ gl.bindFrameBuffer(fbo);
+
+ // Render texture.
+ GLuint texture = getGLTexture();
+ gl.bindTexture2D(texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ // Unbind framebuffer
+ gl.bindFrameBuffer(current_fbo);
+
+ ++gl.getStats().canvases;
+ }
+
+ Canvas::~Canvas()
+ {
+ --gl.getStats().canvases;
+ }
+
+ bool Canvas::isBinded(const Canvas* cvs)
+ {
+ return gl.getCanvas() == cvs;
+ }
+
+ } // namespace Graphics
} // namespace JinEngine
#endif // defined(jin_graphics) \ No newline at end of file