diff options
Diffstat (limited to 'src/libjin/graphics/canvas.cpp')
-rw-r--r-- | src/libjin/graphics/canvas.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/src/libjin/graphics/canvas.cpp b/src/libjin/graphics/canvas.cpp index db02110..a5c757b 100644 --- a/src/libjin/graphics/canvas.cpp +++ b/src/libjin/graphics/canvas.cpp @@ -7,52 +7,52 @@ namespace JinEngine { - namespace Graphics - { - - Canvas::Canvas(GLuint n) - : fbo(n) - { - ++gl.getStats().canvases; - } - - Canvas::Canvas(int w, int h) - : Graphic(w, h) - { - GLint current_fbo; - glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo); - - // Generate a new render buffer object. - fbo = gl.genFrameBuffer(); - gl.bindFrameBuffer(fbo); - - // Render texture. - GLuint texture = getGLTexture(); - gl.bindTexture2D(texture); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - // Unbind framebuffer - gl.bindFrameBuffer(current_fbo); - - ++gl.getStats().canvases; - } - - Canvas::~Canvas() - { - --gl.getStats().canvases; - } - - bool Canvas::isBinded(const Canvas* cvs) - { - return gl.getCanvas() == cvs; - } - - } // namespace Graphics + namespace Graphics + { + + Canvas::Canvas(GLuint n) + : fbo(n) + { + ++gl.getStats().canvases; + } + + Canvas::Canvas(int w, int h) + : Graphic(w, h) + { + GLint current_fbo; + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo); + + // Generate a new render buffer object. + fbo = gl.genFrameBuffer(); + gl.bindFrameBuffer(fbo); + + // Render texture. + GLuint texture = getGLTexture(); + gl.bindTexture2D(texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl.texImage(GL_RGBA8, w, h, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + // Unbind framebuffer + gl.bindFrameBuffer(current_fbo); + + ++gl.getStats().canvases; + } + + Canvas::~Canvas() + { + --gl.getStats().canvases; + } + + bool Canvas::isBinded(const Canvas* cvs) + { + return gl.getCanvas() == cvs; + } + + } // namespace Graphics } // namespace JinEngine #endif // defined(jin_graphics)
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